var roleUpgrader = { /** @param {Creep} creep **/ run: function(creep) { console.log(creep, "running Upgrade"); if(creep.memory.upgrading && creep.carry.energy == 0) { creep.memory.upgrading = false; } if(!creep.memory.upgrading && creep.carry.energy == creep.carryCapacity) { creep.memory.upgrading = true; } if(creep.memory.upgrading) { if(creep.upgradeController(creep.room.controller) == ERR_NOT_IN_RANGE) { console.log("\tmoving to", creep.room.controller); creep.moveTo(creep.room.controller); } } else { var source = creep.pos.findClosestByPath(FIND_SOURCES); if(creep.harvest(source) == ERR_NOT_IN_RANGE) { console.log("\tmoving to", source); creep.moveTo(source); } } } }; module.exports = roleUpgrader;