refactor
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d7223b6d60
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48
main.js
48
main.js
@ -2,14 +2,23 @@ var roleHarvester = require('role.harvester');
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var roleUpgrader = require('role.upgrader');
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var roleBuilder = require('role.builder');
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var _defaultBodyParts = [WORK, CARRY, MOVE];
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var _roleNames = ["harvester", "builder", "upgrader"];
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var _minimums = {
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harvester: 4,
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builder: 2,
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upgrader: 2
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};
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var creepsConfig = {
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harvester: {
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bodyParts: [WORK, CARRY, MOVE],
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minimumCreeps: 4,
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run: roleHarvester.run
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},
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builder:{
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bodyParts: [WORK, CARRY, MOVE],
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minimumCreeps: 2,
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run: roleBuilder.run
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},
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upgrader: {
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bodyParts: [WORK, CARRY, MOVE],
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minimumCreeps: 2,
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run: roleUpgrader.run
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}
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}
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module.exports.loop = function(){
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// Cleanup Creeps
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for (var name in Memory.creeps){
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@ -18,31 +27,20 @@ module.exports.loop = function(){
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console.log("Clearning non-existing creep memory: ", name);
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}
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}
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// Refactor some similar behavior for all roles
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_roleNames.forEach(function(roleName){
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for (var roleName in creepsConfig){
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var creepsOfKind = _.filter(Game.creeps, (creep) => creep.memory.role == roleName);
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if (creepsOfKind.length < _minimums[roleName]){
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var newName = Game.spawns.Spawn1.createCreep(_defaultBodyParts, undefined, {role: roleName});
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if (creepsOfKind.length < creepsConfig[roleName].minimumCreeps){
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var newName = Game.spawns.Spawn1.createCreep(creepsConfig[roleName].bodyParts, undefined, {role: roleName});
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console.log("Spawning new ", roleName, ": ", newName);
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}
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});
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};
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// Run stuff for each creep
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for (var name in Game.creeps){
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var creep = Game.creeps[name];
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if (creep.memory.role == 'harvester'){
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roleHarvester.run(creep);
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}
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if (creep.memory.role == 'upgrader'){
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roleUpgrader.run(creep);
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}
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if (creep.memory.role == 'builder'){
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roleBuilder.run(creep);
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}
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var role = creep.memory.role;
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creepsConfig[role].run(creep);
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}
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}
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