var roleHarvester = require('role.harvester'); var roleUpgrader = require('role.upgrader'); var roleBuilder = require('role.builder'); var creepRolePriority = ['harvester', 'builder', 'upgrader']; var creepsConfig = { harvester: { bodyParts: [WORK, CARRY, MOVE], minimumCreeps: 2, role: roleHarvester }, builder: { bodyParts: [WORK, CARRY, MOVE], minimumCreeps: 2, role: roleBuilder }, upgrader: { bodyParts: [WORK, CARRY, MOVE], minimumCreeps: 2, role: roleUpgrader } } module.exports.loop = function(){ // Cleanup Creeps for (var name in Memory.creeps){ if (!Game.creeps[name]){ delete Memory.creeps[name]; console.log("Clearning non-existing creep memory: ", name); } } // Refactor some similar behavior for all roles for (var i in creepRolePriority){ var roleName = creepRolePriority[i]; var defaults = creepsConfig[roleName]; var creepsOfKind = _.filter(Game.creeps, (creep) => creep.memory.role == roleName); if (creepsOfKind.length < creepsConfig[roleName].minimumCreeps){ var newName = Game.spawns.Spawn1.createCreep(creepsConfig[roleName].bodyParts, undefined, {role: roleName}); console.log("Spawning", newName); } } // Run stuff for each creep for (var name in Game.creeps){ var creep = Game.creeps[name]; var role = creep.memory.role; creepsConfig[role].role.run(creep); } console.log("tick"); }