ur_03_escapegame/RoomEscape/Source/RoomEscape/PositionReport.cpp
2018-02-18 23:56:49 -05:00

39 lines
1021 B
C++

// Fill out your copyright notice in the Description page of Project Settings.
#include "PositionReport.h"
#include "RoomEscape.h"
#include "GameFramework/Actor.h" // See auto completes
// Sets default values for this component's properties
UPositionReport::UPositionReport()
{
// Set this component to be initialized when the game starts, and to be ticked every frame. You can turn these features
// off to improve performance if you don't need them.
PrimaryComponentTick.bCanEverTick = true;
// ...
}
// Called when the game starts
void UPositionReport::BeginPlay()
{
Super::BeginPlay();
FString ObjectName = GetOwner()->GetName();
FString ObjectPos = GetOwner()->GetTransform().GetLocation().ToString();
UE_LOG(LogTemp, Warning, TEXT("%s is at: %s"), *ObjectName, *ObjectPos);
}
// Called every frame
void UPositionReport::TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction)
{
Super::TickComponent(DeltaTime, TickType, ThisTickFunction);
// ...
}