so_many_mars/objects/oGame/Alarm_11.gml

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2022-02-21 23:45:19 +00:00
/// @description Once a Second
room_time += 1;
minutes = floor(room_time / 60);
var seconds = room_time % 60;
clock = string_fix(minutes,2) + ":" + string_fix(seconds,2);
spawn_speed += 0.02;
alarm[11] = room_speed; // Every Second tick