added name getting
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@ -2,6 +2,8 @@
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#include "PositionReport.h"
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#include "RoomEscape.h"
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#include "GameFramework/Actor.h" // See auto completes
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// Sets default values for this component's properties
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UPositionReport::UPositionReport()
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@ -18,7 +20,10 @@ UPositionReport::UPositionReport()
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void UPositionReport::BeginPlay()
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{
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Super::BeginPlay();
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UE_LOG(LogTemp, Warning, TEXT("Position report reporting for duty on chair"));
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FString ObjectName = GetOwner()->GetName();
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UE_LOG(LogTemp, Warning, TEXT("Position report for %s."), *ObjectName);
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}
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