lua-love-platformer/main.lua

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--[[ LOVE STUFF ]]
function love.load()
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myWorld = love.physics.newWorld(0, 100)
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sprites = {}
sprites.coin_sheet = love.graphics.newImage('sprites/coin_sheet.png')
sprites.player_jump = love.graphics.newImage('sprites/player_jump.png')
sprites.player_stand = love.graphics.newImage('sprites/player_stand.png')
require('player')
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platforms = {}
spawnPlatform(50, 200, 300, 30)
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end
function love.update(dt)
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myWorld:update(dt)
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end
function love.draw()
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love.graphics.draw(
sprites.player_stand,
player.body:getX(),
player.body:getY(),
nil, nil, nil,
sprites.player_stand:getWidth()/2, sprites.player_stand:getHeight()/2)
for i, p in ipairs(platforms) do
love.graphics.rectangle("fill", p.body:getX(), p.body:getY(), p.width, p.height)
end
end
function spawnPlatform(x, y, width, height)
local platform = {}
platform.body = love.physics.newBody(myWorld, x, y, 'static')
platform.shape = love.physics.newRectangleShape(width/2, height/2, width, height)
platform.fixture = love.physics.newFixture(platform.body, platform.shape)
platform.width = width
platform.height = height
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table.insert(platforms, platform)
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end