position report initial reporting.

This commit is contained in:
Tyrel Souza 2018-02-18 23:20:21 -05:00
parent 5d13d1844f
commit 3b0d5c7350
2 changed files with 43 additions and 4 deletions

View File

@ -1,7 +1,7 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 14
VisualStudioVersion = 14.0.22310.1
# Visual Studio Express 14 for Windows Desktop
VisualStudioVersion = 14.0.25420.1
MinimumVisualStudioVersion = 10.0.40219.1
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Engine", "Engine", "{B94F83BB-A217-4E8A-9D8F-550B432C6F36}"
EndProject
@ -35,6 +35,46 @@ Global
Shipping|Win64 = Shipping|Win64
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{BCBDD694-9B24-4705-A00A-25B371DE9562}.DebugGame Editor|HTML5.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{BCBDD694-9B24-4705-A00A-25B371DE9562}.DebugGame Editor|HTML5.Build.0 = BuiltWithUnrealBuildTool|Win32
{BCBDD694-9B24-4705-A00A-25B371DE9562}.DebugGame Editor|IOS.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{BCBDD694-9B24-4705-A00A-25B371DE9562}.DebugGame Editor|IOS.Build.0 = BuiltWithUnrealBuildTool|Win32
{BCBDD694-9B24-4705-A00A-25B371DE9562}.DebugGame Editor|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{BCBDD694-9B24-4705-A00A-25B371DE9562}.DebugGame Editor|Win32.Build.0 = BuiltWithUnrealBuildTool|Win32
{BCBDD694-9B24-4705-A00A-25B371DE9562}.DebugGame Editor|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{BCBDD694-9B24-4705-A00A-25B371DE9562}.DebugGame Editor|Win64.Build.0 = BuiltWithUnrealBuildTool|Win32
{BCBDD694-9B24-4705-A00A-25B371DE9562}.DebugGame|HTML5.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{BCBDD694-9B24-4705-A00A-25B371DE9562}.DebugGame|HTML5.Build.0 = BuiltWithUnrealBuildTool|Win32
{BCBDD694-9B24-4705-A00A-25B371DE9562}.DebugGame|IOS.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{BCBDD694-9B24-4705-A00A-25B371DE9562}.DebugGame|IOS.Build.0 = BuiltWithUnrealBuildTool|Win32
{BCBDD694-9B24-4705-A00A-25B371DE9562}.DebugGame|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{BCBDD694-9B24-4705-A00A-25B371DE9562}.DebugGame|Win32.Build.0 = BuiltWithUnrealBuildTool|Win32
{BCBDD694-9B24-4705-A00A-25B371DE9562}.DebugGame|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{BCBDD694-9B24-4705-A00A-25B371DE9562}.DebugGame|Win64.Build.0 = BuiltWithUnrealBuildTool|Win32
{BCBDD694-9B24-4705-A00A-25B371DE9562}.Development Editor|HTML5.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{BCBDD694-9B24-4705-A00A-25B371DE9562}.Development Editor|HTML5.Build.0 = BuiltWithUnrealBuildTool|Win32
{BCBDD694-9B24-4705-A00A-25B371DE9562}.Development Editor|IOS.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{BCBDD694-9B24-4705-A00A-25B371DE9562}.Development Editor|IOS.Build.0 = BuiltWithUnrealBuildTool|Win32
{BCBDD694-9B24-4705-A00A-25B371DE9562}.Development Editor|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{BCBDD694-9B24-4705-A00A-25B371DE9562}.Development Editor|Win32.Build.0 = BuiltWithUnrealBuildTool|Win32
{BCBDD694-9B24-4705-A00A-25B371DE9562}.Development Editor|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{BCBDD694-9B24-4705-A00A-25B371DE9562}.Development Editor|Win64.Build.0 = BuiltWithUnrealBuildTool|Win32
{BCBDD694-9B24-4705-A00A-25B371DE9562}.Development|HTML5.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{BCBDD694-9B24-4705-A00A-25B371DE9562}.Development|HTML5.Build.0 = BuiltWithUnrealBuildTool|Win32
{BCBDD694-9B24-4705-A00A-25B371DE9562}.Development|IOS.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{BCBDD694-9B24-4705-A00A-25B371DE9562}.Development|IOS.Build.0 = BuiltWithUnrealBuildTool|Win32
{BCBDD694-9B24-4705-A00A-25B371DE9562}.Development|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{BCBDD694-9B24-4705-A00A-25B371DE9562}.Development|Win32.Build.0 = BuiltWithUnrealBuildTool|Win32
{BCBDD694-9B24-4705-A00A-25B371DE9562}.Development|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{BCBDD694-9B24-4705-A00A-25B371DE9562}.Development|Win64.Build.0 = BuiltWithUnrealBuildTool|Win32
{BCBDD694-9B24-4705-A00A-25B371DE9562}.Shipping|HTML5.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{BCBDD694-9B24-4705-A00A-25B371DE9562}.Shipping|HTML5.Build.0 = BuiltWithUnrealBuildTool|Win32
{BCBDD694-9B24-4705-A00A-25B371DE9562}.Shipping|IOS.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{BCBDD694-9B24-4705-A00A-25B371DE9562}.Shipping|IOS.Build.0 = BuiltWithUnrealBuildTool|Win32
{BCBDD694-9B24-4705-A00A-25B371DE9562}.Shipping|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{BCBDD694-9B24-4705-A00A-25B371DE9562}.Shipping|Win32.Build.0 = BuiltWithUnrealBuildTool|Win32
{BCBDD694-9B24-4705-A00A-25B371DE9562}.Shipping|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{BCBDD694-9B24-4705-A00A-25B371DE9562}.Shipping|Win64.Build.0 = BuiltWithUnrealBuildTool|Win32
{98C809B8-5AA6-41E8-A735-606F2371F502}.DebugGame Editor|HTML5.ActiveCfg = HTML5_DebugGame_Editor|Win32
{98C809B8-5AA6-41E8-A735-606F2371F502}.DebugGame Editor|IOS.ActiveCfg = IOS_DebugGame_Editor|Win32
{98C809B8-5AA6-41E8-A735-606F2371F502}.DebugGame Editor|Win32.ActiveCfg = DebugGame_Editor|Win32

View File

@ -18,8 +18,7 @@ UPositionReport::UPositionReport()
void UPositionReport::BeginPlay()
{
Super::BeginPlay();
// ...
UE_LOG(LogTemp, Warning, TEXT("Position report reporting for duty on chair"));
}