2018-04-14 04:08:16 +00:00
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PLAYER = 0;
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MONSTER = 1;
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var app = new Vue({
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el: '#app',
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data: {
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pHP: 100,
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mHP: 100,
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gameOn: false,
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logs: [],
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},
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watch: {
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pHP(value){
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if (value <= 0){
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alert("You lose");
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this.giveUp();
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}
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},
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mHP(value){
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if (value <= 0){
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alert("You Win!");
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this.giveUp();
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}
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}
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},
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methods:{
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start(){
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this.gameOn = true;
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this.mHP = 100;
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this.pHP = 100;
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this.logs = [];
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},
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playerAttack(){
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console.log("player Attack");
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2018-04-14 04:55:51 +00:00
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var dmg = this.getRandomInt(3, 10);
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2018-04-14 04:08:16 +00:00
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this.mHP -= dmg;
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2018-04-14 04:55:51 +00:00
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this.logs.unshift({isPlayer: true, text: 'Player hits monster for ' + dmg});
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2018-04-14 04:08:16 +00:00
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this.monsterAttack();
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},
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specialAttack(){
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console.log("special Attack");
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2018-04-14 04:55:51 +00:00
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var dmg = this.getRandomInt(10, 20);
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2018-04-14 04:08:16 +00:00
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this.mHP -= dmg;
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2018-04-14 04:55:51 +00:00
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this.logs.unshift({isPlayer: true, text: 'Player hits monster hard for ' + dmg});
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2018-04-14 04:08:16 +00:00
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this.monsterAttack();
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},
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heal(){
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console.log("heal");
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2018-04-14 04:55:51 +00:00
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var hp = 10
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this.pHP = Math.min(100, this.pHP + 10 );
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var log =
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this.logs.unshift({isPlayer: true, text: 'Player heals for 10'});
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2018-04-14 04:08:16 +00:00
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this.monsterAttack();
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},
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giveUp(){
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this.gameOn = false;
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this.logs = [];
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},
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monsterAttack(){
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console.log("attacked");
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2018-04-14 04:55:51 +00:00
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var dmg = this.getRandomInt(5, 12);
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var log = { isPlayer: false, text: 'monster hits player for ' + dmg}
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2018-04-14 04:08:16 +00:00
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this.pHP -= dmg;
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this.logs.unshift(log);
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},
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getRandomInt(min, max) {
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return Math.floor(Math.random() * (max - min + 1)) + min;
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}
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},
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computed: {
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mHPStyle(){
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return {width: this.mHP + "%"};
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},
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pHPStyle(){
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return {width: this.pHP + "%"};
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},
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}
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})
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