lodash magic, making it so that vickery doesn't think i'm a noob

This commit is contained in:
Tyrel Souza 2016-06-29 21:02:49 -04:00
parent acf5e8e70a
commit 0aeab1cf36
4 changed files with 23 additions and 25 deletions

21
main.js
View File

@ -35,7 +35,7 @@ module.exports.loop = function(){
for (var name in Memory.creeps){
if (!Game.creeps[name]){
delete Memory.creeps[name];
console.log("Cleaning non-existing creep memory: ", name);
console.log('Cleaning non-existing creep memory: ', name);
}
}
@ -51,27 +51,24 @@ module.exports.loop = function(){
helpers.generateName(roleName), // Make names show the roles. Change me to undefined if this gets annoying.
{role: roleName});
if(newName == ERR_NOT_ENOUGH_ENERGY){
console.log("not enough resources to spawn");
console.log('not enough resources to spawn');
} else {
console.log("Spawning", newName);
console.log('Spawning', newName);
}
}
}
// Run stuff for each creep
var roleCounts = { builder: 0, harvester: 0, upgrader: 0, guard: 0 }
var expected = { builder: 0, harvester: 0, upgrader: 0, guard: 0 }
var roleCounts = {harvester: 0, builder: 0, upgrader: 0, guard: 0};
var expected = _(creepsConfig).mapValues('minimumCreeps');
for (var name in Game.creeps){
var creep = Game.creeps[name];
var role = creep.memory.role;
roleCounts[role] += 1;
creepsConfig[role].role.run(creep);
}
for (var role in creepsConfig){
expected[role] = creepsConfig[role].minimumCreeps;
}
console.log("current:", JSON.stringify(roleCounts));
console.log("expect: ", JSON.stringify(expected));
console.log("#############################################################");
console.log('current\t', JSON.stringify(roleCounts));
console.log('expect\t', JSON.stringify(expected));
console.log('#############################################################');
};

View File

@ -1,21 +1,22 @@
var battle = require("battle")
var battle = require('battle')
var roleGuard = {
getLastFlag: function(){
return 2; // TODO. calculate me.
return 4; // TODO. calculate me.
},
run: function(creep){
console.log(creep, "running Guard")
console.log(creep, 'running Guard')
// Reset creep to 1
creep.memory.patrolDestination = creep.memory.patrolDestination || 1;
var target = battle.findEnemy(creep);
if(target != creep.room.controller && creep.hits > creep.hitsMax - 500 /* no more attack */) {
console.log("\t", creep, "attacking:",target)
console.log('\t', creep, 'attacking:',target)
creep.moveTo(target);
creep.attack(target);
} else {
var destinationFlag = Game.flags["patrol_" + creep.memory.patrolDestination];
var destinationFlag = Game.flags['patrol_' + creep.memory.patrolDestination];
if (creep.pos.isEqualTo(destinationFlag)){
creep.memory.patrolDestination += 1;
@ -24,8 +25,8 @@ var roleGuard = {
if (creep.memory.patrolDestination > this.getLastFlag()){
creep.memory.patrolDestination = 1;
}
destinationFlag = Game.flags["patrol_" + creep.memory.patrolDestination];
console.log("\tMoving to Patrol leg:", creep.memory.patrolDestination);
destinationFlag = Game.flags['patrol_' + creep.memory.patrolDestination];
console.log('\tMoving to Patrol leg:', creep.memory.patrolDestination);
creep.moveTo(destinationFlag);
}

View File

@ -2,11 +2,11 @@ var roleHarvester = {
/** @param {Creep} creep **/
run: function(creep) {
console.log(creep, "running Harvest");
console.log(creep, 'running Harvest');
if(creep.carry.energy < creep.carryCapacity) {
var source = creep.pos.findClosestByPath(FIND_SOURCES);
if(creep.harvest(source) == ERR_NOT_IN_RANGE) {
console.log("\tmoving to", source);
console.log('\tmoving to', source);
creep.moveTo(source);
}
}
@ -21,7 +21,7 @@ var roleHarvester = {
});
if(targets.length > 0) {
if(creep.transfer(targets[0], RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
console.log("\tmoving to", targets[0]);
console.log('\tmoving to', targets[0]);
creep.moveTo(targets[0]);
}
}

View File

@ -2,7 +2,7 @@ var roleUpgrader = {
/** @param {Creep} creep **/
run: function(creep) {
console.log(creep, "running Upgrade");
console.log(creep, 'running Upgrade');
if(creep.memory.upgrading && creep.carry.energy == 0) {
creep.memory.upgrading = false;
@ -13,14 +13,14 @@ var roleUpgrader = {
if(creep.memory.upgrading) {
if(creep.upgradeController(creep.room.controller) == ERR_NOT_IN_RANGE) {
console.log("\tmoving to", creep.room.controller);
console.log('\tmoving to', creep.room.controller);
creep.moveTo(creep.room.controller);
}
}
else {
var source = creep.pos.findClosestByPath(FIND_SOURCES);
if(creep.harvest(source) == ERR_NOT_IN_RANGE) {
console.log("\tmoving to", source);
console.log('\tmoving to', source);
creep.moveTo(source);
}
}