diff --git a/RoomEscape/Content/NewMap.umap b/RoomEscape/Content/NewMap.umap index 4ec106e..8fdcc89 100644 Binary files a/RoomEscape/Content/NewMap.umap and b/RoomEscape/Content/NewMap.umap differ diff --git a/RoomEscape/Content/NewMap_BuiltData.uasset b/RoomEscape/Content/NewMap_BuiltData.uasset index d8cd034..3a20fa0 100644 Binary files a/RoomEscape/Content/NewMap_BuiltData.uasset and b/RoomEscape/Content/NewMap_BuiltData.uasset differ diff --git a/RoomEscape/Source/RoomEscape/PositionReport.cpp b/RoomEscape/Source/RoomEscape/PositionReport.cpp index 509bdf6..b295004 100644 --- a/RoomEscape/Source/RoomEscape/PositionReport.cpp +++ b/RoomEscape/Source/RoomEscape/PositionReport.cpp @@ -2,6 +2,8 @@ #include "PositionReport.h" +#include "RoomEscape.h" +#include "GameFramework/Actor.h" // See auto completes // Sets default values for this component's properties UPositionReport::UPositionReport() @@ -18,7 +20,10 @@ UPositionReport::UPositionReport() void UPositionReport::BeginPlay() { Super::BeginPlay(); - UE_LOG(LogTemp, Warning, TEXT("Position report reporting for duty on chair")); + + FString ObjectName = GetOwner()->GetName(); + + UE_LOG(LogTemp, Warning, TEXT("Position report for %s."), *ObjectName); }