var roleHarvester = require('role.harvester'); var roleUpgrader = require('role.upgrader'); var roleBuilder = require('role.builder'); var creepsConfig = { harvester: { bodyParts: [WORK, CARRY, MOVE], minimumCreeps: 4, run: roleHarvester.run }, builder:{ bodyParts: [WORK, CARRY, MOVE], minimumCreeps: 2, run: roleBuilder.run }, upgrader: { bodyParts: [WORK, CARRY, MOVE], minimumCreeps: 2, run: roleUpgrader.run } } module.exports.loop = function(){ // Cleanup Creeps for (var name in Memory.creeps){ if (!Game.creeps[name]){ delete Memory.creeps[name]; console.log("Clearning non-existing creep memory: ", name); } } // Refactor some similar behavior for all roles for (var roleName in creepsConfig){ var creepsOfKind = _.filter(Game.creeps, (creep) => creep.memory.role == roleName); if (creepsOfKind.length < creepsConfig[roleName].minimumCreeps){ var newName = Game.spawns.Spawn1.createCreep(creepsConfig[roleName].bodyParts, undefined, {role: roleName}); console.log("Spawning new ", roleName, ": ", newName); } }; // Run stuff for each creep for (var name in Game.creeps){ var creep = Game.creeps[name]; var role = creep.memory.role; creepsConfig[role].run(creep); } }