screeps/main.js

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var roleHarvester = require('role.harvester');
var roleUpgrader = require('role.upgrader');
var roleBuilder = require('role.builder');
var helpers = require('helpers');
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var creepRolePriority = ['harvester', 'builder', 'upgrader'];
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var creepsConfig = {
harvester: {
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bodyParts: [WORK, CARRY, MOVE, MOVE],
minimumCreeps: 3,
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role: roleHarvester
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},
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builder: {
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bodyParts: [WORK, CARRY, MOVE, MOVE],
minimumCreeps: 3,
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role: roleBuilder
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},
upgrader: {
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bodyParts: [WORK, CARRY, MOVE, MOVE],
minimumCreeps: 3,
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role: roleUpgrader
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}
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};
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module.exports.loop = function(){
console.log(' ');
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// Cleanup Creeps
for (var name in Memory.creeps){
if (!Game.creeps[name]){
delete Memory.creeps[name];
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console.log("Cleaning non-existing creep memory: ", name);
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}
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}
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// Refactor some similar behavior for all roles
for (var i in creepRolePriority){
var roleName = creepRolePriority[i];
var defaults = creepsConfig[roleName];
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var creepsOfKind = _.filter(Game.creeps, (creep) => {return creep.memory.role == roleName});
if (creepsOfKind.length < defaults.minimumCreeps){
var newName = Game.spawns.Spawn1.createCreep(defaults.bodyParts,
helpers.generateName(roleName), // Make names show the roles. Change me to undefined if this gets annoying.
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{role: roleName});
if(newName == ERR_NOT_ENOUGH_ENERGY){
console.log("not enough resources to spawn");
} else {
console.log("Spawning", newName);
}
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}
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}
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// Run stuff for each creep
var roleCounts = {
builder: 0,
harvester: 0,
upgrader: 0
}
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for (var name in Game.creeps){
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var creep = Game.creeps[name];
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var role = creep.memory.role;
roleCounts[role] += 1;
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creepsConfig[role].role.run(creep);
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}
console.log(JSON.stringify(roleCounts));
console.log("#############################################################");
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};