so_many_mars/objects/oGame/Alarm_0.gml

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2022-02-21 23:45:19 +00:00
/// @description Alarm controlling MONSTER spawning.
with oCamera {
var target = get_coord_outside_viewport(x, y);
var inst = instance_create_layer(target[0], target[1], "Instances", oEnemy);
}
alarm[0] = room_speed / spawn_speed;