guard, and change some numbers
This commit is contained in:
parent
b8ada37da4
commit
be4b33d728
108
battle.js
108
battle.js
@ -1,55 +1,55 @@
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// usernames are all lowercase, we compare with to lower
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var USERNAME_WHITELIST = ['chrisinajar', 'ho0ber', 'fractaloop', 'n7-anthony', 'overra', 'tyrel', 'fervens'];
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module.exports = {
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findEnemy: findEnemy,
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run: run
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};
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/*
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var target = findEnemy(creep);
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*/
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function findEnemy (creep) {
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var targets = creep.room.find(FIND_HOSTILE_CREEPS, {
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filter: (c) => {
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return (USERNAME_WHITELIST.indexOf(c.owner.username.toLowerCase()) === -1);
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}
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});
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if (!targets.length) {
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return creep.room.controller;
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}
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return creep.pos.findClosestByPath(targets);
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}
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function run (creep) {
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var target = findEnemy(creep);
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if (!target) {
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target = findWall(creep);
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// getDirectionTo
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if (!creep.pos.isNearTo(target)) {
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return creep.moveTo(target);
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} else {
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creep.attack(target);
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}
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var direction = creep.pos.getDirectionTo(target);
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creep.memory.wallDirection = direction;
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} else {
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creep.moveTo(target);
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creep.attack(target);
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}
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}
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function findWall (creep) {
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var targets = creep.room.find(FIND_STRUCTURES, {
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filter: function(object) {
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if (object.my) {
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return false;
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}
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if (object.structureType !== STRUCTURE_TOWER && object.structureType !== STRUCTURE_WALL) {
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return false;
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}
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return true;
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}
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});
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return creep.pos.findClosestByPath(targets);
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// usernames are all lowercase, we compare with to lower
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var USERNAME_WHITELIST = ['chrisinajar', 'ho0ber', 'fractaloop', 'n7-anthony', 'overra', 'tyrel', 'fervens'];
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module.exports = {
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findEnemy: findEnemy,
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run: run
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};
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/*
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var target = findEnemy(creep);
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*/
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function findEnemy (creep) {
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var targets = creep.room.find(FIND_HOSTILE_CREEPS, {
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filter: (c) => {
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return (USERNAME_WHITELIST.indexOf(c.owner.username.toLowerCase()) === -1);
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}
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});
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if (!targets.length) {
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return creep.room.controller;
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}
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return creep.pos.findClosestByPath(targets);
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}
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function run (creep) {
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var target = findEnemy(creep);
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if (!target) {
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target = findWall(creep);
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// getDirectionTo
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if (!creep.pos.isNearTo(target)) {
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return creep.moveTo(target);
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} else {
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creep.attack(target);
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}
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var direction = creep.pos.getDirectionTo(target);
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creep.memory.wallDirection = direction;
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} else {
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creep.moveTo(target);
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creep.attack(target);
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}
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}
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function findWall (creep) {
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var targets = creep.room.find(FIND_STRUCTURES, {
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filter: function(object) {
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if (object.my) {
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return false;
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}
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if (object.structureType !== STRUCTURE_TOWER && object.structureType !== STRUCTURE_WALL) {
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return false;
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}
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return true;
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}
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});
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return creep.pos.findClosestByPath(targets);
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}
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26
helpers.js
26
helpers.js
@ -1,14 +1,14 @@
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/**
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* Created by tsouza on 6/28/2016.
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*/
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var helpers = {
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generateName: function(role){
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return role + '_xxxxxxxx'.replace(/[xy]/g, function(c) {
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var r = Math.random()*16|0, v = c == 'x' ? r : (r&0x3|0x8);
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return v.toString(16);
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});
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}
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};
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/**
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* Created by tsouza on 6/28/2016.
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*/
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var helpers = {
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generateName: function(role){
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return role + '_xxxxxxxx'.replace(/[xy]/g, function(c) {
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var r = Math.random()*16|0, v = c == 'x' ? r : (r&0x3|0x8);
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return v.toString(16);
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});
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}
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};
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module.exports = helpers;
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145
main.js
145
main.js
@ -1,70 +1,77 @@
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var roleHarvester = require('role.harvester');
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var roleUpgrader = require('role.upgrader');
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var roleBuilder = require('role.builder');
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var helpers = require('helpers');
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var creepRolePriority = ['harvester', 'builder', 'upgrader'];
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var creepsConfig = {
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harvester: {
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bodyParts: [WORK, CARRY, MOVE, MOVE],
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minimumCreeps: 6,
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role: roleHarvester
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},
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builder: {
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bodyParts: [WORK, CARRY, MOVE, MOVE],
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minimumCreeps: 1,
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role: roleBuilder
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},
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upgrader: {
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bodyParts: [WORK, CARRY, MOVE, MOVE],
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minimumCreeps: 1,
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role: roleUpgrader
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}
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};
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module.exports.loop = function(){
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console.log(' ');
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// Cleanup Creeps
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for (var name in Memory.creeps){
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if (!Game.creeps[name]){
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delete Memory.creeps[name];
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console.log("Cleaning non-existing creep memory: ", name);
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}
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}
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// Refactor some similar behavior for all roles
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for (var i in creepRolePriority){
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var roleName = creepRolePriority[i];
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var defaults = creepsConfig[roleName];
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let creepsOfKind = _.filter(Game.creeps, (creep) => {return creep.memory.role == roleName});
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if (creepsOfKind.length < defaults.minimumCreeps){
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var newName = Game.spawns.Spawn1.createCreep(defaults.bodyParts,
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helpers.generateName(roleName), // Make names show the roles. Change me to undefined if this gets annoying.
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{role: roleName});
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if(newName == ERR_NOT_ENOUGH_ENERGY){
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console.log("not enough resources to spawn");
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} else {
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console.log("Spawning", newName);
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}
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}
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}
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// Run stuff for each creep
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var roleCounts = {
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builder: 0,
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harvester: 0,
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upgrader: 0
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}
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for (var name in Game.creeps){
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var creep = Game.creeps[name];
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var role = creep.memory.role;
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roleCounts[role] += 1;
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creepsConfig[role].role.run(creep);
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}
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console.log(JSON.stringify(roleCounts));
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console.log("#############################################################");
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var roleHarvester = require('role.harvester');
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var roleUpgrader = require('role.upgrader');
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var roleBuilder = require('role.builder');
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var roleGuard = require('role.guard');
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var helpers = require('helpers');
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var creepRolePriority = ['harvester', 'builder', 'upgrader', 'guard'];
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var creepsConfig = {
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harvester: {
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bodyParts: [WORK, CARRY, MOVE, MOVE, MOVE],
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minimumCreeps: 2,
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role: roleHarvester
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},
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builder: {
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bodyParts: [WORK, CARRY, MOVE, MOVE],
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minimumCreeps: 0,
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role: roleBuilder
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},
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upgrader: {
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bodyParts: [WORK, CARRY, MOVE, MOVE, MOVE],
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minimumCreeps: 3,
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role: roleUpgrader
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},
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guard: {
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bodyParts: [TOUGH, MOVE, ATTACK, MOVE, ATTACK],
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minimumCreeps: 2,
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role: roleGuard
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}
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};
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module.exports.loop = function(){
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console.log(' ');
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// Cleanup Creeps
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for (var name in Memory.creeps){
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if (!Game.creeps[name]){
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delete Memory.creeps[name];
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console.log("Cleaning non-existing creep memory: ", name);
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}
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}
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// Refactor some similar behavior for all roles
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for (var i in creepRolePriority){
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var roleName = creepRolePriority[i];
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var defaults = creepsConfig[roleName];
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let creepsOfKind = _.filter(Game.creeps, (creep) => {return creep.memory.role == roleName});
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if (creepsOfKind.length < defaults.minimumCreeps){
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var newName = Game.spawns.Spawn1.createCreep(defaults.bodyParts,
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helpers.generateName(roleName), // Make names show the roles. Change me to undefined if this gets annoying.
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{role: roleName});
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if(newName == ERR_NOT_ENOUGH_ENERGY){
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console.log("not enough resources to spawn");
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} else {
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console.log("Spawning", newName);
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}
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}
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}
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// Run stuff for each creep
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var roleCounts = {
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builder: 0,
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harvester: 0,
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upgrader: 0,
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guard: 0
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}
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for (var name in Game.creeps){
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var creep = Game.creeps[name];
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var role = creep.memory.role;
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roleCounts[role] += 1;
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creepsConfig[role].role.run(creep);
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}
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console.log(JSON.stringify(roleCounts));
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console.log("#############################################################");
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};
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@ -1,32 +1,32 @@
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var BreakException= {};
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var roleBuilder = {
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run: function(creep){
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console.log(creep, "running Builder");
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if(creep.memory.building && creep.carry.energy == 0){
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creep.memory.building = false;
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}
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if (!creep.memory.building && creep.carry.energy == creep.carryCapacity){
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creep.memory.building = true;
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}
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if (creep.memory.building){
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console.log("\t is building");
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var targets = creep.room.find(FIND_CONSTRUCTION_SITES);
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var transferErrorCode = creep.build(targets[0]);
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if(transferErrorCode == ERR_NOT_IN_RANGE) {
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console.log("\t moving to", targets[0]);
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creep.moveTo(targets[0]);
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}
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} else {
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console.log("\t","isFindingSources");
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var sources = creep.room.find(FIND_SOURCES);
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if (creep.harvest(sources[0]) == ERR_NOT_IN_RANGE){
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creep.moveTo(sources[0]);
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}
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}
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}
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};
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module.exports = roleBuilder;
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var BreakException= {};
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var roleBuilder = {
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run: function(creep){
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console.log(creep, "running Builder");
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if(creep.memory.building && creep.carry.energy == 0){
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creep.memory.building = false;
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}
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if (!creep.memory.building && creep.carry.energy == creep.carryCapacity){
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creep.memory.building = true;
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}
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if (creep.memory.building){
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console.log("\t is building");
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var targets = creep.room.find(FIND_CONSTRUCTION_SITES);
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var transferErrorCode = creep.build(targets[0]);
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if(transferErrorCode == ERR_NOT_IN_RANGE) {
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console.log("\t moving to", targets[0]);
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creep.moveTo(targets[0]);
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}
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} else {
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console.log("\t","isFindingSources");
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var sources = creep.room.find(FIND_SOURCES);
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if (creep.harvest(sources[0]) == ERR_NOT_IN_RANGE){
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creep.moveTo(sources[0]);
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}
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}
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}
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};
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module.exports = roleBuilder;
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17
role.guard.js
Normal file
17
role.guard.js
Normal file
@ -0,0 +1,17 @@
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var battle = require("battle")
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var roleGuard = {
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run: function(creep){
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console.log(creep, "running Guard")
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var target = battle.findEnemy(creep);
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console.log("\t", creep, "tageting:",target)
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if(target && creep.hits > creep.hitsMax - 500 /* no more attack */) {
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creep.moveTo(target);
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creep.attack(target);
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} else {
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creep.moveTo(Game.spawns.Spawn1);
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}
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}
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}
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module.exports = roleGuard;
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@ -1,32 +1,32 @@
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var roleHarvester = {
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/** @param {Creep} creep **/
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run: function(creep) {
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console.log(creep, "running Harvest");
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if(creep.carry.energy < creep.carryCapacity) {
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var source = creep.pos.findClosestByPath(FIND_SOURCES);
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if(creep.harvest(source) == ERR_NOT_IN_RANGE) {
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console.log("\tmoving to", source);
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creep.moveTo(source);
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}
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}
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else {
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var targets = creep.room.find(FIND_STRUCTURES, {
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filter: (structure) => {
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return (structure.structureType == STRUCTURE_EXTENSION
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|| structure.structureType == STRUCTURE_SPAWN
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|| structure.structureType == STRUCTURE_TOWER
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) && structure.energy < structure.energyCapacity;
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}
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});
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if(targets.length > 0) {
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if(creep.transfer(targets[0], RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
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console.log("\tmoving to", targets[0]);
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creep.moveTo(targets[0]);
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}
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}
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}
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}
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};
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var roleHarvester = {
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/** @param {Creep} creep **/
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run: function(creep) {
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console.log(creep, "running Harvest");
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if(creep.carry.energy < creep.carryCapacity) {
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var source = creep.pos.findClosestByPath(FIND_SOURCES);
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if(creep.harvest(source) == ERR_NOT_IN_RANGE) {
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console.log("\tmoving to", source);
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creep.moveTo(source);
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}
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}
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else {
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var targets = creep.room.find(FIND_STRUCTURES, {
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filter: (structure) => {
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return (structure.structureType == STRUCTURE_EXTENSION
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|| structure.structureType == STRUCTURE_SPAWN
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|| structure.structureType == STRUCTURE_TOWER
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) && structure.energy < structure.energyCapacity;
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}
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});
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if(targets.length > 0) {
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if(creep.transfer(targets[0], RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
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console.log("\tmoving to", targets[0]);
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creep.moveTo(targets[0]);
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}
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}
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}
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}
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};
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module.exports = roleHarvester;
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@ -1,30 +1,30 @@
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var roleUpgrader = {
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/** @param {Creep} creep **/
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run: function(creep) {
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console.log(creep, "running Upgrade");
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if(creep.memory.upgrading && creep.carry.energy == 0) {
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creep.memory.upgrading = false;
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}
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if(!creep.memory.upgrading && creep.carry.energy == creep.carryCapacity) {
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creep.memory.upgrading = true;
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}
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if(creep.memory.upgrading) {
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if(creep.upgradeController(creep.room.controller) == ERR_NOT_IN_RANGE) {
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console.log("\tmoving to", creep.room.controller);
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creep.moveTo(creep.room.controller);
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}
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}
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else {
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var source = creep.pos.findClosestByPath(FIND_SOURCES);
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if(creep.harvest(source) == ERR_NOT_IN_RANGE) {
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console.log("\tmoving to", source);
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creep.moveTo(source);
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}
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}
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}
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};
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var roleUpgrader = {
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/** @param {Creep} creep **/
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run: function(creep) {
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console.log(creep, "running Upgrade");
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if(creep.memory.upgrading && creep.carry.energy == 0) {
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creep.memory.upgrading = false;
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}
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if(!creep.memory.upgrading && creep.carry.energy == creep.carryCapacity) {
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creep.memory.upgrading = true;
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}
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if(creep.memory.upgrading) {
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if(creep.upgradeController(creep.room.controller) == ERR_NOT_IN_RANGE) {
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console.log("\tmoving to", creep.room.controller);
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creep.moveTo(creep.room.controller);
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}
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}
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else {
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var source = creep.pos.findClosestByPath(FIND_SOURCES);
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if(creep.harvest(source) == ERR_NOT_IN_RANGE) {
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console.log("\tmoving to", source);
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creep.moveTo(source);
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}
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}
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}
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};
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module.exports = roleUpgrader;
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Reference in New Issue
Block a user