Monster game!!!
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proj_1_monster/app.js
Normal file
79
proj_1_monster/app.js
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@ -0,0 +1,79 @@
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PLAYER = 0;
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MONSTER = 1;
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var app = new Vue({
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el: '#app',
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data: {
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pHP: 100,
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mHP: 100,
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gameOn: false,
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logs: [],
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},
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watch: {
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pHP(value){
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if (value <= 0){
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alert("You lose");
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this.giveUp();
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}
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},
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mHP(value){
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if (value <= 0){
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alert("You Win!");
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this.giveUp();
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}
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}
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},
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methods:{
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start(){
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this.gameOn = true;
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this.mHP = 100;
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this.pHP = 100;
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this.logs = [];
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},
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playerAttack(){
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console.log("player Attack");
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var dmg = this.getRandomInt(1, 10);
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var log = {attacker: 'player', dmg: dmg}
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this.mHP -= dmg;
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this.logs.unshift(log);
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this.monsterAttack();
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},
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specialAttack(){
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console.log("special Attack");
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var dmg = this.getRandomInt(1, 20);
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var log = {attacker: 'player', dmg: dmg}
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this.mHP -= dmg;
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this.logs.unshift(log);
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this.monsterAttack();
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},
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heal(){
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console.log("heal");
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var hp = this.getRandomInt(1, 10);
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this.pHP += hp;
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this.monsterAttack();
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},
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giveUp(){
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this.gameOn = false;
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this.logs = [];
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},
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monsterAttack(){
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console.log("attacked");
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var dmg = this.getRandomInt(1, 10);
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var log = { attacker: 'monster', dmg: dmg}
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this.pHP -= dmg;
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this.logs.unshift(log);
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},
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getRandomInt(min, max) {
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return Math.floor(Math.random() * (max - min + 1)) + min;
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}
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},
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computed: {
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mHPStyle(){
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return {width: this.mHP + "%"};
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},
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pHPStyle(){
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return {width: this.pHP + "%"};
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},
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}
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})
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@ -12,42 +12,54 @@
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<div class="small-6 columns">
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<h1 class="text-center">YOU</h1>
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<div class="healthbar">
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<div class="healthbar text-center" style="background-color: green; margin: 0; color: white;">
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<div class="healthbar text-center" style="background-color: green; margin: 0; color: white;" :style="pHPStyle">
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{{pHP}}
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</div>
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</div>
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</div>
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<div class="small-6 columns">
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<h1 class="text-center">MONSTER</h1>
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<div class="healthbar">
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<div class="healthbar text-center" style="background-color: green; margin: 0; color: white;">
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<div class="healthbar text-center" style="background-color: green; margin: 0; color: white;" :style="mHPStyle">
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{{mHP}}
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</div>
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</div>
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</div>
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</section>
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<section class="row controls">
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<section class="row controls" v-if="!gameOn">
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<div class="small-12 columns">
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<button id="start-game">START NEW GAME</button>
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<button id="start-game" @click="start">START NEW GAME</button>
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</div>
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</section>
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<section class="row controls">
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<section class="row controls" v-else>
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<div class="small-12 columns">
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<button id="attack">ATTACK</button>
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<button id="special-attack">SPECIAL ATTACK</button>
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<button id="heal">HEAL</button>
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<button id="give-up">GIVE UP</button>
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<button id="attack" @click="playerAttack">ATTACK</button>
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<button id="special-attack" @click="specialAttack">SPECIAL ATTACK</button>
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<button id="heal" @click="heal">HEAL</button>
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<button id="give-up" @click="giveUp">GIVE UP</button>
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</div>
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</section>
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<section class="row log">
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<div class="small-12 columns">
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<ul>
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<li>
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<template v-for="log in logs">
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<template v-if="log.attacker == 'player'">
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<li class="player-turn">
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player hits monster for {{log.dmg}} damage.
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</li>
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</template>
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<template v-else>
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<li class="monster-turn">
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monster hits player for {{log.dmg}} damage.
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</li>
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</template>
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</template>
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</li>
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</ul>
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</div>
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</section>
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</div>
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<script src="app.js" charset="utf-8"></script>
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</body>
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</html>
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</html>
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