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Tyrel Souza 2022-02-21 18:45:19 -05:00
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"path": "folders/Objects.yy",
},
"resourceVersion": "1.0",
"name": "oBullet",
"tags": [],
"resourceType": "GMObject",
}

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@ -0,0 +1,19 @@
/// @description Insert description here
// You can write your code in this editor
camera = camera_create();
var view_matrix = matrix_build_lookat(x, y, -10, x, y, 0, 0, 1, 0);
var projection_matrix = matrix_build_projection_ortho(1280, 720, 1, 10000000);
camera_set_view_mat(camera, view_matrix);
camera_set_proj_mat(camera, projection_matrix);
view_camera[0] = camera;
follow = oPlayer;
// target for easing.
xTo = x;
yTo = y;

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@ -0,0 +1,15 @@
/// @description Insert description here
// You can write your code in this editor
x += (xTo - x) / 25;
y += (yTo -y) / 25;
if (follow != noone){
xTo = follow.x;
yTo = follow.y;
}
view_matrix = matrix_build_lookat(x, y, -10, x, y, 0, 0, 1, 0);
camera_set_view_mat(camera, view_matrix);
view_camera[0] = camera;

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@ -0,0 +1,34 @@
{
"spriteId": null,
"solid": false,
"visible": true,
"spriteMaskId": null,
"persistent": false,
"parentObjectId": null,
"physicsObject": false,
"physicsSensor": false,
"physicsShape": 1,
"physicsGroup": 1,
"physicsDensity": 0.5,
"physicsRestitution": 0.1,
"physicsLinearDamping": 0.1,
"physicsAngularDamping": 0.1,
"physicsFriction": 0.2,
"physicsStartAwake": true,
"physicsKinematic": false,
"physicsShapePoints": [],
"eventList": [
{"isDnD":false,"eventNum":0,"eventType":0,"collisionObjectId":null,"resourceVersion":"1.0","name":"","tags":[],"resourceType":"GMEvent",},
{"isDnD":false,"eventNum":0,"eventType":3,"collisionObjectId":null,"resourceVersion":"1.0","name":"","tags":[],"resourceType":"GMEvent",},
],
"properties": [],
"overriddenProperties": [],
"parent": {
"name": "Objects",
"path": "folders/Objects.yy",
},
"resourceVersion": "1.0",
"name": "oCamera",
"tags": [],
"resourceType": "GMObject",
}

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var move_speed = random_range(0.75, 1.1);
if instance_exists(oPlayer) {
move_towards_point(oPlayer.x, oPlayer.y, move_speed);
}
if place_meeting(x,y,oEnemy) {
with instance_place(x,y,oEnemy) {
move_towards_point(other.x,other.y,-move_speed);
}
}
if place_meeting(x,y, oPlayer){
move_towards_point(oPlayer.x,oPlayer.y,-move_speed);
}
if(direction > 90 && direction < 270) {
image_xscale = -1;
} else {
image_xscale = 1;
}
alarm[0] = step_speed;

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/// @description Insert description here
// You can write your code in this editor
audio_play_sound(aDeath, 1, false);
instance_destroy(other);
instance_destroy();
oGame.kills += 1;

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@ -0,0 +1,6 @@
/// @description Insert description here
// You can write your code in this editor
alarm[0] = random_range(1,15);

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@ -0,0 +1,9 @@
/// @description Insert description here
// You can write your code in this editor
draw_sprite(sprite_index, image_index, x, y);
if (oGame.Debug) {
draw_set_alpha(0.5);
draw_circle_color(x,y, 16, c_red, c_blue, false);
//draw_rectangle_colour(bbox_left,bbox_top,bbox_right,bbox_bottom,c_red,c_red,c_red,c_red,false);
}

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44
objects/oEnemy/oEnemy.yy Normal file
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@ -0,0 +1,44 @@
{
"spriteId": {
"name": "sEnemy_strip7",
"path": "sprites/sEnemy_strip7/sEnemy_strip7.yy",
},
"solid": false,
"visible": true,
"spriteMaskId": null,
"persistent": false,
"parentObjectId": null,
"physicsObject": false,
"physicsSensor": false,
"physicsShape": 1,
"physicsGroup": 1,
"physicsDensity": 0.5,
"physicsRestitution": 0.1,
"physicsLinearDamping": 0.1,
"physicsAngularDamping": 0.1,
"physicsFriction": 0.2,
"physicsStartAwake": true,
"physicsKinematic": false,
"physicsShapePoints": [],
"eventList": [
{"isDnD":false,"eventNum":0,"eventType":3,"collisionObjectId":null,"resourceVersion":"1.0","name":"","tags":[],"resourceType":"GMEvent",},
{"isDnD":false,"eventNum":0,"eventType":4,"collisionObjectId":{"name":"oBullet","path":"objects/oBullet/oBullet.yy",},"resourceVersion":"1.0","name":"","tags":[],"resourceType":"GMEvent",},
{"isDnD":false,"eventNum":0,"eventType":2,"collisionObjectId":null,"resourceVersion":"1.0","name":"","tags":[],"resourceType":"GMEvent",},
{"isDnD":false,"eventNum":0,"eventType":0,"collisionObjectId":null,"resourceVersion":"1.0","name":"","tags":[],"resourceType":"GMEvent",},
{"isDnD":false,"eventNum":0,"eventType":8,"collisionObjectId":null,"resourceVersion":"1.0","name":"","tags":[],"resourceType":"GMEvent",},
],
"properties": [
{"varType":3,"value":"0","rangeEnabled":false,"rangeMin":0.0,"rangeMax":10.0,"listItems":[],"multiselect":false,"filters":[],"resourceVersion":"1.0","name":"dead","tags":[],"resourceType":"GMObjectProperty",},
{"varType":0,"value":"1","rangeEnabled":false,"rangeMin":0.0,"rangeMax":10.0,"listItems":[],"multiselect":false,"filters":[],"resourceVersion":"1.0","name":"damage","tags":[],"resourceType":"GMObjectProperty",},
{"varType":0,"value":"30","rangeEnabled":false,"rangeMin":0.0,"rangeMax":10.0,"listItems":[],"multiselect":false,"filters":[],"resourceVersion":"1.0","name":"step_speed","tags":[],"resourceType":"GMObjectProperty",},
],
"overriddenProperties": [],
"parent": {
"name": "Objects",
"path": "folders/Objects.yy",
},
"resourceVersion": "1.0",
"name": "oEnemy",
"tags": [],
"resourceType": "GMObject",
}

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@ -0,0 +1,9 @@
/// @description Alarm controlling MONSTER spawning.
with oCamera {
var target = get_coord_outside_viewport(x, y);
var inst = instance_create_layer(target[0], target[1], "Instances", oEnemy);
}
alarm[0] = room_speed / spawn_speed;

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/// @description Once a Second
room_time += 1;
minutes = floor(room_time / 60);
var seconds = room_time % 60;
clock = string_fix(minutes,2) + ":" + string_fix(seconds,2);
spawn_speed += 0.02;
alarm[11] = room_speed; // Every Second tick

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@ -0,0 +1,8 @@
/// @description Insert description here
// You can write your code in this editor
if gamepad_is_connected(0) {
gamepad_set_axis_deadzone(0, 0.05);
}
alarm[0] = room_speed / spawn_speed; // will change duration to get quicket later
alarm[11] = room_speed; // Every Second tick

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@ -0,0 +1,8 @@
/// @description Insert description here
// You can write your code in this editor
draw_set_font(fntHighSquare);
draw_text(1280/2, 10, clock);
draw_text(1280/2 + 100, 10, kills);
draw_text(1280/2 - 100, 10, oPlayer.hp);

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/// @description Insert description here
// You can write your code in this editor
Debug = !Debug;

5
objects/oGame/Step_0.gml Normal file
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@ -0,0 +1,5 @@
/// @description Insert description here
// You can write your code in this editor
var enemies = instance_number(oEnemy);

45
objects/oGame/oGame.yy Normal file
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@ -0,0 +1,45 @@
{
"spriteId": null,
"solid": false,
"visible": true,
"spriteMaskId": null,
"persistent": false,
"parentObjectId": null,
"physicsObject": false,
"physicsSensor": false,
"physicsShape": 1,
"physicsGroup": 1,
"physicsDensity": 0.5,
"physicsRestitution": 0.1,
"physicsLinearDamping": 0.1,
"physicsAngularDamping": 0.1,
"physicsFriction": 0.2,
"physicsStartAwake": true,
"physicsKinematic": false,
"physicsShapePoints": [],
"eventList": [
{"isDnD":false,"eventNum":0,"eventType":0,"collisionObjectId":null,"resourceVersion":"1.0","name":"","tags":[],"resourceType":"GMEvent",},
{"isDnD":false,"eventNum":0,"eventType":3,"collisionObjectId":null,"resourceVersion":"1.0","name":"","tags":[],"resourceType":"GMEvent",},
{"isDnD":false,"eventNum":0,"eventType":2,"collisionObjectId":null,"resourceVersion":"1.0","name":"","tags":[],"resourceType":"GMEvent",},
{"isDnD":false,"eventNum":11,"eventType":2,"collisionObjectId":null,"resourceVersion":"1.0","name":"","tags":[],"resourceType":"GMEvent",},
{"isDnD":false,"eventNum":64,"eventType":8,"collisionObjectId":null,"resourceVersion":"1.0","name":"","tags":[],"resourceType":"GMEvent",},
{"isDnD":false,"eventNum":112,"eventType":10,"collisionObjectId":null,"resourceVersion":"1.0","name":"","tags":[],"resourceType":"GMEvent",},
],
"properties": [
{"varType":2,"value":"00:00","rangeEnabled":false,"rangeMin":0.0,"rangeMax":10.0,"listItems":[],"multiselect":false,"filters":[],"resourceVersion":"1.0","name":"clock","tags":[],"resourceType":"GMObjectProperty",},
{"varType":0,"value":"0","rangeEnabled":false,"rangeMin":0.0,"rangeMax":10.0,"listItems":[],"multiselect":false,"filters":[],"resourceVersion":"1.0","name":"room_time","tags":[],"resourceType":"GMObjectProperty",},
{"varType":0,"value":"0","rangeEnabled":false,"rangeMin":0.0,"rangeMax":10.0,"listItems":[],"multiselect":false,"filters":[],"resourceVersion":"1.0","name":"minutes","tags":[],"resourceType":"GMObjectProperty",},
{"varType":0,"value":"3","rangeEnabled":false,"rangeMin":0.0,"rangeMax":10.0,"listItems":[],"multiselect":false,"filters":[],"resourceVersion":"1.0","name":"spawn_speed","tags":[],"resourceType":"GMObjectProperty",},
{"varType":0,"value":"0","rangeEnabled":false,"rangeMin":0.0,"rangeMax":10.0,"listItems":[],"multiselect":false,"filters":[],"resourceVersion":"1.0","name":"kills","tags":[],"resourceType":"GMObjectProperty",},
{"varType":3,"value":"True","rangeEnabled":false,"rangeMin":0.0,"rangeMax":10.0,"listItems":[],"multiselect":false,"filters":[],"resourceVersion":"1.0","name":"Debug","tags":[],"resourceType":"GMObjectProperty",},
],
"overriddenProperties": [],
"parent": {
"name": "Objects",
"path": "folders/Objects.yy",
},
"resourceVersion": "1.0",
"name": "oGame",
"tags": [],
"resourceType": "GMObject",
}

19
objects/oGun/Step_0.gml Normal file
View File

@ -0,0 +1,19 @@
/// @description Insert description here
// You can write your code in this editor
x = oPlayer.x;
y = oPlayer.y;
if gamepad_is_connected(0) {
var haxis = gamepad_axis_value(0, gp_axisrh);
var vaxis = gamepad_axis_value(0, gp_axisrv);
image_angle = point_direction(oPlayer.x, oPlayer.y, haxis, vaxis);
} else {
image_angle = point_direction(oPlayer.x, oPlayer.y, mouse_x, mouse_y);
}
if(image_angle > 90 && image_angle < 270) {
layer = layer_get_id("gunBack");
} else {
layer = layer_get_id("gunFront");
}

36
objects/oGun/oGun.yy Normal file
View File

@ -0,0 +1,36 @@
{
"spriteId": {
"name": "sGun",
"path": "sprites/sGun/sGun.yy",
},
"solid": false,
"visible": true,
"spriteMaskId": null,
"persistent": false,
"parentObjectId": null,
"physicsObject": false,
"physicsSensor": false,
"physicsShape": 1,
"physicsGroup": 1,
"physicsDensity": 0.5,
"physicsRestitution": 0.1,
"physicsLinearDamping": 0.1,
"physicsAngularDamping": 0.1,
"physicsFriction": 0.2,
"physicsStartAwake": true,
"physicsKinematic": false,
"physicsShapePoints": [],
"eventList": [
{"isDnD":false,"eventNum":0,"eventType":3,"collisionObjectId":null,"resourceVersion":"1.0","name":"","tags":[],"resourceType":"GMEvent",},
],
"properties": [],
"overriddenProperties": [],
"parent": {
"name": "Objects",
"path": "folders/Objects.yy",
},
"resourceVersion": "1.0",
"name": "oGun",
"tags": [],
"resourceType": "GMObject",
}

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@ -0,0 +1,13 @@
/// @description Insert description here
// You can write your code in this editor
//TODO: move the enemy somewhere `other`
// If not invivcible, set iframes count, then do damage.
if iframes == 0 {
iframes = 20;
hp -= other.damage;
if hp < 0 {
game_restart();
}
}

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@ -0,0 +1,13 @@
/// @description Insert description here
// You can write your code in this editor
if gamepad_is_connected(0) {
//gamepad_controller();
keyboard_controller();
} else {
keyboard_controller();
}
if iframes > 0 {
iframes-=1;
}

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@ -0,0 +1,48 @@
{
"spriteId": {
"name": "sPlayerIdle_strip4",
"path": "sprites/sPlayerIdle_strip4/sPlayerIdle_strip4.yy",
},
"solid": false,
"visible": true,
"spriteMaskId": null,
"persistent": false,
"parentObjectId": null,
"physicsObject": false,
"physicsSensor": false,
"physicsShape": 1,
"physicsGroup": 1,
"physicsDensity": 0.5,
"physicsRestitution": 0.1,
"physicsLinearDamping": 0.1,
"physicsAngularDamping": 0.1,
"physicsFriction": 0.2,
"physicsStartAwake": true,
"physicsKinematic": false,
"physicsShapePoints": [
{"x":0.0,"y":0.0,},
{"x":40.0,"y":0.0,},
{"x":40.0,"y":40.0,},
{"x":0.0,"y":40.0,},
],
"eventList": [
{"isDnD":false,"eventNum":0,"eventType":3,"collisionObjectId":null,"resourceVersion":"1.0","name":"","tags":[],"resourceType":"GMEvent",},
{"isDnD":false,"eventNum":0,"eventType":4,"collisionObjectId":{"name":"oEnemy","path":"objects/oEnemy/oEnemy.yy",},"resourceVersion":"1.0","name":"","tags":[],"resourceType":"GMEvent",},
],
"properties": [
{"varType":0,"value":"2","rangeEnabled":false,"rangeMin":0.0,"rangeMax":10.0,"listItems":[],"multiselect":false,"filters":[],"resourceVersion":"1.0","name":"spd","tags":[],"resourceType":"GMObjectProperty",},
{"varType":0,"value":"10","rangeEnabled":false,"rangeMin":0.0,"rangeMax":10.0,"listItems":[],"multiselect":false,"filters":[],"resourceVersion":"1.0","name":"cooldownTarget","tags":[],"resourceType":"GMObjectProperty",},
{"varType":0,"value":"0","rangeEnabled":false,"rangeMin":0.0,"rangeMax":10.0,"listItems":[],"multiselect":false,"filters":[],"resourceVersion":"1.0","name":"cooldown","tags":[],"resourceType":"GMObjectProperty",},
{"varType":0,"value":"10000","rangeEnabled":false,"rangeMin":0.0,"rangeMax":10.0,"listItems":[],"multiselect":false,"filters":[],"resourceVersion":"1.0","name":"hp","tags":[],"resourceType":"GMObjectProperty",},
{"varType":0,"value":"0","rangeEnabled":false,"rangeMin":0.0,"rangeMax":10.0,"listItems":[],"multiselect":false,"filters":[],"resourceVersion":"1.0","name":"iframes","tags":[],"resourceType":"GMObjectProperty",},
],
"overriddenProperties": [],
"parent": {
"name": "Objects",
"path": "folders/Objects.yy",
},
"resourceVersion": "1.0",
"name": "oPlayer",
"tags": [],
"resourceType": "GMObject",
}

View File

@ -0,0 +1,25 @@
{
"option_linux_display_name": "Created with GameMaker Studio 2",
"option_linux_version": "1.0.0.0",
"option_linux_maintainer_email": "",
"option_linux_homepage": "http://www.yoyogames.com",
"option_linux_short_desc": "",
"option_linux_long_desc": "",
"option_linux_splash_screen": "${base_options_dir}/linux/splash/splash.png",
"option_linux_display_splash": false,
"option_linux_icon": "${base_options_dir}/linux/icons/64.png",
"option_linux_start_fullscreen": false,
"option_linux_allow_fullscreen": false,
"option_linux_interpolate_pixels": true,
"option_linux_display_cursor": true,
"option_linux_sync": false,
"option_linux_resize_window": false,
"option_linux_scale": 0,
"option_linux_texture_page": "2048x2048",
"option_linux_enable_steam": false,
"option_linux_disable_sandbox": false,
"resourceVersion": "1.0",
"name": "Linux",
"tags": [],
"resourceType": "GMLinuxOptions",
}

View File

@ -0,0 +1,33 @@
{
"option_mac_display_name": "Created with GameMaker Studio 2",
"option_mac_app_id": "com.company.game",
"option_mac_version": "1.0.0.0",
"option_mac_output_dir": "~/gamemakerstudio2",
"option_mac_team_id": "",
"option_mac_signing_identity": "Developer ID Application:",
"option_mac_copyright": "",
"option_mac_splash_png": "${base_options_dir}/mac/splash/splash.png",
"option_mac_icon_png": "${base_options_dir}/mac/icons/1024.png",
"option_mac_installer_background_png": "${base_options_dir}/mac/splash/installer_background.png",
"option_mac_menu_dock": false,
"option_mac_display_cursor": true,
"option_mac_start_fullscreen": false,
"option_mac_allow_fullscreen": false,
"option_mac_interpolate_pixels": true,
"option_mac_vsync": false,
"option_mac_resize_window": false,
"option_mac_enable_retina": false,
"option_mac_scale": 0,
"option_mac_texture_page": "2048x2048",
"option_mac_build_app_store": false,
"option_mac_allow_incoming_network": false,
"option_mac_allow_outgoing_network": false,
"option_mac_app_category": "Games",
"option_mac_enable_steam": false,
"option_mac_disable_sandbox": false,
"option_mac_apple_sign_in": false,
"resourceVersion": "1.0",
"name": "macOS",
"tags": [],
"resourceType": "GMMacOptions",
}

View File

@ -0,0 +1,21 @@
{
"option_gameguid": "8c767bfd-fcbf-4969-91b0-42dd59b31d61",
"option_gameid": "0",
"option_game_speed": 60,
"option_mips_for_3d_textures": false,
"option_draw_colour": 4294967295,
"option_window_colour": 255,
"option_steam_app_id": "0",
"option_sci_usesci": false,
"option_author": "",
"option_collision_compatibility": false,
"option_lastchanged": "",
"option_spine_licence": false,
"option_template_image": "${base_options_dir}/main/template_image.png",
"option_template_icon": "${base_options_dir}/main/template_icon.png",
"option_template_description": null,
"resourceVersion": "1.3",
"name": "Main",
"tags": [],
"resourceType": "GMMainOptions",
}

View File

@ -0,0 +1,18 @@
{
"option_operagx_version": "1.0.0.0",
"option_operagx_next_version": "1.0.0.0",
"option_operagx_game_name": "${project_name}",
"option_operagx_interpolate_pixels": true,
"option_operagx_scale": 0,
"option_operagx_texture_page": "2048x2048",
"option_operagx_display_cursor": true,
"option_operagx_guid": "",
"option_operagx_team_name": "",
"option_operagx_editUrl": "",
"option_operagx_internalShareUrl": "",
"option_operagx_publicShareUrl": "",
"resourceVersion": "1.0",
"name": "operagx",
"tags": [],
"resourceType": "GMOperaGXOptions",
}

View File

@ -0,0 +1,36 @@
{
"option_windows_display_name": "Created with GameMaker Studio 2",
"option_windows_executable_name": "${project_name}.exe",
"option_windows_version": "1.0.0.0",
"option_windows_company_info": "YoYo Games Ltd",
"option_windows_product_info": "Created with GameMaker Studio 2",
"option_windows_copyright_info": "",
"option_windows_description_info": "A GameMaker Studio 2 Game",
"option_windows_display_cursor": true,
"option_windows_icon": "${base_options_dir}/windows/icons/icon.ico",
"option_windows_save_location": 0,
"option_windows_splash_screen": "${base_options_dir}/windows/splash/splash.png",
"option_windows_use_splash": false,
"option_windows_start_fullscreen": false,
"option_windows_allow_fullscreen_switching": false,
"option_windows_interpolate_pixels": false,
"option_windows_vsync": false,
"option_windows_resize_window": false,
"option_windows_borderless": false,
"option_windows_scale": 0,
"option_windows_copy_exe_to_dest": false,
"option_windows_sleep_margin": 10,
"option_windows_texture_page": "2048x2048",
"option_windows_installer_finished": "${base_options_dir}/windows/installer/finished.bmp",
"option_windows_installer_header": "${base_options_dir}/windows/installer/header.bmp",
"option_windows_license": "${base_options_dir}/windows/installer/license.txt",
"option_windows_nsis_file": "${base_options_dir}/windows/installer/nsis_script.nsi",
"option_windows_enable_steam": false,
"option_windows_disable_sandbox": false,
"option_windows_steam_use_alternative_launcher": false,
"option_windows_use_x64": false,
"resourceVersion": "1.1",
"name": "Windows",
"tags": [],
"resourceType": "GMWindowsOptions",
}

154
rooms/Room1/Room1.yy Normal file
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@ -0,0 +1,154 @@
{
"isDnd": false,
"volume": 1.0,
"parentRoom": null,
"views": [
{"inherit":false,"visible":true,"xview":0,"yview":0,"wview":1280,"hview":720,"xport":0,"yport":0,"wport":1280,"hport":720,"hborder":200,"vborder":200,"hspeed":-1,"vspeed":-1,"objectId":null,},
{"inherit":false,"visible":false,"xview":0,"yview":0,"wview":1366,"hview":768,"xport":0,"yport":0,"wport":1366,"hport":768,"hborder":32,"vborder":32,"hspeed":-1,"vspeed":-1,"objectId":null,},
{"inherit":false,"visible":false,"xview":0,"yview":0,"wview":1366,"hview":768,"xport":0,"yport":0,"wport":1366,"hport":768,"hborder":32,"vborder":32,"hspeed":-1,"vspeed":-1,"objectId":null,},
{"inherit":false,"visible":false,"xview":0,"yview":0,"wview":1366,"hview":768,"xport":0,"yport":0,"wport":1366,"hport":768,"hborder":32,"vborder":32,"hspeed":-1,"vspeed":-1,"objectId":null,},
{"inherit":false,"visible":false,"xview":0,"yview":0,"wview":1366,"hview":768,"xport":0,"yport":0,"wport":1366,"hport":768,"hborder":32,"vborder":32,"hspeed":-1,"vspeed":-1,"objectId":null,},
{"inherit":false,"visible":false,"xview":0,"yview":0,"wview":1366,"hview":768,"xport":0,"yport":0,"wport":1366,"hport":768,"hborder":32,"vborder":32,"hspeed":-1,"vspeed":-1,"objectId":null,},
{"inherit":false,"visible":false,"xview":0,"yview":0,"wview":1366,"hview":768,"xport":0,"yport":0,"wport":1366,"hport":768,"hborder":32,"vborder":32,"hspeed":-1,"vspeed":-1,"objectId":null,},
{"inherit":false,"visible":false,"xview":0,"yview":0,"wview":1366,"hview":768,"xport":0,"yport":0,"wport":1366,"hport":768,"hborder":32,"vborder":32,"hspeed":-1,"vspeed":-1,"objectId":null,},
],
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// Script assets have changed for v2.3.0 see
// https://help.yoyogames.com/hc/en-us/articles/360005277377 for more information
function gamepad_controller(){
}

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"isCompatibility": false,
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// Script assets have changed for v2.3.0 see
// https://help.yoyogames.com/hc/en-us/articles/360005277377 for more information
function get_coord_outside_viewport(){
var _x = argument0;
var _y = argument1;
var w = 1280;
var h = 720;
var left = _x - (w/2);
var right = _x + (w/2);
var top = _y - (h/2);
var bot = _y + (h/2);
var targetX = irandom_range(left, right);
var targetY = irandom_range(top, bot);
switch (irandom_range(1,4)) { // pick a side of the screen, 1 is top, 2 is right, 3 is down 4 is left
case 1:
targetY = top - 16;
break;
case 2:
targetX = right + 16;
break;
case 3:
targetY = bot + 16;
break;
case 4:
targetX = left - 16;
break;
}
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// Script assets have changed for v2.3.0 see
// https://help.yoyogames.com/hc/en-us/articles/360005277377 for more information
function keyboard_controller(){
var xMove = keyboard_check(ord("D")) - keyboard_check(ord("A"));
var yMove = keyboard_check(ord("S")) - keyboard_check(ord("W"));
if (xMove != 0 || yMove != 0){
self.sprite_index = sPlayerRun_strip7;
} else {
self.sprite_index = sPlayerIdle_strip4;
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if (xMove != 0) self.image_xscale = xMove;
self.x += xMove * self.spd;
self.y += yMove * self.spd;
// Shooting Cooldown.
self.cooldown--;
if (self.cooldown <= 0 && mouse_check_button(mb_left)){
self.cooldown = self.cooldownTarget;
audio_play_sound(aBullet, 1, false);
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speed = 8;
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// Script assets have changed for v2.3.0 see
// https://help.yoyogames.com/hc/en-us/articles/360005277377 for more information
function string_fix(){
///string_fix(number,places)
//Returns a zero-padded (or cut) string of the number so that it gets desired number of places.
var del;
argument0 = string(floor(argument0))
del = string_length(argument0) - argument1
if(del>0){
return string_delete(argument0,1,del)
}
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} else {
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