9 lines
235 B
Plaintext
9 lines
235 B
Plaintext
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/// @description Alarm controlling MONSTER spawning.
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with oCamera {
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var target = get_coord_outside_viewport(x, y);
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var inst = instance_create_layer(target[0], target[1], "Instances", oEnemy);
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}
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alarm[0] = room_speed / spawn_speed;
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