diff --git a/main.js b/main.js index 03352d3..3ccd08f 100644 --- a/main.js +++ b/main.js @@ -35,7 +35,7 @@ module.exports.loop = function(){ for (var name in Memory.creeps){ if (!Game.creeps[name]){ delete Memory.creeps[name]; - console.log("Cleaning non-existing creep memory: ", name); + console.log('Cleaning non-existing creep memory: ', name); } } @@ -51,27 +51,24 @@ module.exports.loop = function(){ helpers.generateName(roleName), // Make names show the roles. Change me to undefined if this gets annoying. {role: roleName}); if(newName == ERR_NOT_ENOUGH_ENERGY){ - console.log("not enough resources to spawn"); + console.log('not enough resources to spawn'); } else { - console.log("Spawning", newName); + console.log('Spawning', newName); } } } // Run stuff for each creep - var roleCounts = { builder: 0, harvester: 0, upgrader: 0, guard: 0 } - var expected = { builder: 0, harvester: 0, upgrader: 0, guard: 0 } + var roleCounts = {harvester: 0, builder: 0, upgrader: 0, guard: 0}; + var expected = _(creepsConfig).mapValues('minimumCreeps'); + for (var name in Game.creeps){ var creep = Game.creeps[name]; var role = creep.memory.role; roleCounts[role] += 1; creepsConfig[role].role.run(creep); - } - for (var role in creepsConfig){ - expected[role] = creepsConfig[role].minimumCreeps; - } - console.log("current:", JSON.stringify(roleCounts)); - console.log("expect: ", JSON.stringify(expected)); - console.log("#############################################################"); + console.log('current\t', JSON.stringify(roleCounts)); + console.log('expect\t', JSON.stringify(expected)); + console.log('#############################################################'); }; diff --git a/role.guard.js b/role.guard.js index 4d4d637..9ff9405 100644 --- a/role.guard.js +++ b/role.guard.js @@ -1,21 +1,22 @@ -var battle = require("battle") +var battle = require('battle') var roleGuard = { getLastFlag: function(){ - return 2; // TODO. calculate me. + + return 4; // TODO. calculate me. }, run: function(creep){ - console.log(creep, "running Guard") + console.log(creep, 'running Guard') // Reset creep to 1 creep.memory.patrolDestination = creep.memory.patrolDestination || 1; var target = battle.findEnemy(creep); if(target != creep.room.controller && creep.hits > creep.hitsMax - 500 /* no more attack */) { - console.log("\t", creep, "attacking:",target) + console.log('\t', creep, 'attacking:',target) creep.moveTo(target); creep.attack(target); } else { - var destinationFlag = Game.flags["patrol_" + creep.memory.patrolDestination]; + var destinationFlag = Game.flags['patrol_' + creep.memory.patrolDestination]; if (creep.pos.isEqualTo(destinationFlag)){ creep.memory.patrolDestination += 1; @@ -24,8 +25,8 @@ var roleGuard = { if (creep.memory.patrolDestination > this.getLastFlag()){ creep.memory.patrolDestination = 1; } - destinationFlag = Game.flags["patrol_" + creep.memory.patrolDestination]; - console.log("\tMoving to Patrol leg:", creep.memory.patrolDestination); + destinationFlag = Game.flags['patrol_' + creep.memory.patrolDestination]; + console.log('\tMoving to Patrol leg:', creep.memory.patrolDestination); creep.moveTo(destinationFlag); } diff --git a/role.harvester.js b/role.harvester.js index a5a92b1..e2bf528 100644 --- a/role.harvester.js +++ b/role.harvester.js @@ -2,11 +2,11 @@ var roleHarvester = { /** @param {Creep} creep **/ run: function(creep) { - console.log(creep, "running Harvest"); + console.log(creep, 'running Harvest'); if(creep.carry.energy < creep.carryCapacity) { var source = creep.pos.findClosestByPath(FIND_SOURCES); if(creep.harvest(source) == ERR_NOT_IN_RANGE) { - console.log("\tmoving to", source); + console.log('\tmoving to', source); creep.moveTo(source); } } @@ -21,7 +21,7 @@ var roleHarvester = { }); if(targets.length > 0) { if(creep.transfer(targets[0], RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) { - console.log("\tmoving to", targets[0]); + console.log('\tmoving to', targets[0]); creep.moveTo(targets[0]); } } diff --git a/role.upgrader.js b/role.upgrader.js index 3e31484..8154654 100644 --- a/role.upgrader.js +++ b/role.upgrader.js @@ -2,7 +2,7 @@ var roleUpgrader = { /** @param {Creep} creep **/ run: function(creep) { - console.log(creep, "running Upgrade"); + console.log(creep, 'running Upgrade'); if(creep.memory.upgrading && creep.carry.energy == 0) { creep.memory.upgrading = false; @@ -13,14 +13,14 @@ var roleUpgrader = { if(creep.memory.upgrading) { if(creep.upgradeController(creep.room.controller) == ERR_NOT_IN_RANGE) { - console.log("\tmoving to", creep.room.controller); + console.log('\tmoving to', creep.room.controller); creep.moveTo(creep.room.controller); } } else { var source = creep.pos.findClosestByPath(FIND_SOURCES); if(creep.harvest(source) == ERR_NOT_IN_RANGE) { - console.log("\tmoving to", source); + console.log('\tmoving to', source); creep.moveTo(source); } }