Initial commit
This commit is contained in:
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159
Hallo.dev
Executable file
159
Hallo.dev
Executable file
@ -0,0 +1,159 @@
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||||
[Project]
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||||
FileName=Hallo.dev
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||||
Name=Hallo
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||||
UnitCount=11
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||||
Type=1
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||||
Ver=1
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||||
ObjFiles=
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||||
Includes=
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||||
Libs=
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PrivateResource=
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ResourceIncludes=
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MakeIncludes=
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||||
Compiler=
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Linker=
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HostApplication=
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Folders=
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CommandLine=
|
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|
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CustomMakefile=
|
||||
IncludeVersionInfo=0
|
||||
SupportXPThemes=0
|
||||
CompilerSet=0
|
||||
CompilerSettings=
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||||
|
||||
[Unit1]
|
||||
FileName=main.cpp
|
||||
CompileCpp=1
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||||
Folder=
|
||||
Compile=1
|
||||
Link=1
|
||||
Priority=1000
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|
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|
||||
|
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[VersionInfo]
|
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|
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|
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|
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Build=1
|
||||
LanguageID=1033
|
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CompanyName=
|
||||
FileVersion=
|
||||
FileDescription=Developed using the Dev-C++ IDE
|
||||
InternalName=
|
||||
LegalCopyright=
|
||||
LegalTrademarks=
|
||||
OriginalFilename=
|
||||
ProductName=
|
||||
ProductVersion=
|
||||
AutoIncBuildNr=0
|
||||
|
||||
[Unit2]
|
||||
FileName=room.h
|
||||
CompileCpp=1
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||||
Folder=
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||||
Compile=1
|
||||
Link=1
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||||
Priority=1000
|
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OverrideBuildCmd=0
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BuildCmd=
|
||||
|
||||
[Unit3]
|
||||
FileName=room.cpp
|
||||
CompileCpp=1
|
||||
Folder=
|
||||
Compile=1
|
||||
Link=1
|
||||
Priority=1000
|
||||
OverrideBuildCmd=0
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||||
BuildCmd=
|
||||
|
||||
[Unit4]
|
||||
FileName=monsters.cpp
|
||||
CompileCpp=1
|
||||
Folder=
|
||||
Compile=1
|
||||
Link=1
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Priority=1000
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||||
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|
||||
[Unit5]
|
||||
FileName=monsters.h
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||||
CompileCpp=1
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Folder=
|
||||
Compile=1
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||||
Link=1
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||||
Priority=1000
|
||||
OverrideBuildCmd=0
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BuildCmd=
|
||||
|
||||
[Unit6]
|
||||
FileName=secrets.cpp
|
||||
CompileCpp=1
|
||||
Folder=
|
||||
Compile=1
|
||||
Link=1
|
||||
Priority=1000
|
||||
OverrideBuildCmd=0
|
||||
BuildCmd=
|
||||
|
||||
[Unit7]
|
||||
FileName=secrets.h
|
||||
CompileCpp=1
|
||||
Folder=
|
||||
Compile=1
|
||||
Link=1
|
||||
Priority=1000
|
||||
OverrideBuildCmd=0
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||||
BuildCmd=
|
||||
|
||||
[Unit8]
|
||||
FileName=exits.cpp
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||||
CompileCpp=1
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||||
Folder=
|
||||
Compile=1
|
||||
Link=1
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||||
Priority=1000
|
||||
OverrideBuildCmd=0
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||||
BuildCmd=
|
||||
|
||||
[Unit9]
|
||||
FileName=exits.h
|
||||
CompileCpp=1
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||||
Folder=
|
||||
Compile=1
|
||||
Link=1
|
||||
Priority=1000
|
||||
OverrideBuildCmd=0
|
||||
BuildCmd=
|
||||
|
||||
[Unit10]
|
||||
FileName=items.h
|
||||
CompileCpp=1
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||||
Folder=
|
||||
Compile=1
|
||||
Link=1
|
||||
Priority=1000
|
||||
OverrideBuildCmd=0
|
||||
BuildCmd=
|
||||
|
||||
[Unit11]
|
||||
FileName=items.cpp
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||||
CompileCpp=1
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||||
Folder=
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||||
Compile=1
|
||||
Link=1
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Priority=1000
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OverrideBuildCmd=0
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BuildCmd=
|
||||
|
80
Hallo.layout
Executable file
80
Hallo.layout
Executable file
@ -0,0 +1,80 @@
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||||
[Editor_10]
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||||
CursorCol=1
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CursorRow=1
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TopLine=1
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LeftChar=1
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Top=0
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[Editor_9]
|
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CursorCol=1
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CursorRow=3
|
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TopLine=1
|
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LeftChar=1
|
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Open=0
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Top=0
|
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[Editor_7]
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CursorCol=19
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CursorRow=1
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TopLine=1
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LeftChar=1
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Open=0
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Top=0
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[Editor_8]
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CursorCol=1
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CursorRow=3
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TopLine=1
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LeftChar=1
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Open=0
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Top=0
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[Editor_5]
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CursorCol=21
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CursorRow=1
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TopLine=1
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LeftChar=1
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Open=0
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Top=0
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[Editor_6]
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CursorCol=1
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CursorRow=3
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TopLine=1
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Open=0
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Top=0
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[Editor_3]
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CursorCol=22
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CursorRow=1
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TopLine=1
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LeftChar=1
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[Editor_4]
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CursorCol=1
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CursorRow=3
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Top=0
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[Editor_2]
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CursorCol=1
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CursorRow=1
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TopLine=1
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LeftChar=1
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Open=1
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Top=0
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[Editor_1]
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CursorCol=47
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CursorRow=46
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TopLine=28
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LeftChar=1
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Open=1
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Top=1
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[Editors]
|
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Focused=1
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Order=0,1,2
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[Editor_0]
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Open=1
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CursorCol=37
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LeftChar=1
|
45
Makefile.win
Executable file
45
Makefile.win
Executable file
@ -0,0 +1,45 @@
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||||
# Project: Hallo
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||||
# Makefile created by Dev-C++ 4.9.9.2
|
||||
|
||||
CPP = g++.exe
|
||||
CC = gcc.exe
|
||||
WINDRES = windres.exe
|
||||
RES =
|
||||
OBJ = main.o room.o monsters.o secrets.o exits.o items.o $(RES)
|
||||
LINKOBJ = main.o room.o monsters.o secrets.o exits.o items.o $(RES)
|
||||
LIBS = -L"C:/Dev-Cpp/lib"
|
||||
INCS = -I"C:/Dev-Cpp/include"
|
||||
CXXINCS = -I"C:/Dev-Cpp/lib/gcc/mingw32/3.4.2/include" -I"C:/Dev-Cpp/include/c++/3.4.2/backward" -I"C:/Dev-Cpp/include/c++/3.4.2/mingw32" -I"C:/Dev-Cpp/include/c++/3.4.2" -I"C:/Dev-Cpp/include"
|
||||
BIN = Hallo.exe
|
||||
CXXFLAGS = $(CXXINCS)
|
||||
CFLAGS = $(INCS)
|
||||
RM = rm -f
|
||||
|
||||
.PHONY: all all-before all-after clean clean-custom
|
||||
|
||||
all: all-before Hallo.exe all-after
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||||
|
||||
|
||||
clean: clean-custom
|
||||
${RM} $(OBJ) $(BIN)
|
||||
|
||||
$(BIN): $(OBJ)
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||||
$(CPP) $(LINKOBJ) -o "Hallo.exe" $(LIBS)
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||||
|
||||
main.o: main.cpp
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||||
$(CPP) -c main.cpp -o main.o $(CXXFLAGS)
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||||
|
||||
room.o: room.cpp
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||||
$(CPP) -c room.cpp -o room.o $(CXXFLAGS)
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||||
|
||||
monsters.o: monsters.cpp
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||||
$(CPP) -c monsters.cpp -o monsters.o $(CXXFLAGS)
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||||
|
||||
secrets.o: secrets.cpp
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||||
$(CPP) -c secrets.cpp -o secrets.o $(CXXFLAGS)
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||||
|
||||
exits.o: exits.cpp
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||||
$(CPP) -c exits.cpp -o exits.o $(CXXFLAGS)
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||||
|
||||
items.o: items.cpp
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||||
$(CPP) -c items.cpp -o items.o $(CXXFLAGS)
|
315
main.cpp
Executable file
315
main.cpp
Executable file
@ -0,0 +1,315 @@
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||||
#include <cstdlib>
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||||
#include <iostream>
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||||
#include <vector>
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||||
#include <string>
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||||
#include <cstring>
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||||
|
||||
#ifdef _WIN32 //windows includes
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||||
#include<windows.h>
|
||||
#endif //end windows includes
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||||
|
||||
#include "room.cpp"
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||||
#include "monsters.cpp"
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||||
#include "secrets.cpp"
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||||
#include "exits.cpp"
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||||
#include "items.cpp"
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||||
using namespace std;
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||||
|
||||
|
||||
//VARIABLES
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||||
|
||||
const int NORTH = 8;
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||||
const int SOUTH = 4;
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||||
const int EAST = 2;
|
||||
const int WEST = 1;
|
||||
|
||||
const int OPEN = 1;
|
||||
const int CLOSE = 2;
|
||||
|
||||
bool gameRun = true;
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||||
string PROMPT;
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||||
string prompt;
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||||
int currentX,currentY;
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||||
vector<vector<Room> > room(5, vector<Room>(5));
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||||
// END VARIABLES
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||||
|
||||
|
||||
//FUNCTIONS
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||||
void cls();
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||||
void move(int dir);
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||||
void checkMove(int dir);
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||||
void showMap();
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||||
void checkPrompt(string pmp);
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||||
void showHelp();
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||||
void initialize();
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||||
void ShowExits();
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||||
void jumpTo(int x,int y);
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||||
void openCloseExit(int dir, int oc);
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||||
//END FUNCTIONS
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||||
|
||||
|
||||
|
||||
|
||||
|
||||
int main(int argc, char *argv[])
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||||
{
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||||
initialize();
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||||
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||||
while(gameRun){
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||||
cout<<PROMPT; //show prompt
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||||
getline(cin,prompt); //get what the prompt is
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||||
checkPrompt(prompt); //check the options
|
||||
} //end game loop
|
||||
|
||||
return EXIT_SUCCESS;
|
||||
}
|
||||
|
||||
void move(int dir){
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||||
//MOVE FIRST
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||||
checkMove(dir);
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||||
//check anything after
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||||
if(room[currentX][currentY].IsEnd())
|
||||
{
|
||||
gameRun=false;
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||||
cout<<"\a";
|
||||
}
|
||||
//check for monsters
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||||
//check for secrets
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||||
//check for items
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||||
}
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||||
void checkMove(int dir){
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||||
switch (dir){
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||||
case 8:
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||||
if((room[currentX][currentY].Exits() & NORTH) == NORTH) // if there are exits to the DIRECTION,
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||||
{
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||||
room[currentX][currentY].leaveRoom(); //LEAVE THE CURRENT ROOM
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||||
currentY=currentY-1; //MOVE THE CURRENT POSITION
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room[currentX][currentY].enterRoom(); //ENTER NEW ROOM
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||||
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||||
showMap();
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||||
cout << "You move North.\n";
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||||
} else {
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||||
showMap();
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||||
cout<<"You cannot move that direction.\n";
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||||
}
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||||
break;
|
||||
case 4:
|
||||
if((room[currentX][currentY].Exits() & SOUTH) == SOUTH)
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||||
{
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||||
room[currentX][currentY].leaveRoom();
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||||
currentY=currentY+1;
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||||
room[currentX][currentY].enterRoom();
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||||
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showMap();
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||||
cout << "You move South.\n";
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||||
} else {
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||||
showMap();
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||||
cout<<"You cannot move that direction.\n";
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||||
}
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break;
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||||
case 2:
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if((room[currentX][currentY].Exits() & EAST)== EAST)
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||||
{
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||||
room[currentX][currentY].leaveRoom();
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||||
currentX=currentX+1;
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||||
room[currentX][currentY].enterRoom();
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||||
showMap();
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||||
cout << "You move East.\n";
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||||
} else {
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||||
showMap();
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||||
cout<<"You cannot move that direction.\n";
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||||
}
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||||
break;
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||||
case 1:
|
||||
if((room[currentX][currentY].Exits() & WEST)== WEST)
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||||
{
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||||
room[currentX][currentY].leaveRoom();
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currentX=currentX-1;
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||||
room[currentX][currentY].enterRoom();
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||||
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||||
showMap();
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||||
cout << "You move West.\n";
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||||
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||||
} else {
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||||
showMap();
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||||
cout<<"You cannot move that direction.\n";
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||||
}
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||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void jumpTo(int x,int y){
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||||
room[currentX][currentY].leaveRoom();
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currentX = x;
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||||
currentY = y;
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||||
room[currentX][currentY].enterRoom();
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||||
}
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||||
|
||||
void checkPrompt(string pmp){
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||||
//directions
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||||
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||||
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||||
if((pmp=="go north") || (pmp=="north")){move(NORTH);return;}
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||||
if((pmp=="go south") || (pmp=="south")){move(SOUTH);return;}
|
||||
if((pmp=="go east") || (pmp=="east")){move(EAST); return;}
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||||
if((pmp=="go west") || (pmp=="west")){move(WEST); return;}
|
||||
|
||||
if((pmp=="close north") || (pmp=="close n")){openCloseExit(NORTH,CLOSE); return;}
|
||||
if((pmp=="close south") || (pmp=="close s")){openCloseExit(SOUTH,CLOSE); return;}
|
||||
if((pmp=="close east") || (pmp=="close e")){openCloseExit(EAST,CLOSE); return;}
|
||||
if((pmp=="close west") || (pmp=="close w")){openCloseExit(WEST,CLOSE); return;}
|
||||
if((pmp=="open north") || (pmp=="open n")){openCloseExit(NORTH,OPEN); return;}
|
||||
if((pmp=="open south") || (pmp=="open s")){openCloseExit(SOUTH,OPEN); return;}
|
||||
if((pmp=="open east") || (pmp=="open e")){openCloseExit(EAST,OPEN); return;}
|
||||
if((pmp=="open west") || (pmp=="open w")){openCloseExit(WEST,OPEN); return;}
|
||||
|
||||
|
||||
if((pmp=="map")||(pmp=="m")){showMap(); return;}
|
||||
if((pmp=="help") || (pmp=="?")){showHelp(); return;}
|
||||
if((pmp=="look") || (pmp=="l")){ShowExits(); return;}
|
||||
if((pmp=="quit") || (pmp=="exit") || (pmp=="q")){gameRun=false; return;}
|
||||
|
||||
cls();
|
||||
cout << "What was that?";
|
||||
}
|
||||
void ShowExits(){
|
||||
if(room[currentX][currentY].Exits() >0){
|
||||
cout<<"There are exits to the...";
|
||||
if((room[currentX][currentY].Exits() & NORTH) == NORTH){cout<<"\nnorth"; }
|
||||
if((room[currentX][currentY].Exits() & SOUTH) == SOUTH){cout<<"\nsouth"; }
|
||||
if((room[currentX][currentY].Exits() & EAST) == EAST){cout<<"\neast"; }
|
||||
if((room[currentX][currentY].Exits() & WEST) == WEST){cout<<"\nwest"; }
|
||||
cout<<"\n";
|
||||
} else {
|
||||
cout << "All of the doors are closed.";
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void openCloseExit(int dir, int oc){
|
||||
|
||||
int state = room[currentX][currentY].opencloseExit(dir,oc);
|
||||
// cout << state;
|
||||
|
||||
switch (oc)
|
||||
{
|
||||
case 1:
|
||||
switch (state){
|
||||
case 1:
|
||||
cout <<"Something clicks...";
|
||||
break;
|
||||
case 2:
|
||||
cout <<"Dude... that's a wall.";
|
||||
break;
|
||||
case 3:
|
||||
cout <<"Nothing Happened.";
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
switch (state){
|
||||
case 1:
|
||||
cout <<"...Thud...";
|
||||
break;
|
||||
case 2:
|
||||
cout <<"Dude... that's a wall.";
|
||||
break;
|
||||
case 3:
|
||||
cout <<"Nothing Happened.";
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void showHelp(){
|
||||
cls();
|
||||
cout<<"Welcome Tyrel's Game\n"
|
||||
<<"\t-To Begin, Try going in a direction\n"
|
||||
<<"\t\t\"north\",\"south\",\"east\" or \"west\"\n"
|
||||
<<"\t-There is also a \"map\"\n"
|
||||
<<"\tIf you are lost, try \"look\"";
|
||||
|
||||
}
|
||||
|
||||
void showMap(){
|
||||
cls();
|
||||
for(int y=0; y<5;y++){
|
||||
for (int x = 0; x <5;x++){
|
||||
if(room[x][y].InRoom()){
|
||||
cout<< "(X)\t";
|
||||
} else {
|
||||
cout << "(.)\t";//room[x][y].Exits() << "\t";
|
||||
}
|
||||
}
|
||||
cout << "\n\n";
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
//this will clear the screen
|
||||
void cls()
|
||||
{
|
||||
#ifdef _WIN32
|
||||
HANDLE hStdOut = GetStdHandle(STD_OUTPUT_HANDLE);
|
||||
COORD coord = {0, 0};
|
||||
DWORD count;
|
||||
CONSOLE_SCREEN_BUFFER_INFO csbi;
|
||||
GetConsoleScreenBufferInfo(hStdOut, &csbi);
|
||||
FillConsoleOutputCharacter(hStdOut, ' ',
|
||||
csbi.dwSize.X * csbi.dwSize.Y,
|
||||
coord, &count);
|
||||
SetConsoleCursorPosition(hStdOut, coord);
|
||||
#else
|
||||
cout << "\f";
|
||||
#endif
|
||||
}
|
||||
|
||||
void initialize(){
|
||||
|
||||
room[0][0] = Room(false,SOUTH, 0, 0, 0);
|
||||
room[0][1] = Room(false,NORTH+ SOUTH, 0, 0, 0);
|
||||
room[0][2] = Room(false,NORTH+ EAST, 0, 0, 0);
|
||||
room[0][3] = Room(false,SOUTH+ EAST, 0, 0, 0);
|
||||
room[0][4] = Room(false,NORTH+ EAST, 0, 0, 0);
|
||||
|
||||
room[1][0] = Room(false,SOUTH+ EAST, 0, 0, 0);
|
||||
room[1][1] = Room(false,NORTH+ EAST, 0, 0, 0);
|
||||
room[1][2] = Room(false,WEST + SOUTH, 0, 0, 0);
|
||||
room[1][3] = Room(false,NORTH+ WEST, 0, 0, 0);
|
||||
room[1][4] = Room(false,WEST + EAST, 0, 0, 0);
|
||||
|
||||
room[2][0] = Room(false,WEST + EAST, 0, 0, 0);
|
||||
room[2][1] = Room(false,WEST + SOUTH, 0, 0, 0);
|
||||
room[2][2] = Room(false,NORTH+ SOUTH, 0, 0, 0);
|
||||
room[2][3] = Room(false,NORTH+ SOUTH, 0, 0, 0);
|
||||
room[2][4] = Room(false,NORTH+ WEST, 0, 0, 0);
|
||||
|
||||
room[3][0] = Room(false,WEST + SOUTH, 0, 0, 0);
|
||||
room[3][1] = Room(false,NORTH+ SOUTH, 0, 0, 0);
|
||||
room[3][2] = Room(false,NORTH+ SOUTH, 0, 0, 0);
|
||||
room[3][3] = Room(false,NORTH+ SOUTH, 0, 0, 0);
|
||||
room[3][4] = Room(false,NORTH+ EAST, 0, 0, 0);
|
||||
|
||||
room[4][0] = Room(true,SOUTH, 0, 0, 0);
|
||||
room[4][1] = Room(false,NORTH+SOUTH, 0, 0, 0);
|
||||
room[4][2] = Room(false,NORTH+SOUTH, 0, 0, 0);
|
||||
room[4][3] = Room(false,NORTH+SOUTH, 0, 0, 0);
|
||||
room[4][4] = Room(false,NORTH+WEST, 0, 0, 0);
|
||||
|
||||
|
||||
currentX = 0;
|
||||
currentY = 0;
|
||||
PROMPT = "\nAction: ";
|
||||
|
||||
room[currentX][currentY].enterRoom();
|
||||
cout <<"Hello, try \"help\" to get started.\n";
|
||||
|
||||
}
|
1
monsters.cpp
Executable file
1
monsters.cpp
Executable file
@ -0,0 +1 @@
|
||||
#include "monsters.h"
|
9
monsters.h
Executable file
9
monsters.h
Executable file
@ -0,0 +1,9 @@
|
||||
#ifndef MONSTERS_H_
|
||||
#define MONSTERS_H_
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
#endif
|
BIN
monsters.o
Executable file
BIN
monsters.o
Executable file
Binary file not shown.
82
room.h
Executable file
82
room.h
Executable file
@ -0,0 +1,82 @@
|
||||
#ifndef ROOM_H_
|
||||
#define ROOM_H_
|
||||
|
||||
#include <iostream>
|
||||
using namespace std;
|
||||
class Room {
|
||||
bool isEnd;
|
||||
int exits,newExits;
|
||||
int secrets;
|
||||
int monsters;
|
||||
int items;
|
||||
bool inRoom;
|
||||
|
||||
public:
|
||||
Room(bool ie,int e,int s,int m,int i)
|
||||
{
|
||||
isEnd = ie;
|
||||
exits = e;
|
||||
secrets = s;
|
||||
monsters = m;
|
||||
items = i;
|
||||
inRoom=false;
|
||||
newExits = e;
|
||||
}
|
||||
Room(){}
|
||||
//facilitates opening and closing a door
|
||||
|
||||
int opencloseExit(int ex, int oc){
|
||||
/* * * * * * * * * * * * * * *
|
||||
* TO DO:
|
||||
* FIX THE OPENING ALREADY OPEN/CLOSE
|
||||
*
|
||||
*
|
||||
* * * * * * * * * * * * * * */
|
||||
|
||||
|
||||
|
||||
|
||||
if (oc == 2){ //close
|
||||
if((oExits() & ex ) == ex ){
|
||||
if(newExits > exits ) {
|
||||
|
||||
newExits = exits;
|
||||
}
|
||||
|
||||
newExits = newExits - ex;
|
||||
|
||||
return 1;
|
||||
} else {
|
||||
return 2;
|
||||
}
|
||||
}
|
||||
|
||||
if (oc==1){ //open
|
||||
if((oExits() & ex ) == ex ){
|
||||
|
||||
newExits = newExits + ex;
|
||||
|
||||
if(newExits > exits ) {
|
||||
|
||||
newExits = exits;
|
||||
|
||||
}
|
||||
return 1;
|
||||
|
||||
} else {
|
||||
return 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
void leaveRoom(){inRoom=false;}
|
||||
void enterRoom(){inRoom = true;}
|
||||
bool InRoom(){return inRoom;}
|
||||
bool IsEnd(){return isEnd;}
|
||||
int Exits(){return newExits;}
|
||||
int nExits(){return newExits;}
|
||||
int oExits(){return exits;}
|
||||
int Secrets(){return secrets;}
|
||||
int Monsters(){return monsters;}
|
||||
int Items(){return items;}
|
||||
};
|
||||
#endif /*FUNCS_H_*/
|
1
secrets.cpp
Executable file
1
secrets.cpp
Executable file
@ -0,0 +1 @@
|
||||
#include "secrets.h"
|
Loading…
Reference in New Issue
Block a user