add items, and new class

This commit is contained in:
Tyrel Souza 2018-02-18 23:12:32 -05:00
parent 73227c00d8
commit 5d13d1844f
9 changed files with 74 additions and 47 deletions

1
.gitignore vendored
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@ -9,3 +9,4 @@ RoomEscape/Content/StarterContent/
# VS files
*.VC.db
*.VC.opendb

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@ -50,3 +50,5 @@ SyncSceneSmoothingFactor=0.000000
AsyncSceneSmoothingFactor=0.990000
InitialAverageFrameRate=0.016667
PhysXTreeRebuildRate=10

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@ -1,5 +1,8 @@
[/Script/EngineSettings.GeneralProjectSettings]
ProjectID=687A287442ADC816860A6DBA745C3EBE
CompanyName=Tyrel Souza
CompanyDistinguishedName=Tyrelsouza.com
CopyrightNotice=Tyrel Souza 2018
[StartupActions]
bAddPacks=True

Binary file not shown.

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@ -1,11 +1,11 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Express 14 for Windows Desktop
VisualStudioVersion = 14.0.25420.1
# Visual Studio 14
VisualStudioVersion = 14.0.22310.1
MinimumVisualStudioVersion = 10.0.40219.1
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Engine", "Engine", "{F4BD4068-68D5-4675-885B-C2DA065084A7}"
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Engine", "Engine", "{B94F83BB-A217-4E8A-9D8F-550B432C6F36}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Games", "Games", "{AED6B234-1A85-408C-8AC4-EE14989AA14E}"
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Games", "Games", "{3303E7EA-1D97-464D-93BD-03B9F4D4D40F}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "UE4", "Intermediate\ProjectFiles\UE4.vcxproj", "{BCBDD694-9B24-4705-A00A-25B371DE9562}"
EndProject
@ -35,46 +35,6 @@ Global
Shipping|Win64 = Shipping|Win64
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{BCBDD694-9B24-4705-A00A-25B371DE9562}.DebugGame Editor|HTML5.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{BCBDD694-9B24-4705-A00A-25B371DE9562}.DebugGame Editor|HTML5.Build.0 = BuiltWithUnrealBuildTool|Win32
{BCBDD694-9B24-4705-A00A-25B371DE9562}.DebugGame Editor|IOS.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{BCBDD694-9B24-4705-A00A-25B371DE9562}.DebugGame Editor|IOS.Build.0 = BuiltWithUnrealBuildTool|Win32
{BCBDD694-9B24-4705-A00A-25B371DE9562}.DebugGame Editor|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{BCBDD694-9B24-4705-A00A-25B371DE9562}.DebugGame Editor|Win32.Build.0 = BuiltWithUnrealBuildTool|Win32
{BCBDD694-9B24-4705-A00A-25B371DE9562}.DebugGame Editor|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{BCBDD694-9B24-4705-A00A-25B371DE9562}.DebugGame Editor|Win64.Build.0 = BuiltWithUnrealBuildTool|Win32
{BCBDD694-9B24-4705-A00A-25B371DE9562}.DebugGame|HTML5.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{BCBDD694-9B24-4705-A00A-25B371DE9562}.DebugGame|HTML5.Build.0 = BuiltWithUnrealBuildTool|Win32
{BCBDD694-9B24-4705-A00A-25B371DE9562}.DebugGame|IOS.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{BCBDD694-9B24-4705-A00A-25B371DE9562}.DebugGame|IOS.Build.0 = BuiltWithUnrealBuildTool|Win32
{BCBDD694-9B24-4705-A00A-25B371DE9562}.DebugGame|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{BCBDD694-9B24-4705-A00A-25B371DE9562}.DebugGame|Win32.Build.0 = BuiltWithUnrealBuildTool|Win32
{BCBDD694-9B24-4705-A00A-25B371DE9562}.DebugGame|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{BCBDD694-9B24-4705-A00A-25B371DE9562}.DebugGame|Win64.Build.0 = BuiltWithUnrealBuildTool|Win32
{BCBDD694-9B24-4705-A00A-25B371DE9562}.Development Editor|HTML5.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{BCBDD694-9B24-4705-A00A-25B371DE9562}.Development Editor|HTML5.Build.0 = BuiltWithUnrealBuildTool|Win32
{BCBDD694-9B24-4705-A00A-25B371DE9562}.Development Editor|IOS.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{BCBDD694-9B24-4705-A00A-25B371DE9562}.Development Editor|IOS.Build.0 = BuiltWithUnrealBuildTool|Win32
{BCBDD694-9B24-4705-A00A-25B371DE9562}.Development Editor|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{BCBDD694-9B24-4705-A00A-25B371DE9562}.Development Editor|Win32.Build.0 = BuiltWithUnrealBuildTool|Win32
{BCBDD694-9B24-4705-A00A-25B371DE9562}.Development Editor|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{BCBDD694-9B24-4705-A00A-25B371DE9562}.Development Editor|Win64.Build.0 = BuiltWithUnrealBuildTool|Win32
{BCBDD694-9B24-4705-A00A-25B371DE9562}.Development|HTML5.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{BCBDD694-9B24-4705-A00A-25B371DE9562}.Development|HTML5.Build.0 = BuiltWithUnrealBuildTool|Win32
{BCBDD694-9B24-4705-A00A-25B371DE9562}.Development|IOS.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{BCBDD694-9B24-4705-A00A-25B371DE9562}.Development|IOS.Build.0 = BuiltWithUnrealBuildTool|Win32
{BCBDD694-9B24-4705-A00A-25B371DE9562}.Development|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{BCBDD694-9B24-4705-A00A-25B371DE9562}.Development|Win32.Build.0 = BuiltWithUnrealBuildTool|Win32
{BCBDD694-9B24-4705-A00A-25B371DE9562}.Development|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{BCBDD694-9B24-4705-A00A-25B371DE9562}.Development|Win64.Build.0 = BuiltWithUnrealBuildTool|Win32
{BCBDD694-9B24-4705-A00A-25B371DE9562}.Shipping|HTML5.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{BCBDD694-9B24-4705-A00A-25B371DE9562}.Shipping|HTML5.Build.0 = BuiltWithUnrealBuildTool|Win32
{BCBDD694-9B24-4705-A00A-25B371DE9562}.Shipping|IOS.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{BCBDD694-9B24-4705-A00A-25B371DE9562}.Shipping|IOS.Build.0 = BuiltWithUnrealBuildTool|Win32
{BCBDD694-9B24-4705-A00A-25B371DE9562}.Shipping|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{BCBDD694-9B24-4705-A00A-25B371DE9562}.Shipping|Win32.Build.0 = BuiltWithUnrealBuildTool|Win32
{BCBDD694-9B24-4705-A00A-25B371DE9562}.Shipping|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{BCBDD694-9B24-4705-A00A-25B371DE9562}.Shipping|Win64.Build.0 = BuiltWithUnrealBuildTool|Win32
{98C809B8-5AA6-41E8-A735-606F2371F502}.DebugGame Editor|HTML5.ActiveCfg = HTML5_DebugGame_Editor|Win32
{98C809B8-5AA6-41E8-A735-606F2371F502}.DebugGame Editor|IOS.ActiveCfg = IOS_DebugGame_Editor|Win32
{98C809B8-5AA6-41E8-A735-606F2371F502}.DebugGame Editor|Win32.ActiveCfg = DebugGame_Editor|Win32
@ -114,7 +74,7 @@ Global
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(NestedProjects) = preSolution
{BCBDD694-9B24-4705-A00A-25B371DE9562} = {F4BD4068-68D5-4675-885B-C2DA065084A7}
{98C809B8-5AA6-41E8-A735-606F2371F502} = {AED6B234-1A85-408C-8AC4-EE14989AA14E}
{BCBDD694-9B24-4705-A00A-25B371DE9562} = {B94F83BB-A217-4E8A-9D8F-550B432C6F36}
{98C809B8-5AA6-41E8-A735-606F2371F502} = {3303E7EA-1D97-464D-93BD-03B9F4D4D40F}
EndGlobalSection
EndGlobal

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@ -7,7 +7,10 @@
{
"Name": "RoomEscape",
"Type": "Runtime",
"LoadingPhase": "Default"
"LoadingPhase": "Default",
"AdditionalDependencies": [
"Engine"
]
}
]
}

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@ -0,0 +1,34 @@
// Fill out your copyright notice in the Description page of Project Settings.
#include "PositionReport.h"
// Sets default values for this component's properties
UPositionReport::UPositionReport()
{
// Set this component to be initialized when the game starts, and to be ticked every frame. You can turn these features
// off to improve performance if you don't need them.
PrimaryComponentTick.bCanEverTick = true;
// ...
}
// Called when the game starts
void UPositionReport::BeginPlay()
{
Super::BeginPlay();
// ...
}
// Called every frame
void UPositionReport::TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction)
{
Super::TickComponent(DeltaTime, TickType, ThisTickFunction);
// ...
}

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@ -0,0 +1,24 @@
// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "Components/ActorComponent.h"
#include "PositionReport.generated.h" // should always be last.
UCLASS( ClassGroup=(Custom), meta=(BlueprintSpawnableComponent) )
class ROOMESCAPE_API UPositionReport : public UActorComponent
{
GENERATED_BODY()
public:
// Sets default values for this component's properties
UPositionReport();
// Called every frame
virtual void TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction) override;
protected:
// Called when the game starts
virtual void BeginPlay() override;
};