redo some naming
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parent
9882dc75e1
commit
a2ea1a4d1f
15
main.js
15
main.js
@ -6,19 +6,20 @@ var creepsConfig = {
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harvester: {
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harvester: {
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bodyParts: [WORK, CARRY, MOVE],
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bodyParts: [WORK, CARRY, MOVE],
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minimumCreeps: 4,
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minimumCreeps: 4,
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run: roleHarvester.run
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role: roleHarvester
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},
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},
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builder:{
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builder: {
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bodyParts: [WORK, CARRY, MOVE],
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bodyParts: [WORK, CARRY, MOVE],
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minimumCreeps: 2,
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minimumCreeps: 2,
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run: roleBuilder.run
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role: roleBuilder
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},
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},
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upgrader: {
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upgrader: {
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bodyParts: [WORK, CARRY, MOVE],
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bodyParts: [WORK, CARRY, MOVE],
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minimumCreeps: 2,
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minimumCreeps: 2,
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run: roleUpgrader.run
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role: roleUpgrader
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}
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}
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}
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}
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module.exports.loop = function(){
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module.exports.loop = function(){
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// Cleanup Creeps
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// Cleanup Creeps
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for (var name in Memory.creeps){
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for (var name in Memory.creeps){
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@ -32,7 +33,9 @@ module.exports.loop = function(){
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for (var roleName in creepsConfig){
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for (var roleName in creepsConfig){
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var creepsOfKind = _.filter(Game.creeps, (creep) => creep.memory.role == roleName);
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var creepsOfKind = _.filter(Game.creeps, (creep) => creep.memory.role == roleName);
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if (creepsOfKind.length < creepsConfig[roleName].minimumCreeps){
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if (creepsOfKind.length < creepsConfig[roleName].minimumCreeps){
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var newName = Game.spawns.Spawn1.createCreep(creepsConfig[roleName].bodyParts, undefined, {role: roleName});
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var newName = Game.spawns.Spawn1.createCreep(creepsConfig[roleName].bodyParts,
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undefined,
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{role: roleName});
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console.log("Spawning new ", roleName, ": ", newName);
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console.log("Spawning new ", roleName, ": ", newName);
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}
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}
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};
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};
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@ -41,6 +44,6 @@ module.exports.loop = function(){
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for (var name in Game.creeps){
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for (var name in Game.creeps){
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var creep = Game.creeps[name];
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var creep = Game.creeps[name];
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var role = creep.memory.role;
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var role = creep.memory.role;
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creepsConfig[role].run(creep);
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creepsConfig[role].role.run(creep);
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}
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}
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}
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}
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