lots of logs
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43
battle.js
43
battle.js
@ -1,10 +1,11 @@
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// usernames are all lowercase, we compare with to lower
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var USERNAME_WHITELIST = ['chrisinajar', 'ho0ber', 'fractaloop', 'n7-anthony', 'overra', 'tyrel', 'fervens'];
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module.exports = {
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findEnemy: findEnemy
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findEnemy: findEnemy,
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run: run
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};
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/*
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var target = findEnemy(creep);
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*/
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@ -14,5 +15,41 @@ function findEnemy (creep) {
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return (USERNAME_WHITELIST.indexOf(c.owner.username.toLowerCase()) === -1);
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}
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});
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if (!targets.length) {
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return creep.room.controller;
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}
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return creep.pos.findClosestByPath(targets);
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}
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function run (creep) {
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var target = findEnemy(creep);
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if (!target) {
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target = findWall(creep);
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// getDirectionTo
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if (!creep.pos.isNearTo(target)) {
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return creep.moveTo(target);
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} else {
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creep.attack(target);
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}
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var direction = creep.pos.getDirectionTo(target);
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creep.memory.wallDirection = direction;
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} else {
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creep.moveTo(target);
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creep.attack(target);
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}
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}
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function findWall (creep) {
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var targets = creep.room.find(FIND_STRUCTURES, {
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filter: function(object) {
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if (object.my) {
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return false;
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}
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if (object.structureType !== STRUCTURE_TOWER && object.structureType !== STRUCTURE_WALL) {
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return false;
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}
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return true;
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}
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});
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return creep.pos.findClosestByPath(targets);
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}
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17
main.js
17
main.js
@ -2,10 +2,11 @@ var roleHarvester = require('role.harvester');
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var roleUpgrader = require('role.upgrader');
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var roleBuilder = require('role.builder');
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var creepRolePriority = ['harvester', 'builder', 'upgrader'];
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var creepsConfig = {
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harvester: {
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bodyParts: [WORK, CARRY, MOVE],
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minimumCreeps: 4,
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minimumCreeps: 2,
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role: roleHarvester
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},
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builder: {
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@ -27,18 +28,21 @@ module.exports.loop = function(){
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delete Memory.creeps[name];
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console.log("Clearning non-existing creep memory: ", name);
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}
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}
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// Refactor some similar behavior for all roles
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for (var roleName in creepsConfig){
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}
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// Refactor some similar behavior for all roles
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for (var i in creepRolePriority){
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var roleName = creepRolePriority[i];
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var defaults = creepsConfig[roleName];
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var creepsOfKind = _.filter(Game.creeps, (creep) => creep.memory.role == roleName);
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if (creepsOfKind.length < creepsConfig[roleName].minimumCreeps){
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var newName = Game.spawns.Spawn1.createCreep(creepsConfig[roleName].bodyParts,
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undefined,
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{role: roleName});
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console.log("Spawning new ", roleName, ": ", newName);
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console.log("Spawning", newName);
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}
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};
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}
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// Run stuff for each creep
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for (var name in Game.creeps){
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@ -46,4 +50,5 @@ module.exports.loop = function(){
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var role = creep.memory.role;
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creepsConfig[role].role.run(creep);
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}
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console.log("tick");
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}
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@ -1,5 +1,8 @@
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var BreakException= {};
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var roleBuilder = {
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run: function(creep){
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console.log(creep, "running Builder");
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if(creep.memory.building && creep.carry.energy == 0){
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creep.memory.building = false;
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}
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@ -7,14 +10,19 @@ var roleBuilder = {
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creep.memory.building = true;
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}
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if (creep.memory.building){
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var targets = creep.room.find(FIND_CONSTRUCTION_SITES);
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if(targets.length){
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if (creep.build(targets[0]) == ERR_NOT_IN_RANGE){
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console.log("\t","isBuilding");
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var targets = creep.room.find(FIND_CONSTRUCTION_SITES, {
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filter: (target) => {
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return target.energy < target.energyCapacity;
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}
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});
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console.log("")
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if(creep.transfer(targets[0], RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
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creep.moveTo(targets[0]);
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}
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}
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} else {
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console.log("\t","isFindingSources");
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var sources = creep.room.find(FIND_SOURCES);
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if (creep.harvest(sources[0]) == ERR_NOT_IN_RANGE){
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creep.moveTo(sources[0]);
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@ -2,9 +2,12 @@ var roleHarvester = {
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/** @param {Creep} creep **/
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run: function(creep) {
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console.log(creep, "running Harvest");
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if(creep.carry.energy < creep.carryCapacity) {
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var sources = creep.room.find(FIND_SOURCES);
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// var source = Game.getObjectById("576a9c8257110ab231d8934b");
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if(creep.harvest(sources[0]) == ERR_NOT_IN_RANGE) {
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console.log(creep, "moving to", sources[0]);
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creep.moveTo(sources[0]);
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}
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}
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@ -19,6 +22,7 @@ var roleHarvester = {
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});
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if(targets.length > 0) {
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if(creep.transfer(targets[0], RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
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console.log("\tmoving to", targets[0]);
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creep.moveTo(targets[0]);
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}
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}
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@ -2,6 +2,7 @@ var roleUpgrader = {
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/** @param {Creep} creep **/
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run: function(creep) {
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console.log(creep, "running Upgrade");
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if(creep.memory.upgrading && creep.carry.energy == 0) {
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creep.memory.upgrading = false;
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@ -12,12 +13,14 @@ var roleUpgrader = {
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if(creep.memory.upgrading) {
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if(creep.upgradeController(creep.room.controller) == ERR_NOT_IN_RANGE) {
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console.log("\tmoving to", creep.room.controller);
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creep.moveTo(creep.room.controller);
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}
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}
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else {
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var sources = creep.room.find(FIND_SOURCES);
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if(creep.harvest(sources[0]) == ERR_NOT_IN_RANGE) {
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console.log("\tmoving to", sources[0]);
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creep.moveTo(sources[0]);
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}
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}
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