debug line for grab range
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@ -3,6 +3,7 @@
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#include "Grabber.h"
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#include "Grabber.h"
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#include "Engine/World.h"
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#include "Engine/World.h"
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#include "GameFramework/Actor.h"
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#include "GameFramework/Actor.h"
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#include "Public/DrawDebugHelpers.h"
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#define OUT
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#define OUT
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@ -39,14 +40,32 @@ void UGrabber::TickComponent(float DeltaTime, ELevelTick TickType, FActorCompone
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OUT PlayerViewpointRotation
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OUT PlayerViewpointRotation
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);
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);
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FVector LineTraceEnd = PlayerViewpointLocation + PlayerViewpointRotation.Vector() * Reach;
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UE_LOG(LogTemp,
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DrawDebugLine(
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Warning,
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GetWorld(),
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TEXT("View Point at %s rotating %s"),
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PlayerViewpointLocation,
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*PlayerViewpointLocation.ToString(),
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LineTraceEnd,
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*PlayerViewpointRotation.ToString()
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FColor(255, 0, 0),
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false,
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0.f,
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0,
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5.0f
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);
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);
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//UE_LOG(LogTemp,
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// Warning,
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// TEXT("Location: %s Rotation: %s"),
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// *PlayerViewpointLocation.ToString(),
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// *PlayerViewpointRotation.ToString()
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//);
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//UE_LOG(LogTemp,
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// Warning,
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// TEXT("LineTraceEnd: %s"),
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// *LineTraceEnd.ToString()
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//);
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// Ray-Cast out to reach distance
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// Ray-Cast out to reach distance
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@ -24,6 +24,8 @@ public:
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// Called every frame
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// Called every frame
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virtual void TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction) override;
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virtual void TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction) override;
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private:
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float Reach = 100.f;
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};
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};
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@ -40,4 +40,5 @@ private:
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AActor* ActorThatOpens;
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AActor* ActorThatOpens;
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AActor* OwningDoor;
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AActor* OwningDoor;
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};
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};
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