split by mode

This commit is contained in:
Tyrel Souza 2022-10-08 23:18:46 -04:00
parent e6394f12df
commit 9920adf3ed
No known key found for this signature in database
GPG Key ID: F3614B02ACBE438E
5 changed files with 105 additions and 78 deletions

25
gui/create.go Normal file
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@ -0,0 +1,25 @@
package gui
import tea "github.com/charmbracelet/bubbletea"
func (m *model) updateCreate(msg tea.Msg) (tea.Model, tea.Cmd) {
switch msg := msg.(type) {
// Is it a key press?
case tea.KeyMsg:
switch msg.String() {
case "ctrl+c", "q":
return m, tea.Quit
case "esc":
m.switchMode(Select)
}
}
return m, nil
}
func (m *model) viewCreate() string {
s := "Create a card:\n\n"
return s
}

25
gui/draw.go Normal file
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@ -0,0 +1,25 @@
package gui
import tea "github.com/charmbracelet/bubbletea"
func (m *model) updateDraw(msg tea.Msg) (tea.Model, tea.Cmd) {
switch msg := msg.(type) {
// Is it a key press?
case tea.KeyMsg:
switch msg.String() {
case "ctrl+c", "q":
return m, tea.Quit
case "s":
m.switchMode(Select)
}
}
return m, nil
}
func (m *model) viewDraw() string {
s := "Draw Mode:\n\n"
s += m.cardListToString()
return s
}

View File

@ -68,6 +68,25 @@ func (m *model) cardListToString() string {
return s
}
func (m *model) View() string {
if m.mode == Draw {
return m.viewDraw()
} else if m.mode == Create {
return m.viewCreate()
}
// Select is default mode
return m.viewSelect()
}
func (m *model) Update(msg tea.Msg) (tea.Model, tea.Cmd) {
if m.mode == Draw {
return m.updateDraw(msg)
} else if m.mode == Create {
return m.updateCreate(msg)
}
// Select is default mode
return m.updateSelect(msg)
}
func Run() {
initial := initialModel()
p := tea.NewProgram(&initial)

View File

@ -1,33 +1,9 @@
package gui
import tea "github.com/charmbracelet/bubbletea"
func (m *model) Update(msg tea.Msg) (tea.Model, tea.Cmd) {
if m.mode == Draw {
return m.updateDraw(msg)
}
// Select is default mode
return m.updateSelect(msg)
}
func (m *model) updateDraw(msg tea.Msg) (tea.Model, tea.Cmd) {
switch msg := msg.(type) {
// Is it a key press?
case tea.KeyMsg:
switch msg.String() {
case "s":
m.switchMode(Select)
// These keys should exit the program.
case "ctrl+c", "q":
return m, tea.Quit
}
}
return m, nil
}
import (
"fmt"
tea "github.com/charmbracelet/bubbletea"
)
func (m *model) updateSelect(msg tea.Msg) (tea.Model, tea.Cmd) {
switch msg := msg.(type) {
@ -35,8 +11,6 @@ func (m *model) updateSelect(msg tea.Msg) (tea.Model, tea.Cmd) {
// Is it a key press?
case tea.KeyMsg:
switch msg.String() {
// These keys should exit the program.
case "ctrl+c", "q":
return m, tea.Quit
@ -51,8 +25,12 @@ func (m *model) updateSelect(msg tea.Msg) (tea.Model, tea.Cmd) {
if m.cursor < len(m.cards)-1 {
m.cursor++
}
// MODES
case "d":
m.switchMode(Draw)
case "c":
m.switchMode(Create)
// The "enter" key and the spacebar (a literal space) toggle
// the selected state for the item that the cursor is pointing at.
@ -70,3 +48,31 @@ func (m *model) updateSelect(msg tea.Msg) (tea.Model, tea.Cmd) {
// Note that we're not returning a command.
return m, nil
}
func (m *model) viewSelect() string {
s := "Select cards to query:\n\n"
// Iterate over our choices
for i, choice := range m.cards {
// Is the cursor pointing at this choice?
cursor := " " // no cursor
if m.cursor == i {
cursor = ">" // cursor!
}
// Is this choice selected?
checked := " " // not selected
if _, ok := m.selected[i]; ok {
checked = "✓" // selected!
}
// Render the row
s += fmt.Sprintf("%s [%s] %s\n", cursor, checked, choice.Front)
}
// The footer
s += "\nPress c to Create (_unimplemented_).\nPress d to Draw.\nPress q to quit.\n"
// Send the UI for rendering
return s
}

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@ -1,48 +0,0 @@
package gui
import "fmt"
func (m *model) View() string {
if m.mode == Draw {
return m.viewDraw()
}
// Select is default mode
return m.viewSelect()
}
func (m *model) viewDraw() string {
s := "Draw Mode:\n\n"
s += m.cardListToString()
return s
}
func (m *model) viewSelect() string {
s := "Select cards to query:\n\n"
// Iterate over our choices
for i, choice := range m.cards {
// Is the cursor pointing at this choice?
cursor := " " // no cursor
if m.cursor == i {
cursor = ">" // cursor!
}
// Is this choice selected?
checked := " " // not selected
if _, ok := m.selected[i]; ok {
checked = "✓" // selected!
}
// Render the row
s += fmt.Sprintf("%s [%s] %s\n", cursor, checked, choice.Front)
}
// The footer
s += "\nPress c to Create (_unimplemented_).\nPress d to Draw.\nPress q to quit.\n"
// Send the UI for rendering
return s
}