change finding code, add more error logs
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4086340c91
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8
main.js
8
main.js
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@ -40,7 +40,11 @@ module.exports.loop = function(){
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var newName = Game.spawns.Spawn1.createCreep(creepsConfig[roleName].bodyParts,
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undefined,
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{role: roleName});
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console.log("Spawning", newName);
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if(newName == ERR_NOT_ENOUGH_ENERGY){
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console.log("not enough resources to spawn");
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} else {
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console.log("Spawning", newName);
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}
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}
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}
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@ -50,5 +54,5 @@ module.exports.loop = function(){
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var role = creep.memory.role;
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creepsConfig[role].role.run(creep);
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}
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console.log("tick");
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console.log("#############################################################");
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};
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@ -10,15 +10,14 @@ var roleBuilder = {
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creep.memory.building = true;
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}
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if (creep.memory.building){
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console.log("\t","isBuilding");
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var targets = creep.room.find(FIND_CONSTRUCTION_SITES, {
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filter: (target) => {
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return target.energy < target.energyCapacity;
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}
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});
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console.log("")
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if(creep.transfer(targets[0], RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
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console.log("\tis building");
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var targets = creep.room.find(FIND_CONSTRUCTION_SITES);
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let transerErrorCode = creep.transfer(targets[0], RESOURCE_ENERGY);
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if(transerErrorCode == ERR_NOT_IN_RANGE) {
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creep.moveTo(targets[0]);
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} else if (transerErrorCode == ERR_INVALID_TARGET){
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console.log("\tError, invalid Target");
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}
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} else {
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@ -4,11 +4,10 @@ var roleHarvester = {
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run: function(creep) {
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console.log(creep, "running Harvest");
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if(creep.carry.energy < creep.carryCapacity) {
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var sources = creep.room.find(FIND_SOURCES);
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// var source = Game.getObjectById("576a9c8257110ab231d8934b");
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if(creep.harvest(sources[0]) == ERR_NOT_IN_RANGE) {
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console.log(creep, "moving to", sources[0]);
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creep.moveTo(sources[0]);
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var source = creep.pos.findClosestByPath(FIND_SOURCES);
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if(creep.harvest(source) == ERR_NOT_IN_RANGE) {
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console.log("\tmoving to", source);
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creep.moveTo(source);
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}
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}
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else {
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@ -18,10 +18,10 @@ var roleUpgrader = {
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}
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}
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else {
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var sources = creep.room.find(FIND_SOURCES);
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if(creep.harvest(sources[0]) == ERR_NOT_IN_RANGE) {
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console.log("\tmoving to", sources[0]);
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creep.moveTo(sources[0]);
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var source = creep.pos.findClosestByPath(FIND_SOURCES);
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if(creep.harvest(source) == ERR_NOT_IN_RANGE) {
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console.log("\tmoving to", source);
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creep.moveTo(source);
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}
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}
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}
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