ur_03_escapegame/RoomEscape/Source/RoomEscapeEditor.Target.cs

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2018-02-19 03:35:38 +00:00
// Fill out your copyright notice in the Description page of Project Settings.
using UnrealBuildTool;
using System.Collections.Generic;
public class RoomEscapeEditorTarget : TargetRules
{
public RoomEscapeEditorTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Editor;
ExtraModuleNames.AddRange( new string[] { "RoomEscape" } );
}
}