trigger door
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@ -1,6 +1,7 @@
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// Tyrel Souza 2018
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#include "OpenDoor.h"
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#include "Engine/World.h"
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#include "GameFramework/Actor.h" // See auto completes
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@ -19,7 +20,7 @@ void UOpenDoor::BeginPlay()
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{
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Super::BeginPlay();
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ActorThatOpens = GetWorld()->GetFirstPlayerController()->GetPawn();
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}
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@ -34,6 +34,5 @@ private:
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UPROPERTY(EditAnywhere)
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ATriggerVolume* PressurePlate;
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UPROPERTY(EditAnywhere)
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AActor* ActorThatOpens;
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};
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