physics collisions

This commit is contained in:
Tyrel Souza 2018-01-17 23:06:17 -05:00
parent 74544db5d3
commit 7b30c93128
2 changed files with 30 additions and 6 deletions

View File

@ -1,6 +1,6 @@
--[[ LOVE STUFF ]]
function love.load()
myWorld = love.physics.newWorld(0, 100)
sprites = {}
sprites.coin_sheet = love.graphics.newImage('sprites/coin_sheet.png')
@ -8,13 +8,37 @@ function love.load()
sprites.player_stand = love.graphics.newImage('sprites/player_stand.png')
require('player')
platforms = {}
spawnPlatform(50, 200, 300, 30)
end
function love.update(dt)
myWorld:update(dt)
end
function love.draw()
love.graphics.draw(sprites.player_stand, player.x, player.y)
love.graphics.draw(
sprites.player_stand,
player.body:getX(),
player.body:getY(),
nil, nil, nil,
sprites.player_stand:getWidth()/2, sprites.player_stand:getHeight()/2)
for i, p in ipairs(platforms) do
love.graphics.rectangle("fill", p.body:getX(), p.body:getY(), p.width, p.height)
end
end
function spawnPlatform(x, y, width, height)
local platform = {}
platform.body = love.physics.newBody(myWorld, x, y, 'static')
platform.shape = love.physics.newRectangleShape(width/2, height/2, width, height)
platform.fixture = love.physics.newFixture(platform.body, platform.shape)
platform.width = width
platform.height = height
table.insert(platforms, platform)
end

View File

@ -1,4 +1,4 @@
player = {}
player.x = 100
player.y = 100
player.body = love.physics.newBody(myWorld, 100, 100, 'dynamic')
player.shape = love.physics.newRectangleShape(66, 92)
player.fixture = love.physics.newFixture(player.body, player.shape)