diff --git a/RoomEscape/RoomEscape.sln b/RoomEscape/RoomEscape.sln index e3d4ce1..2331f87 100644 --- a/RoomEscape/RoomEscape.sln +++ b/RoomEscape/RoomEscape.sln @@ -1,7 +1,7 @@  Microsoft Visual Studio Solution File, Format Version 12.00 -# Visual Studio 14 -VisualStudioVersion = 14.0.22310.1 +# Visual Studio Express 14 for Windows Desktop +VisualStudioVersion = 14.0.25420.1 MinimumVisualStudioVersion = 10.0.40219.1 Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Engine", "Engine", "{B94F83BB-A217-4E8A-9D8F-550B432C6F36}" EndProject @@ -35,6 +35,46 @@ Global Shipping|Win64 = Shipping|Win64 EndGlobalSection GlobalSection(ProjectConfigurationPlatforms) = postSolution + {BCBDD694-9B24-4705-A00A-25B371DE9562}.DebugGame Editor|HTML5.ActiveCfg = BuiltWithUnrealBuildTool|Win32 + {BCBDD694-9B24-4705-A00A-25B371DE9562}.DebugGame Editor|HTML5.Build.0 = BuiltWithUnrealBuildTool|Win32 + {BCBDD694-9B24-4705-A00A-25B371DE9562}.DebugGame Editor|IOS.ActiveCfg = BuiltWithUnrealBuildTool|Win32 + {BCBDD694-9B24-4705-A00A-25B371DE9562}.DebugGame Editor|IOS.Build.0 = BuiltWithUnrealBuildTool|Win32 + {BCBDD694-9B24-4705-A00A-25B371DE9562}.DebugGame Editor|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32 + {BCBDD694-9B24-4705-A00A-25B371DE9562}.DebugGame Editor|Win32.Build.0 = BuiltWithUnrealBuildTool|Win32 + {BCBDD694-9B24-4705-A00A-25B371DE9562}.DebugGame Editor|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32 + {BCBDD694-9B24-4705-A00A-25B371DE9562}.DebugGame Editor|Win64.Build.0 = BuiltWithUnrealBuildTool|Win32 + {BCBDD694-9B24-4705-A00A-25B371DE9562}.DebugGame|HTML5.ActiveCfg = BuiltWithUnrealBuildTool|Win32 + {BCBDD694-9B24-4705-A00A-25B371DE9562}.DebugGame|HTML5.Build.0 = BuiltWithUnrealBuildTool|Win32 + {BCBDD694-9B24-4705-A00A-25B371DE9562}.DebugGame|IOS.ActiveCfg = BuiltWithUnrealBuildTool|Win32 + {BCBDD694-9B24-4705-A00A-25B371DE9562}.DebugGame|IOS.Build.0 = BuiltWithUnrealBuildTool|Win32 + {BCBDD694-9B24-4705-A00A-25B371DE9562}.DebugGame|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32 + {BCBDD694-9B24-4705-A00A-25B371DE9562}.DebugGame|Win32.Build.0 = BuiltWithUnrealBuildTool|Win32 + {BCBDD694-9B24-4705-A00A-25B371DE9562}.DebugGame|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32 + {BCBDD694-9B24-4705-A00A-25B371DE9562}.DebugGame|Win64.Build.0 = BuiltWithUnrealBuildTool|Win32 + {BCBDD694-9B24-4705-A00A-25B371DE9562}.Development Editor|HTML5.ActiveCfg = BuiltWithUnrealBuildTool|Win32 + {BCBDD694-9B24-4705-A00A-25B371DE9562}.Development Editor|HTML5.Build.0 = BuiltWithUnrealBuildTool|Win32 + {BCBDD694-9B24-4705-A00A-25B371DE9562}.Development Editor|IOS.ActiveCfg = BuiltWithUnrealBuildTool|Win32 + {BCBDD694-9B24-4705-A00A-25B371DE9562}.Development Editor|IOS.Build.0 = BuiltWithUnrealBuildTool|Win32 + {BCBDD694-9B24-4705-A00A-25B371DE9562}.Development Editor|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32 + {BCBDD694-9B24-4705-A00A-25B371DE9562}.Development Editor|Win32.Build.0 = BuiltWithUnrealBuildTool|Win32 + {BCBDD694-9B24-4705-A00A-25B371DE9562}.Development Editor|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32 + {BCBDD694-9B24-4705-A00A-25B371DE9562}.Development Editor|Win64.Build.0 = BuiltWithUnrealBuildTool|Win32 + {BCBDD694-9B24-4705-A00A-25B371DE9562}.Development|HTML5.ActiveCfg = BuiltWithUnrealBuildTool|Win32 + {BCBDD694-9B24-4705-A00A-25B371DE9562}.Development|HTML5.Build.0 = BuiltWithUnrealBuildTool|Win32 + {BCBDD694-9B24-4705-A00A-25B371DE9562}.Development|IOS.ActiveCfg = BuiltWithUnrealBuildTool|Win32 + {BCBDD694-9B24-4705-A00A-25B371DE9562}.Development|IOS.Build.0 = BuiltWithUnrealBuildTool|Win32 + {BCBDD694-9B24-4705-A00A-25B371DE9562}.Development|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32 + {BCBDD694-9B24-4705-A00A-25B371DE9562}.Development|Win32.Build.0 = BuiltWithUnrealBuildTool|Win32 + {BCBDD694-9B24-4705-A00A-25B371DE9562}.Development|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32 + {BCBDD694-9B24-4705-A00A-25B371DE9562}.Development|Win64.Build.0 = BuiltWithUnrealBuildTool|Win32 + {BCBDD694-9B24-4705-A00A-25B371DE9562}.Shipping|HTML5.ActiveCfg = BuiltWithUnrealBuildTool|Win32 + {BCBDD694-9B24-4705-A00A-25B371DE9562}.Shipping|HTML5.Build.0 = BuiltWithUnrealBuildTool|Win32 + {BCBDD694-9B24-4705-A00A-25B371DE9562}.Shipping|IOS.ActiveCfg = BuiltWithUnrealBuildTool|Win32 + {BCBDD694-9B24-4705-A00A-25B371DE9562}.Shipping|IOS.Build.0 = BuiltWithUnrealBuildTool|Win32 + {BCBDD694-9B24-4705-A00A-25B371DE9562}.Shipping|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32 + {BCBDD694-9B24-4705-A00A-25B371DE9562}.Shipping|Win32.Build.0 = BuiltWithUnrealBuildTool|Win32 + {BCBDD694-9B24-4705-A00A-25B371DE9562}.Shipping|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32 + {BCBDD694-9B24-4705-A00A-25B371DE9562}.Shipping|Win64.Build.0 = BuiltWithUnrealBuildTool|Win32 {98C809B8-5AA6-41E8-A735-606F2371F502}.DebugGame Editor|HTML5.ActiveCfg = HTML5_DebugGame_Editor|Win32 {98C809B8-5AA6-41E8-A735-606F2371F502}.DebugGame Editor|IOS.ActiveCfg = IOS_DebugGame_Editor|Win32 {98C809B8-5AA6-41E8-A735-606F2371F502}.DebugGame Editor|Win32.ActiveCfg = DebugGame_Editor|Win32 diff --git a/RoomEscape/Source/RoomEscape/PositionReport.cpp b/RoomEscape/Source/RoomEscape/PositionReport.cpp index a3c6994..509bdf6 100644 --- a/RoomEscape/Source/RoomEscape/PositionReport.cpp +++ b/RoomEscape/Source/RoomEscape/PositionReport.cpp @@ -18,8 +18,7 @@ UPositionReport::UPositionReport() void UPositionReport::BeginPlay() { Super::BeginPlay(); - - // ... + UE_LOG(LogTemp, Warning, TEXT("Position report reporting for duty on chair")); }