bind grab component

This commit is contained in:
Tyrel Souza 2018-02-20 23:22:55 -05:00
parent 0ad5f80dd4
commit 93ab3251b7
5 changed files with 79 additions and 7 deletions

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@ -0,0 +1,50 @@
[/Script/Engine.InputSettings]
-AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
-AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
-AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
-AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
-AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
-AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
+AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MouseWheelAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Gamepad_LeftTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Gamepad_RightTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MotionController_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MotionController_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MotionController_Left_TriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MotionController_Left_Grip1Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MotionController_Left_Grip2Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MotionController_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MotionController_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MotionController_Right_TriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MotionController_Right_Grip1Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MotionController_Right_Grip2Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Gamepad_Special_Left_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Gamepad_Special_Left_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
bAltEnterTogglesFullscreen=True
bF11TogglesFullscreen=True
bUseMouseForTouch=False
bEnableMouseSmoothing=True
bEnableFOVScaling=True
FOVScale=0.011110
DoubleClickTime=0.200000
bCaptureMouseOnLaunch=True
DefaultViewportMouseCaptureMode=CapturePermanently_IncludingInitialMouseDown
bDefaultViewportMouseLock=False
DefaultViewportMouseLockMode=LockOnCapture
+ActionMappings=(ActionName="Grab",Key=LeftShift,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
+ActionMappings=(ActionName="Grab",Key=RightMouseButton,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
bAlwaysShowTouchInterface=False
bShowConsoleOnFourFingerTap=True
DefaultTouchInterface=/Engine/MobileResources/HUD/DefaultVirtualJoysticks.DefaultVirtualJoysticks
ConsoleKey=None
-ConsoleKeys=Tilde
+ConsoleKeys=Tilde

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@ -3,6 +3,8 @@
#include "Grabber.h" #include "Grabber.h"
#include "Engine/World.h" #include "Engine/World.h"
#include "GameFramework/Actor.h" #include "GameFramework/Actor.h"
#include "PhysicsEngine/PhysicsHandleComponent.h"
#include "Components/InputComponent.h"
#include "Public/DrawDebugHelpers.h" #include "Public/DrawDebugHelpers.h"
#define OUT #define OUT
@ -22,6 +24,27 @@ void UGrabber::BeginPlay()
{ {
Super::BeginPlay(); Super::BeginPlay();
UE_LOG(LogTemp, Warning, TEXT("Grabber beginPlay")); UE_LOG(LogTemp, Warning, TEXT("Grabber beginPlay"));
///Look for attached physics handle
PhysicsHandle = GetOwner()->FindComponentByClass<UPhysicsHandleComponent>();
if (PhysicsHandle) {
} else {
UE_LOG(LogTemp, Error, TEXT("%s has no PhysicsHandle"), *(GetOwner()->GetName()));
}
InputComponent = GetOwner()->FindComponentByClass<UInputComponent>();
if (InputComponent) {
UE_LOG(LogTemp, Warning, TEXT("%s has a InputHandle"), *(GetOwner()->GetName()));
InputComponent->BindAction("Grab", IE_Pressed, this, &UGrabber::Grab)
} else {
UE_LOG(LogTemp, Error, TEXT("%s has no InputHandle"), *(GetOwner()->GetName()));
}
}
// Raycast and grab what is in reach
void UGrabber::Grab(){
} }

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@ -4,6 +4,8 @@
#include "CoreMinimal.h" #include "CoreMinimal.h"
#include "Components/ActorComponent.h" #include "Components/ActorComponent.h"
#include "PhysicsEngine/PhysicsHandleComponent.h"
#include "Components/InputComponent.h"
#include "Grabber.generated.h" #include "Grabber.generated.h"
@ -13,19 +15,16 @@ class ROOMESCAPE_API UGrabber : public UActorComponent
GENERATED_BODY() GENERATED_BODY()
public: public:
// Sets default values for this component's properties
UGrabber(); UGrabber();
virtual void TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction) override;
protected: protected:
// Called when the game starts
virtual void BeginPlay() override; virtual void BeginPlay() override;
public:
// Called every frame
virtual void TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction) override;
private: private:
float Reach = 100.f; float Reach = 100.f;
UPhysicsHandleComponent* PhysicsHandle = nullptr;
UInputComponent* InputComponent = nullptr;
void Grab(); // Raycast and grab what is in reach
}; };