added random name generator so you can see what they are
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14
helpers.js
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14
helpers.js
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@ -0,0 +1,14 @@
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/**
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* Created by tsouza on 6/28/2016.
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*/
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var helpers = {
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generateName: function(role){
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return role + '_xxxxxxxx'.replace(/[xy]/g, function(c) {
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var r = Math.random()*16|0, v = c == 'x' ? r : (r&0x3|0x8);
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return v.toString(16);
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});
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}
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};
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module.exports = helpers;
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24
main.js
24
main.js
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@ -1,27 +1,30 @@
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var roleHarvester = require('role.harvester');
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var roleHarvester = require('role.harvester');
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var roleUpgrader = require('role.upgrader');
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var roleUpgrader = require('role.upgrader');
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var roleBuilder = require('role.builder');
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var roleBuilder = require('role.builder');
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var helpers = require('helpers');
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var creepRolePriority = ['harvester', 'builder', 'upgrader'];
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var creepRolePriority = ['harvester', 'builder', 'upgrader'];
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var creepsConfig = {
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var creepsConfig = {
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harvester: {
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harvester: {
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bodyParts: [WORK, CARRY, MOVE, MOVE],
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bodyParts: [WORK, CARRY, MOVE, MOVE],
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minimumCreeps: 2,
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minimumCreeps: 3,
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role: roleHarvester
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role: roleHarvester
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},
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},
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builder: {
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builder: {
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bodyParts: [WORK, CARRY, MOVE, MOVE],
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bodyParts: [WORK, CARRY, MOVE, MOVE],
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minimumCreeps: 2,
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minimumCreeps: 3,
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role: roleBuilder
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role: roleBuilder
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},
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},
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upgrader: {
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upgrader: {
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bodyParts: [WORK, CARRY, MOVE, MOVE],
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bodyParts: [WORK, CARRY, MOVE, MOVE],
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minimumCreeps: 2,
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minimumCreeps: 3,
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role: roleUpgrader
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role: roleUpgrader
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}
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}
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};
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};
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module.exports.loop = function(){
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module.exports.loop = function(){
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console.log(' ');
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// Cleanup Creeps
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// Cleanup Creeps
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for (var name in Memory.creeps){
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for (var name in Memory.creeps){
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if (!Game.creeps[name]){
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if (!Game.creeps[name]){
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@ -35,10 +38,11 @@ module.exports.loop = function(){
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for (var i in creepRolePriority){
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for (var i in creepRolePriority){
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var roleName = creepRolePriority[i];
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var roleName = creepRolePriority[i];
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var defaults = creepsConfig[roleName];
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var defaults = creepsConfig[roleName];
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var creepsOfKind = _.filter(Game.creeps, (creep) => {return creep.memory.role == roleName});
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var creepsOfKind = _.filter(Game.creeps, (creep) => {return creep.memory.role == roleName});
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if (creepsOfKind.length < creepsConfig[roleName].minimumCreeps){
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if (creepsOfKind.length < defaults.minimumCreeps){
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var newName = Game.spawns.Spawn1.createCreep(creepsConfig[roleName].bodyParts,
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var newName = Game.spawns.Spawn1.createCreep(defaults.bodyParts,
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undefined,
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helpers.generateName(roleName), // Make names show the roles. Change me to undefined if this gets annoying.
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{role: roleName});
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{role: roleName});
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if(newName == ERR_NOT_ENOUGH_ENERGY){
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if(newName == ERR_NOT_ENOUGH_ENERGY){
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console.log("not enough resources to spawn");
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console.log("not enough resources to spawn");
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@ -49,10 +53,18 @@ module.exports.loop = function(){
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}
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}
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// Run stuff for each creep
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// Run stuff for each creep
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var roleCounts = {
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builder: 0,
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harvester: 0,
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upgrader: 0
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}
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for (var name in Game.creeps){
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for (var name in Game.creeps){
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var creep = Game.creeps[name];
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var creep = Game.creeps[name];
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var role = creep.memory.role;
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var role = creep.memory.role;
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roleCounts[role] += 1;
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creepsConfig[role].role.run(creep);
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creepsConfig[role].role.run(creep);
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}
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}
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console.log(JSON.stringify(roleCounts));
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console.log("#############################################################");
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console.log("#############################################################");
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};
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};
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