Add Trigger Volume, and some UPROPERTIES
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@ -4,6 +4,8 @@
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#include "CoreMinimal.h"
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#include "CoreMinimal.h"
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#include "Components/ActorComponent.h"
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#include "Components/ActorComponent.h"
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#include "Engine/TriggerVolume.h"
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#include "OpenDoor.generated.h"
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#include "OpenDoor.generated.h"
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@ -24,6 +26,11 @@ public:
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// Called every frame
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// Called every frame
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virtual void TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction) override;
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virtual void TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction) override;
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private:
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UPROPERTY(VisibleAnywhere)
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float OpenAngle = 90.f;
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UPROPERTY(EditAnywhere)
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ATriggerVolume* PressurePlate;
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};
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};
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