ur_03_escapegame/RoomEscape/Source/RoomEscape/OpenDoor.h
2018-02-19 22:47:22 -05:00

45 lines
886 B
C++

// Tyrel Souza 2018
#pragma once
#include "CoreMinimal.h"
#include "Components/ActorComponent.h"
#include "Engine/TriggerVolume.h"
#include "OpenDoor.generated.h"
UCLASS( ClassGroup=(Custom), meta=(BlueprintSpawnableComponent) )
class ROOMESCAPE_API UOpenDoor : public UActorComponent
{
GENERATED_BODY()
public:
// Sets default values for this component's properties
UOpenDoor();
void OpenDoor();
void CloseDoor();
virtual void TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction) override;
protected:
// Called when the game starts
virtual void BeginPlay() override;
private:
UPROPERTY(EditAnywhere)
float OpenAngle = -90.f;
UPROPERTY(EditAnywhere)
ATriggerVolume* PressurePlate;
UPROPERTY(EditAnywhere)
float DoorCloseDelay = 1.f;
float LastDoorOpenTime;
AActor* ActorThatOpens;
AActor* OwningDoor;
};