added creep config file
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@ -1,5 +1,5 @@
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// usernames are all lowercase, we compare with to lower
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var USERNAME_WHITELIST = ['chrisinajar', 'ho0ber', 'fractaloop', 'n7-anthony', 'overra', 'tyrel', 'fervens'];
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var USERNAME_WHITELIST = ['chrisinajar', 'ho0ber', 'fractaloop', 'n7-anthony', 'overra', 'tyrel', 'fervens', 'devdaniel'];
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module.exports = {
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findEnemy: findEnemy,
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27
creeps.config.js
Normal file
27
creeps.config.js
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@ -0,0 +1,27 @@
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var roleHarvester = require('role.harvester');
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var roleUpgrader = require('role.upgrader');
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var roleBuilder = require('role.builder');
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var roleGuard = require('role.guard');
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module.exports = {
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harvester: {
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bodyParts: [WORK,WORK, CARRY,CARRY, MOVE, MOVE],
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minimumCreeps: 4,
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role: roleHarvester
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},
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builder: {
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bodyParts: [WORK, CARRY, CARRY, CARRY, MOVE, MOVE],
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minimumCreeps: 0,
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role: roleBuilder
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},
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upgrader: {
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bodyParts: [WORK, CARRY, WORK, MOVE, CARRY, MOVE, MOVE],
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minimumCreeps: 4,
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role: roleUpgrader
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},
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guard: {
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bodyParts: [TOUGH, MOVE, ATTACK, MOVE, ATTACK],
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minimumCreeps: 0,
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role: roleGuard,
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}
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};
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127
main.js
127
main.js
@ -1,74 +1,53 @@
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var roleHarvester = require('role.harvester');
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var roleUpgrader = require('role.upgrader');
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var roleBuilder = require('role.builder');
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var roleGuard = require('role.guard');
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var helpers = require('helpers');
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var creepRolePriority = ['harvester', 'builder', 'upgrader', 'guard'];
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var creepsConfig = {
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harvester: {
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bodyParts: [WORK, CARRY, MOVE, MOVE, MOVE],
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minimumCreeps: 4,
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role: roleHarvester
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},
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builder: {
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bodyParts: [WORK, CARRY, CARRY, MOVE],
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minimumCreeps: 5,
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role: roleBuilder
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},
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upgrader: {
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bodyParts: [WORK, CARRY, CARRY, MOVE, MOVE],
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minimumCreeps: 2,
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role: roleUpgrader
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},
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guard: {
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bodyParts: [TOUGH, MOVE, ATTACK, MOVE, ATTACK],
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minimumCreeps: 4,
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role: roleGuard,
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}
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};
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module.exports.loop = function(){
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console.log(' ');
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// Cleanup Creeps
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for (var name in Memory.creeps){
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if (!Game.creeps[name]){
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delete Memory.creeps[name];
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console.log('Cleaning non-existing creep memory:', name);
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}
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}
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// Refactor some similar behavior for all roles
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for (var i in creepRolePriority){
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var roleName = creepRolePriority[i];
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var defaults = creepsConfig[roleName];
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let creepsOfKind = _.filter(Game.creeps, (creep) => {return creep.memory.role == roleName});
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if (creepsOfKind.length < defaults.minimumCreeps){
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var newName = Game.spawns.Spawn1.createCreep(defaults.bodyParts,
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helpers.generateName(roleName), // Make names show the roles. Change me to undefined if this gets annoying.
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{role: roleName});
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if(newName == ERR_NOT_ENOUGH_ENERGY){
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console.log('not enough resources to spawn');
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} else {
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console.log('Spawning', newName);
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}
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}
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}
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// Run stuff for each creep
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var roleCounts = {harvester: 0, builder: 0, upgrader: 0, guard: 0};
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var expected = _(creepsConfig).mapValues('minimumCreeps');
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for (var name in Game.creeps){
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var creep = Game.creeps[name];
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var role = creep.memory.role;
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roleCounts[role] += 1;
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creepsConfig[role].role.run(creep);
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}
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console.log('current\t', JSON.stringify(roleCounts));
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console.log('expect\t', JSON.stringify(expected));
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console.log('#############################################################');
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};
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var structureTower = require('structure.tower');
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var creepsConfig = require('creeps.config');
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var helpers = require('helpers');
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var creepRolePriority = ['harvester', 'builder', 'upgrader', 'guard'];
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module.exports.loop = function(){
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console.log(' ');
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// Cleanup Creeps
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for (var name in Memory.creeps){
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if (!Game.creeps[name]){
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delete Memory.creeps[name];
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console.log('Cleaning non-existing creep memory:', name);
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}
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}
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// Refactor some similar behavior for all roles
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for (var i in creepRolePriority){
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var roleName = creepRolePriority[i];
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var defaults = creepsConfig[roleName];
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let creepsOfKind = _.filter(Game.creeps, (creep) => {return creep.memory.role == roleName});
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if (creepsOfKind.length < defaults.minimumCreeps){
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var newName = Game.spawns.Spawn1.createCreep(defaults.bodyParts,
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helpers.generateName(roleName), // Make names show the roles. Change me to undefined if this gets annoying.
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{role: roleName});
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if(newName == ERR_NOT_ENOUGH_ENERGY){
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console.log('not enough resources to spawn');
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} else {
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console.log('Spawning', newName);
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}
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}
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}
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var tower = Game.getObjectById('577683641404f96570a580d2');
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if(tower) {
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structureTower.run(tower);
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}
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// Run stuff for each creep
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var roleCounts = {harvester: 0, builder: 0, upgrader: 0, guard: 0};
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var expected = _(creepsConfig).mapValues('minimumCreeps');
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for (var name in Game.creeps){
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var creep = Game.creeps[name];
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var role = creep.memory.role;
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roleCounts[role] += 1;
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creepsConfig[role].role.run(creep);
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}
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console.log('current\t', JSON.stringify(roleCounts));
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console.log('expect\t', JSON.stringify(expected));
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console.log('#############################################################');
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};
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@ -1,3 +1,5 @@
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var BreakException= {};
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var roleBuilder = {
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@ -16,9 +18,10 @@ var roleBuilder = {
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creep.moveTo(targets[0]);
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}
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} else {
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var sources = creep.room.find(FIND_SOURCES);
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if (creep.harvest(sources[0]) == ERR_NOT_IN_RANGE){
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creep.moveTo(sources[0]);
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var source = creep.pos.findClosestByPath(FIND_SOURCES);
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if(creep.harvest(source) == ERR_NOT_IN_RANGE) {
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console.log('\tmoving to', source);
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creep.moveTo(source);
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}
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}
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@ -26,3 +29,4 @@ var roleBuilder = {
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}
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};
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module.exports = roleBuilder;
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@ -17,7 +17,6 @@ var roleGuard = {
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run: function(creep){
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this.creep = creep;
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this.lastFlag = helpers.getLastFlag("patrol_");
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console.log(creep, 'running Guard')
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creep.memory.patrolDestination = creep.memory.patrolDestination || 1;
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var target = battle.findEnemy(creep);
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if(target != creep.room.controller && creep.hits > creep.hitsMax - 500 /* no more attack */) {
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@ -1,32 +1,37 @@
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var roleHarvester = {
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/** @param {Creep} creep **/
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run: function(creep) {
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console.log(creep, 'running Harvest');
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if(creep.carry.energy < creep.carryCapacity) {
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var source = creep.pos.findClosestByPath(FIND_SOURCES);
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if(creep.harvest(source) == ERR_NOT_IN_RANGE) {
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console.log('\tmoving to', source);
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creep.moveTo(source);
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}
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}
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else {
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var targets = creep.room.find(FIND_STRUCTURES, {
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filter: (structure) => {
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return (structure.structureType == STRUCTURE_EXTENSION
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|| structure.structureType == STRUCTURE_SPAWN
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|| structure.structureType == STRUCTURE_TOWER
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) && structure.energy < structure.energyCapacity;
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}
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});
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if(targets.length > 0) {
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if(creep.transfer(targets[0], RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
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console.log('\tmoving to', targets[0]);
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creep.moveTo(targets[0]);
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}
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}
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}
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}
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};
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module.exports = roleHarvester;
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var roleHarvester = {
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/** @param {Creep} creep **/
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run: function(creep) {
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console.log(creep, 'running Harvest');
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if(creep.carry.energy < creep.carryCapacity) {
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var source = creep.pos.findClosestByPath(FIND_SOURCES);
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if(creep.harvest(source) == ERR_NOT_IN_RANGE) {
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console.log('\tmoving to', source);
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creep.moveTo(source);
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}
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}
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else {
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var targets = creep.room.find(FIND_STRUCTURES, {
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filter: (structure) => {
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return (structure.structureType == STRUCTURE_CONTAINER
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|| structure.structureType == STRUCTURE_EXTENSION
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|| structure.structureType == STRUCTURE_SPAWN
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|| structure.structureType == STRUCTURE_TOWER
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) && structure.energy < structure.energyCapacity;
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}
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});
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if(targets.length > 0) {
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if(creep.transfer(targets[0], RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
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console.log('\tmoving to', targets[0]);
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creep.moveTo(targets[0]);
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}
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} else {
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creep.moveTo(Game.spawns.Spawn1);
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}
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}
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}
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};
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module.exports = roleHarvester;
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@ -1,26 +1,33 @@
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var roleUpgrader = {
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/** @param {Creep} creep **/
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run: function(creep) {
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if(creep.memory.upgrading && creep.carry.energy == 0) {
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creep.memory.upgrading = false;
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}
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if(!creep.memory.upgrading && creep.carry.energy == creep.carryCapacity) {
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creep.memory.upgrading = true;
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}
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if(creep.memory.upgrading) {
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if(creep.upgradeController(creep.room.controller) == ERR_NOT_IN_RANGE) {
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creep.moveTo(creep.room.controller);
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}
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}
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else {
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var source = creep.pos.findClosestByPath(FIND_SOURCES);
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if(creep.harvest(source) == ERR_NOT_IN_RANGE) {
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creep.moveTo(source);
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}
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}
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}
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};
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var roleUpgrader = {
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/** @param {Creep} creep **/
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run: function(creep) {
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if(creep.memory.upgrading && creep.carry.energy == 0) {
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creep.memory.upgrading = false;
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}
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if(!creep.memory.upgrading && creep.carry.energy == creep.carryCapacity) {
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creep.memory.upgrading = true;
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}
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if(creep.memory.upgrading) {
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if(creep.upgradeController(creep.room.controller) == ERR_NOT_IN_RANGE) {
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creep.moveTo(creep.room.controller);
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}
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}
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else {
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var source = creep.pos.findClosestByPath(FIND_SOURCES);
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console.log(source);
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if(creep.harvest(source) == ERR_NOT_IN_RANGE) {
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creep.moveTo(source);
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}
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}
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}
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};
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module.exports = roleUpgrader;
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