change to 1 based so i can use ||
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@ -2,13 +2,13 @@ var battle = require("battle")
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var roleGuard = {
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getLastFlag: function(){
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return 1; // TODO. calculate me.
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return 2; // TODO. calculate me.
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},
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run: function(creep){
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console.log(creep, "running Guard")
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if (creep.memory.patrolDestination == undefined){
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creep.memory.patrolDestination = 0
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}
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// Reset creep to 1
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creep.memory.patrolDestination = creep.memory.patrolDestination || 1;
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var target = battle.findEnemy(creep);
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if(target != creep.room.controller && creep.hits > creep.hitsMax - 500 /* no more attack */) {
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console.log("\t", creep, "attacking:",target)
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@ -22,7 +22,7 @@ var roleGuard = {
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}
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if (creep.memory.patrolDestination > this.getLastFlag()){
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creep.memory.patrolDestination = 0;
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creep.memory.patrolDestination = 1;
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}
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destinationFlag = Game.flags["patrol_" + creep.memory.patrolDestination];
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console.log("\tMoving to Patrol leg:", creep.memory.patrolDestination);
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