bind grab component
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RoomEscape/Config/DefaultInput.ini
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50
RoomEscape/Config/DefaultInput.ini
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@ -0,0 +1,50 @@
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[/Script/Engine.InputSettings]
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-AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
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-AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
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-AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
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-AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
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-AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
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-AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
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+AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MouseWheelAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Gamepad_LeftTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Gamepad_RightTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MotionController_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MotionController_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MotionController_Left_TriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MotionController_Left_Grip1Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MotionController_Left_Grip2Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MotionController_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MotionController_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MotionController_Right_TriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MotionController_Right_Grip1Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MotionController_Right_Grip2Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Gamepad_Special_Left_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Gamepad_Special_Left_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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bAltEnterTogglesFullscreen=True
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bF11TogglesFullscreen=True
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bUseMouseForTouch=False
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bEnableMouseSmoothing=True
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bEnableFOVScaling=True
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FOVScale=0.011110
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DoubleClickTime=0.200000
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bCaptureMouseOnLaunch=True
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DefaultViewportMouseCaptureMode=CapturePermanently_IncludingInitialMouseDown
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bDefaultViewportMouseLock=False
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DefaultViewportMouseLockMode=LockOnCapture
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+ActionMappings=(ActionName="Grab",Key=LeftShift,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
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+ActionMappings=(ActionName="Grab",Key=RightMouseButton,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
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bAlwaysShowTouchInterface=False
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bShowConsoleOnFourFingerTap=True
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DefaultTouchInterface=/Engine/MobileResources/HUD/DefaultVirtualJoysticks.DefaultVirtualJoysticks
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ConsoleKey=None
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-ConsoleKeys=Tilde
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+ConsoleKeys=Tilde
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@ -3,6 +3,8 @@
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#include "Grabber.h"
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#include "Engine/World.h"
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#include "GameFramework/Actor.h"
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#include "PhysicsEngine/PhysicsHandleComponent.h"
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#include "Components/InputComponent.h"
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#include "Public/DrawDebugHelpers.h"
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#define OUT
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@ -23,6 +25,27 @@ void UGrabber::BeginPlay()
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Super::BeginPlay();
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UE_LOG(LogTemp, Warning, TEXT("Grabber beginPlay"));
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///Look for attached physics handle
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PhysicsHandle = GetOwner()->FindComponentByClass<UPhysicsHandleComponent>();
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if (PhysicsHandle) {
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} else {
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UE_LOG(LogTemp, Error, TEXT("%s has no PhysicsHandle"), *(GetOwner()->GetName()));
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}
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InputComponent = GetOwner()->FindComponentByClass<UInputComponent>();
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if (InputComponent) {
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UE_LOG(LogTemp, Warning, TEXT("%s has a InputHandle"), *(GetOwner()->GetName()));
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InputComponent->BindAction("Grab", IE_Pressed, this, &UGrabber::Grab)
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} else {
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UE_LOG(LogTemp, Error, TEXT("%s has no InputHandle"), *(GetOwner()->GetName()));
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}
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}
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// Raycast and grab what is in reach
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void UGrabber::Grab(){
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}
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@ -4,6 +4,8 @@
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#include "CoreMinimal.h"
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#include "Components/ActorComponent.h"
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#include "PhysicsEngine/PhysicsHandleComponent.h"
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#include "Components/InputComponent.h"
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#include "Grabber.generated.h"
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@ -13,19 +15,16 @@ class ROOMESCAPE_API UGrabber : public UActorComponent
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GENERATED_BODY()
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public:
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// Sets default values for this component's properties
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UGrabber();
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virtual void TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction) override;
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protected:
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// Called when the game starts
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virtual void BeginPlay() override;
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public:
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// Called every frame
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virtual void TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction) override;
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private:
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float Reach = 100.f;
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UPhysicsHandleComponent* PhysicsHandle = nullptr;
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UInputComponent* InputComponent = nullptr;
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void Grab(); // Raycast and grab what is in reach
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};
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