79 lines
1.6 KiB
Go
79 lines
1.6 KiB
Go
package gui
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import (
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"fmt"
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tea "github.com/charmbracelet/bubbletea"
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)
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func (m *model) updateSelect(msg tea.Msg) (tea.Model, tea.Cmd) {
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switch msg := msg.(type) {
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// Is it a key press?
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case tea.KeyMsg:
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switch msg.String() {
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case "ctrl+c", "q":
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return m, tea.Quit
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// The "up" and "k" keys move the cursor up
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case "up", "k":
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if m.cursor > 0 {
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m.cursor--
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}
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// The "down" and "j" keys move the cursor down
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case "down", "j":
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if m.cursor < len(m.cards)-1 {
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m.cursor++
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}
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// MODES
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case "d":
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m.switchMode(Draw)
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case "c":
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m.switchMode(Create)
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// The "enter" key and the spacebar (a literal space) toggle
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// the selected state for the item that the cursor is pointing at.
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case "enter", " ":
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_, ok := m.selected[m.cursor]
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if ok {
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delete(m.selected, m.cursor)
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} else {
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m.selected[m.cursor] = struct{}{}
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}
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}
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}
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// Return the updated model to the Bubble Tea runtime for processing.
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// Note that we're not returning a command.
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return m, nil
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}
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func (m *model) viewSelect() string {
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s := "Select cards to query:\n\n"
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// Iterate over our choices
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for i, choice := range m.cards {
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// Is the cursor pointing at this choice?
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cursor := " " // no cursor
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if m.cursor == i {
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cursor = ">" // cursor!
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}
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// Is this choice selected?
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checked := " " // not selected
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if _, ok := m.selected[i]; ok {
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checked = "✓" // selected!
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}
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// Render the row
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s += fmt.Sprintf("%s [%s] %s\n", cursor, checked, choice.Front)
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}
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// The footer
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s += "\nPress c to Create (_unimplemented_).\nPress d to Draw.\nPress q to quit.\n"
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// Send the UI for rendering
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return s
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}
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