Initial Commit

This commit is contained in:
Tyrel Souza 2018-02-18 22:35:38 -05:00
commit c9234c5683
13 changed files with 253 additions and 0 deletions

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.gitignore vendored Normal file
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# Unreal Generated
*/Build/
*/Binaries/
*/Intermediate/
*/DerivedDataCache/
*/Saved/
RoomEscape/Content/StarterContent/
# VS files
*.VC.db

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[URL]
[/Script/EngineSettings.GameMapsSettings]
EditorStartupMap=/Game/StarterContent/Maps/Minimal_Default
GameDefaultMap=/Game/StarterContent/Maps/Minimal_Default
GlobalDefaultGameMode="/Script/RoomEscape.RoomEscapeGameMode"
[/Script/HardwareTargeting.HardwareTargetingSettings]
TargetedHardwareClass=Desktop
AppliedTargetedHardwareClass=Desktop
DefaultGraphicsPerformance=Maximum
AppliedDefaultGraphicsPerformance=Maximum

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[/Script/EngineSettings.GeneralProjectSettings]
ProjectID=687A287442ADC816860A6DBA745C3EBE
[StartupActions]
bAddPacks=True
InsertPack=(PackSource="StarterContent.upack,PackName="StarterContent")

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RoomEscape/RoomEscape.sln Normal file
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Express 14 for Windows Desktop
VisualStudioVersion = 14.0.25420.1
MinimumVisualStudioVersion = 10.0.40219.1
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Engine", "Engine", "{F4BD4068-68D5-4675-885B-C2DA065084A7}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Games", "Games", "{AED6B234-1A85-408C-8AC4-EE14989AA14E}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "UE4", "Intermediate\ProjectFiles\UE4.vcxproj", "{BCBDD694-9B24-4705-A00A-25B371DE9562}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "RoomEscape", "Intermediate\ProjectFiles\RoomEscape.vcxproj", "{98C809B8-5AA6-41E8-A735-606F2371F502}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
DebugGame Editor|HTML5 = DebugGame Editor|HTML5
DebugGame Editor|IOS = DebugGame Editor|IOS
DebugGame Editor|Win32 = DebugGame Editor|Win32
DebugGame Editor|Win64 = DebugGame Editor|Win64
DebugGame|HTML5 = DebugGame|HTML5
DebugGame|IOS = DebugGame|IOS
DebugGame|Win32 = DebugGame|Win32
DebugGame|Win64 = DebugGame|Win64
Development Editor|HTML5 = Development Editor|HTML5
Development Editor|IOS = Development Editor|IOS
Development Editor|Win32 = Development Editor|Win32
Development Editor|Win64 = Development Editor|Win64
Development|HTML5 = Development|HTML5
Development|IOS = Development|IOS
Development|Win32 = Development|Win32
Development|Win64 = Development|Win64
Shipping|HTML5 = Shipping|HTML5
Shipping|IOS = Shipping|IOS
Shipping|Win32 = Shipping|Win32
Shipping|Win64 = Shipping|Win64
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{BCBDD694-9B24-4705-A00A-25B371DE9562}.DebugGame Editor|HTML5.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{BCBDD694-9B24-4705-A00A-25B371DE9562}.DebugGame Editor|HTML5.Build.0 = BuiltWithUnrealBuildTool|Win32
{BCBDD694-9B24-4705-A00A-25B371DE9562}.DebugGame Editor|IOS.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{BCBDD694-9B24-4705-A00A-25B371DE9562}.DebugGame Editor|IOS.Build.0 = BuiltWithUnrealBuildTool|Win32
{BCBDD694-9B24-4705-A00A-25B371DE9562}.DebugGame Editor|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{BCBDD694-9B24-4705-A00A-25B371DE9562}.DebugGame Editor|Win32.Build.0 = BuiltWithUnrealBuildTool|Win32
{BCBDD694-9B24-4705-A00A-25B371DE9562}.DebugGame Editor|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{BCBDD694-9B24-4705-A00A-25B371DE9562}.DebugGame Editor|Win64.Build.0 = BuiltWithUnrealBuildTool|Win32
{BCBDD694-9B24-4705-A00A-25B371DE9562}.DebugGame|HTML5.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{BCBDD694-9B24-4705-A00A-25B371DE9562}.DebugGame|HTML5.Build.0 = BuiltWithUnrealBuildTool|Win32
{BCBDD694-9B24-4705-A00A-25B371DE9562}.DebugGame|IOS.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{BCBDD694-9B24-4705-A00A-25B371DE9562}.DebugGame|IOS.Build.0 = BuiltWithUnrealBuildTool|Win32
{BCBDD694-9B24-4705-A00A-25B371DE9562}.DebugGame|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{BCBDD694-9B24-4705-A00A-25B371DE9562}.DebugGame|Win32.Build.0 = BuiltWithUnrealBuildTool|Win32
{BCBDD694-9B24-4705-A00A-25B371DE9562}.DebugGame|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{BCBDD694-9B24-4705-A00A-25B371DE9562}.DebugGame|Win64.Build.0 = BuiltWithUnrealBuildTool|Win32
{BCBDD694-9B24-4705-A00A-25B371DE9562}.Development Editor|HTML5.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{BCBDD694-9B24-4705-A00A-25B371DE9562}.Development Editor|HTML5.Build.0 = BuiltWithUnrealBuildTool|Win32
{BCBDD694-9B24-4705-A00A-25B371DE9562}.Development Editor|IOS.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{BCBDD694-9B24-4705-A00A-25B371DE9562}.Development Editor|IOS.Build.0 = BuiltWithUnrealBuildTool|Win32
{BCBDD694-9B24-4705-A00A-25B371DE9562}.Development Editor|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{BCBDD694-9B24-4705-A00A-25B371DE9562}.Development Editor|Win32.Build.0 = BuiltWithUnrealBuildTool|Win32
{BCBDD694-9B24-4705-A00A-25B371DE9562}.Development Editor|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{BCBDD694-9B24-4705-A00A-25B371DE9562}.Development Editor|Win64.Build.0 = BuiltWithUnrealBuildTool|Win32
{BCBDD694-9B24-4705-A00A-25B371DE9562}.Development|HTML5.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{BCBDD694-9B24-4705-A00A-25B371DE9562}.Development|HTML5.Build.0 = BuiltWithUnrealBuildTool|Win32
{BCBDD694-9B24-4705-A00A-25B371DE9562}.Development|IOS.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{BCBDD694-9B24-4705-A00A-25B371DE9562}.Development|IOS.Build.0 = BuiltWithUnrealBuildTool|Win32
{BCBDD694-9B24-4705-A00A-25B371DE9562}.Development|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{BCBDD694-9B24-4705-A00A-25B371DE9562}.Development|Win32.Build.0 = BuiltWithUnrealBuildTool|Win32
{BCBDD694-9B24-4705-A00A-25B371DE9562}.Development|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{BCBDD694-9B24-4705-A00A-25B371DE9562}.Development|Win64.Build.0 = BuiltWithUnrealBuildTool|Win32
{BCBDD694-9B24-4705-A00A-25B371DE9562}.Shipping|HTML5.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{BCBDD694-9B24-4705-A00A-25B371DE9562}.Shipping|HTML5.Build.0 = BuiltWithUnrealBuildTool|Win32
{BCBDD694-9B24-4705-A00A-25B371DE9562}.Shipping|IOS.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{BCBDD694-9B24-4705-A00A-25B371DE9562}.Shipping|IOS.Build.0 = BuiltWithUnrealBuildTool|Win32
{BCBDD694-9B24-4705-A00A-25B371DE9562}.Shipping|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{BCBDD694-9B24-4705-A00A-25B371DE9562}.Shipping|Win32.Build.0 = BuiltWithUnrealBuildTool|Win32
{BCBDD694-9B24-4705-A00A-25B371DE9562}.Shipping|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{BCBDD694-9B24-4705-A00A-25B371DE9562}.Shipping|Win64.Build.0 = BuiltWithUnrealBuildTool|Win32
{98C809B8-5AA6-41E8-A735-606F2371F502}.DebugGame Editor|HTML5.ActiveCfg = HTML5_DebugGame_Editor|Win32
{98C809B8-5AA6-41E8-A735-606F2371F502}.DebugGame Editor|IOS.ActiveCfg = IOS_DebugGame_Editor|Win32
{98C809B8-5AA6-41E8-A735-606F2371F502}.DebugGame Editor|Win32.ActiveCfg = DebugGame_Editor|Win32
{98C809B8-5AA6-41E8-A735-606F2371F502}.DebugGame Editor|Win64.ActiveCfg = DebugGame_Editor|x64
{98C809B8-5AA6-41E8-A735-606F2371F502}.DebugGame Editor|Win64.Build.0 = DebugGame_Editor|x64
{98C809B8-5AA6-41E8-A735-606F2371F502}.DebugGame|HTML5.ActiveCfg = HTML5_DebugGame_Game|Win32
{98C809B8-5AA6-41E8-A735-606F2371F502}.DebugGame|HTML5.Build.0 = HTML5_DebugGame_Game|Win32
{98C809B8-5AA6-41E8-A735-606F2371F502}.DebugGame|IOS.ActiveCfg = IOS_DebugGame_Game|Win32
{98C809B8-5AA6-41E8-A735-606F2371F502}.DebugGame|IOS.Build.0 = IOS_DebugGame_Game|Win32
{98C809B8-5AA6-41E8-A735-606F2371F502}.DebugGame|Win32.ActiveCfg = DebugGame_Game|Win32
{98C809B8-5AA6-41E8-A735-606F2371F502}.DebugGame|Win32.Build.0 = DebugGame_Game|Win32
{98C809B8-5AA6-41E8-A735-606F2371F502}.DebugGame|Win64.ActiveCfg = DebugGame_Game|x64
{98C809B8-5AA6-41E8-A735-606F2371F502}.DebugGame|Win64.Build.0 = DebugGame_Game|x64
{98C809B8-5AA6-41E8-A735-606F2371F502}.Development Editor|HTML5.ActiveCfg = HTML5_Development_Editor|Win32
{98C809B8-5AA6-41E8-A735-606F2371F502}.Development Editor|IOS.ActiveCfg = IOS_Development_Editor|Win32
{98C809B8-5AA6-41E8-A735-606F2371F502}.Development Editor|Win32.ActiveCfg = Development_Editor|Win32
{98C809B8-5AA6-41E8-A735-606F2371F502}.Development Editor|Win64.ActiveCfg = Development_Editor|x64
{98C809B8-5AA6-41E8-A735-606F2371F502}.Development Editor|Win64.Build.0 = Development_Editor|x64
{98C809B8-5AA6-41E8-A735-606F2371F502}.Development|HTML5.ActiveCfg = HTML5_Development_Game|Win32
{98C809B8-5AA6-41E8-A735-606F2371F502}.Development|HTML5.Build.0 = HTML5_Development_Game|Win32
{98C809B8-5AA6-41E8-A735-606F2371F502}.Development|IOS.ActiveCfg = IOS_Development_Game|Win32
{98C809B8-5AA6-41E8-A735-606F2371F502}.Development|IOS.Build.0 = IOS_Development_Game|Win32
{98C809B8-5AA6-41E8-A735-606F2371F502}.Development|Win32.ActiveCfg = Development_Game|Win32
{98C809B8-5AA6-41E8-A735-606F2371F502}.Development|Win32.Build.0 = Development_Game|Win32
{98C809B8-5AA6-41E8-A735-606F2371F502}.Development|Win64.ActiveCfg = Development_Game|x64
{98C809B8-5AA6-41E8-A735-606F2371F502}.Development|Win64.Build.0 = Development_Game|x64
{98C809B8-5AA6-41E8-A735-606F2371F502}.Shipping|HTML5.ActiveCfg = HTML5_Shipping_Game|Win32
{98C809B8-5AA6-41E8-A735-606F2371F502}.Shipping|HTML5.Build.0 = HTML5_Shipping_Game|Win32
{98C809B8-5AA6-41E8-A735-606F2371F502}.Shipping|IOS.ActiveCfg = IOS_Shipping_Game|Win32
{98C809B8-5AA6-41E8-A735-606F2371F502}.Shipping|IOS.Build.0 = IOS_Shipping_Game|Win32
{98C809B8-5AA6-41E8-A735-606F2371F502}.Shipping|Win32.ActiveCfg = Shipping_Game|Win32
{98C809B8-5AA6-41E8-A735-606F2371F502}.Shipping|Win32.Build.0 = Shipping_Game|Win32
{98C809B8-5AA6-41E8-A735-606F2371F502}.Shipping|Win64.ActiveCfg = Shipping_Game|x64
{98C809B8-5AA6-41E8-A735-606F2371F502}.Shipping|Win64.Build.0 = Shipping_Game|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(NestedProjects) = preSolution
{BCBDD694-9B24-4705-A00A-25B371DE9562} = {F4BD4068-68D5-4675-885B-C2DA065084A7}
{98C809B8-5AA6-41E8-A735-606F2371F502} = {AED6B234-1A85-408C-8AC4-EE14989AA14E}
EndGlobalSection
EndGlobal

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{
"FileVersion": 3,
"EngineAssociation": "4.18",
"Category": "",
"Description": "",
"Modules": [
{
"Name": "RoomEscape",
"Type": "Runtime",
"LoadingPhase": "Default"
}
]
}

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// Fill out your copyright notice in the Description page of Project Settings.
using UnrealBuildTool;
using System.Collections.Generic;
public class RoomEscapeTarget : TargetRules
{
public RoomEscapeTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Game;
ExtraModuleNames.AddRange( new string[] { "RoomEscape" } );
}
}

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// Fill out your copyright notice in the Description page of Project Settings.
using UnrealBuildTool;
public class RoomEscape : ModuleRules
{
public RoomEscape(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore" });
PrivateDependencyModuleNames.AddRange(new string[] { });
// Uncomment if you are using Slate UI
// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
// Uncomment if you are using online features
// PrivateDependencyModuleNames.Add("OnlineSubsystem");
// To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
}
}

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// Fill out your copyright notice in the Description page of Project Settings.
#include "RoomEscape.h"
#include "Modules/ModuleManager.h"
IMPLEMENT_PRIMARY_GAME_MODULE( FDefaultGameModuleImpl, RoomEscape, "RoomEscape" );

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// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"

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// Fill out your copyright notice in the Description page of Project Settings.
#include "RoomEscapeGameModeBase.h"

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// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/GameModeBase.h"
#include "RoomEscapeGameModeBase.generated.h"
/**
*
*/
UCLASS()
class ROOMESCAPE_API ARoomEscapeGameModeBase : public AGameModeBase
{
GENERATED_BODY()
};

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// Fill out your copyright notice in the Description page of Project Settings.
using UnrealBuildTool;
using System.Collections.Generic;
public class RoomEscapeEditorTarget : TargetRules
{
public RoomEscapeEditorTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Editor;
ExtraModuleNames.AddRange( new string[] { "RoomEscape" } );
}
}