fix line endings, and dealt with tower logic

This commit is contained in:
Tyrel Souza 2016-06-30 10:37:58 -04:00
parent ed4c5eb67f
commit 856706ae28
No known key found for this signature in database
GPG Key ID: 2EECB5087209E6A5
7 changed files with 263 additions and 228 deletions

107
battle.js
View File

@ -1,55 +1,52 @@
// usernames are all lowercase, we compare with to lower
var USERNAME_WHITELIST = ['chrisinajar', 'ho0ber', 'fractaloop', 'n7-anthony', 'overra', 'tyrel', 'fervens'];
module.exports = {
findEnemy: findEnemy,
run: run
};
/*
var target = findEnemy(creep);
*/
function findEnemy (creep) {
var targets = creep.room.find(FIND_HOSTILE_CREEPS, {
filter: (c) => {
return (USERNAME_WHITELIST.indexOf(c.owner.username.toLowerCase()) === -1);
}
});
if (!targets.length) {
return creep.room.controller;
}
return creep.pos.findClosestByPath(targets);
}
function run (creep) {
var target = findEnemy(creep);
if (!target) {
target = findWall(creep);
// getDirectionTo
if (!creep.pos.isNearTo(target)) {
return creep.moveTo(target);
} else {
creep.attack(target);
}
var direction = creep.pos.getDirectionTo(target);
creep.memory.wallDirection = direction;
} else {
creep.moveTo(target);
creep.attack(target);
}
}
function findWall (creep) {
var targets = creep.room.find(FIND_STRUCTURES, {
filter: function(object) {
if (object.my) {
return false;
}
if (object.structureType !== STRUCTURE_TOWER && object.structureType !== STRUCTURE_WALL) {
return false;
}
return true;
}
});
return creep.pos.findClosestByPath(targets);
}
// usernames are all lowercase, we compare with to lower
var USERNAME_WHITELIST = ['chrisinajar', 'ho0ber', 'fractaloop', 'n7-anthony', 'overra', 'tyrel', 'fervens'];
module.exports = {
findEnemy: findEnemy,
run: run
};
function findEnemy (searcher) {
var targets = searcher.room.find(FIND_HOSTILE_CREEPS, {
filter: (c) => {
return (USERNAME_WHITELIST.indexOf(c.owner.username.toLowerCase()) === -1);
}
});
if (!targets.length) {
return searcher.room.controller;
}
return searcher.pos.findClosestByPath(targets);
}
function run (creep) {
var target = findEnemy(creep);
if (!target) {
target = findWall(creep);
// getDirectionTo
if (!creep.pos.isNearTo(target)) {
return creep.moveTo(target);
} else {
creep.attack(target);
}
var direction = creep.pos.getDirectionTo(target);
creep.memory.wallDirection = direction;
} else {
creep.moveTo(target);
creep.attack(target);
}
}
function findWall (creep) {
var targets = creep.room.find(FIND_STRUCTURES, {
filter: function(object) {
if (object.my) {
return false;
}
if (object.structureType !== STRUCTURE_TOWER && object.structureType !== STRUCTURE_WALL) {
return false;
}
return true;
}
});
return creep.pos.findClosestByPath(targets);
}

View File

@ -1,16 +1,16 @@
var helpers = {
generateName: function(role){
return role + '_xxxxxxxx'.replace(/[xy]/g, function(c) {
var r = Math.random()*16|0, v = c == 'x' ? r : (r&0x3|0x8);
return v.toString(16);
});
},
getLastFlag: function(flagName){
return _(Object.keys(Game.flags))
.filter((f) => f.startsWith(flagName))
.map((f) => f.slice(flagName.length))
.max();
},
};
var helpers = {
generateName: function(role){
return role + '_xxxxxxxx'.replace(/[xy]/g, function(c) {
var r = Math.random()*16|0, v = c == 'x' ? r : (r&0x3|0x8);
return v.toString(16);
});
},
getLastFlag: function(flagName){
return _(Object.keys(Game.flags))
.filter((f) => f.startsWith(flagName))
.map((f) => f.slice(flagName.length))
.max();
},
};
module.exports = helpers;

148
main.js
View File

@ -1,74 +1,74 @@
var roleHarvester = require('role.harvester');
var roleUpgrader = require('role.upgrader');
var roleBuilder = require('role.builder');
var roleGuard = require('role.guard');
var helpers = require('helpers');
var creepRolePriority = ['harvester', 'builder', 'upgrader', 'guard'];
var creepsConfig = {
harvester: {
bodyParts: [WORK, CARRY, MOVE, MOVE, MOVE],
minimumCreeps: 3,
role: roleHarvester
},
builder: {
bodyParts: [WORK, CARRY, MOVE, MOVE],
minimumCreeps: 2,
role: roleBuilder
},
upgrader: {
bodyParts: [WORK, CARRY, CARRY, MOVE, MOVE],
minimumCreeps: 6,
role: roleUpgrader
},
guard: {
bodyParts: [TOUGH, MOVE, ATTACK, MOVE, ATTACK],
minimumCreeps: 3,
role: roleGuard,
}
};
module.exports.loop = function(){
console.log(' ');
// Cleanup Creeps
for (var name in Memory.creeps){
if (!Game.creeps[name]){
delete Memory.creeps[name];
console.log('Cleaning non-existing creep memory:', name);
}
}
// Refactor some similar behavior for all roles
for (var i in creepRolePriority){
var roleName = creepRolePriority[i];
var defaults = creepsConfig[roleName];
let creepsOfKind = _.filter(Game.creeps, (creep) => {return creep.memory.role == roleName});
if (creepsOfKind.length < defaults.minimumCreeps){
var newName = Game.spawns.Spawn1.createCreep(defaults.bodyParts,
helpers.generateName(roleName), // Make names show the roles. Change me to undefined if this gets annoying.
{role: roleName});
if(newName == ERR_NOT_ENOUGH_ENERGY){
console.log('not enough resources to spawn');
} else {
console.log('Spawning', newName);
}
}
}
// Run stuff for each creep
var roleCounts = {harvester: 0, builder: 0, upgrader: 0, guard: 0};
var expected = _(creepsConfig).mapValues('minimumCreeps');
for (var name in Game.creeps){
var creep = Game.creeps[name];
var role = creep.memory.role;
roleCounts[role] += 1;
creepsConfig[role].role.run(creep);
}
console.log('current\t', JSON.stringify(roleCounts));
console.log('expect\t', JSON.stringify(expected));
console.log('#############################################################');
};
var roleHarvester = require('role.harvester');
var roleUpgrader = require('role.upgrader');
var roleBuilder = require('role.builder');
var roleGuard = require('role.guard');
var helpers = require('helpers');
var creepRolePriority = ['harvester', 'builder', 'upgrader', 'guard'];
var creepsConfig = {
harvester: {
bodyParts: [WORK, CARRY, MOVE, MOVE, MOVE],
minimumCreeps: 4,
role: roleHarvester
},
builder: {
bodyParts: [WORK, CARRY, MOVE, MOVE],
minimumCreeps: 4,
role: roleBuilder
},
upgrader: {
bodyParts: [WORK, CARRY, CARRY, MOVE, MOVE],
minimumCreeps: 4,
role: roleUpgrader
},
guard: {
bodyParts: [TOUGH, MOVE, ATTACK, MOVE, ATTACK],
minimumCreeps: 4,
role: roleGuard,
}
};
module.exports.loop = function(){
console.log(' ');
// Cleanup Creeps
for (var name in Memory.creeps){
if (!Game.creeps[name]){
delete Memory.creeps[name];
console.log('Cleaning non-existing creep memory:', name);
}
}
// Refactor some similar behavior for all roles
for (var i in creepRolePriority){
var roleName = creepRolePriority[i];
var defaults = creepsConfig[roleName];
let creepsOfKind = _.filter(Game.creeps, (creep) => {return creep.memory.role == roleName});
if (creepsOfKind.length < defaults.minimumCreeps){
var newName = Game.spawns.Spawn1.createCreep(defaults.bodyParts,
helpers.generateName(roleName), // Make names show the roles. Change me to undefined if this gets annoying.
{role: roleName});
if(newName == ERR_NOT_ENOUGH_ENERGY){
console.log('not enough resources to spawn');
} else {
console.log('Spawning', newName);
}
}
}
// Run stuff for each creep
var roleCounts = {harvester: 0, builder: 0, upgrader: 0, guard: 0};
var expected = _(creepsConfig).mapValues('minimumCreeps');
for (var name in Game.creeps){
var creep = Game.creeps[name];
var role = creep.memory.role;
roleCounts[role] += 1;
creepsConfig[role].role.run(creep);
}
console.log('current\t', JSON.stringify(roleCounts));
console.log('expect\t', JSON.stringify(expected));
console.log('#############################################################');
};

View File

@ -1,28 +1,28 @@
var BreakException= {};
var roleBuilder = {
run: function(creep){
if(creep.memory.building && creep.carry.energy == 0){
creep.memory.building = false;
}
if (!creep.memory.building && creep.carry.energy == creep.carryCapacity){
creep.memory.building = true;
}
if (creep.memory.building){
var targets = creep.room.find(FIND_CONSTRUCTION_SITES);
var transferErrorCode = creep.build(targets[0]);
if(transferErrorCode == ERR_NOT_IN_RANGE) {
creep.moveTo(targets[0]);
}
} else {
var sources = creep.room.find(FIND_SOURCES);
if (creep.harvest(sources[0]) == ERR_NOT_IN_RANGE){
creep.moveTo(sources[0]);
}
}
}
};
module.exports = roleBuilder;
var BreakException= {};
var roleBuilder = {
run: function(creep){
if(creep.memory.building && creep.carry.energy == 0){
creep.memory.building = false;
}
if (!creep.memory.building && creep.carry.energy == creep.carryCapacity){
creep.memory.building = true;
}
if (creep.memory.building){
var targets = creep.room.find(FIND_CONSTRUCTION_SITES);
var transferErrorCode = creep.build(targets[0]);
if(transferErrorCode == ERR_NOT_IN_RANGE) {
creep.moveTo(targets[0]);
}
} else {
var sources = creep.room.find(FIND_SOURCES);
if (creep.harvest(sources[0]) == ERR_NOT_IN_RANGE){
creep.moveTo(sources[0]);
}
}
}
};
module.exports = roleBuilder;

View File

@ -1,32 +1,32 @@
var roleHarvester = {
/** @param {Creep} creep **/
run: function(creep) {
console.log(creep, 'running Harvest');
if(creep.carry.energy < creep.carryCapacity) {
var source = creep.pos.findClosestByPath(FIND_SOURCES);
if(creep.harvest(source) == ERR_NOT_IN_RANGE) {
console.log('\tmoving to', source);
creep.moveTo(source);
}
}
else {
var targets = creep.room.find(FIND_STRUCTURES, {
filter: (structure) => {
return (structure.structureType == STRUCTURE_EXTENSION
|| structure.structureType == STRUCTURE_SPAWN
|| structure.structureType == STRUCTURE_TOWER
) && structure.energy < structure.energyCapacity;
}
});
if(targets.length > 0) {
if(creep.transfer(targets[0], RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
console.log('\tmoving to', targets[0]);
creep.moveTo(targets[0]);
}
}
}
}
};
var roleHarvester = {
/** @param {Creep} creep **/
run: function(creep) {
console.log(creep, 'running Harvest');
if(creep.carry.energy < creep.carryCapacity) {
var source = creep.pos.findClosestByPath(FIND_SOURCES);
if(creep.harvest(source) == ERR_NOT_IN_RANGE) {
console.log('\tmoving to', source);
creep.moveTo(source);
}
}
else {
var targets = creep.room.find(FIND_STRUCTURES, {
filter: (structure) => {
return (structure.structureType == STRUCTURE_EXTENSION
|| structure.structureType == STRUCTURE_SPAWN
|| structure.structureType == STRUCTURE_TOWER
) && structure.energy < structure.energyCapacity;
}
});
if(targets.length > 0) {
if(creep.transfer(targets[0], RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
console.log('\tmoving to', targets[0]);
creep.moveTo(targets[0]);
}
}
}
}
};
module.exports = roleHarvester;

View File

@ -1,26 +1,26 @@
var roleUpgrader = {
/** @param {Creep} creep **/
run: function(creep) {
if(creep.memory.upgrading && creep.carry.energy == 0) {
creep.memory.upgrading = false;
}
if(!creep.memory.upgrading && creep.carry.energy == creep.carryCapacity) {
creep.memory.upgrading = true;
}
if(creep.memory.upgrading) {
if(creep.upgradeController(creep.room.controller) == ERR_NOT_IN_RANGE) {
creep.moveTo(creep.room.controller);
}
}
else {
var source = creep.pos.findClosestByPath(FIND_SOURCES);
if(creep.harvest(source) == ERR_NOT_IN_RANGE) {
creep.moveTo(source);
}
}
}
};
var roleUpgrader = {
/** @param {Creep} creep **/
run: function(creep) {
if(creep.memory.upgrading && creep.carry.energy == 0) {
creep.memory.upgrading = false;
}
if(!creep.memory.upgrading && creep.carry.energy == creep.carryCapacity) {
creep.memory.upgrading = true;
}
if(creep.memory.upgrading) {
if(creep.upgradeController(creep.room.controller) == ERR_NOT_IN_RANGE) {
creep.moveTo(creep.room.controller);
}
}
else {
var source = creep.pos.findClosestByPath(FIND_SOURCES);
if(creep.harvest(source) == ERR_NOT_IN_RANGE) {
creep.moveTo(source);
}
}
}
};
module.exports = roleUpgrader;

38
structure.tower.js Normal file
View File

@ -0,0 +1,38 @@
var battle = require('battle')
//var helpers = require('helpers');
var structureTower= {
run: function(structure){
this.structure = structure;
console.log(structure, 'running Tower')
var target = battle.findEnemy(this.structure);
if(target != structure.room.controller) {
console.log('\t', this.structure, 'attacking:',target)
this.structure.attack(target);
} else {
var damagedStructure = this.findDamagedStructure();
if(damagedStructure){
console.log("repairing", damagedStructure);
this.structure.repair(damagedStructure);
}
}
},
findDamagedStructure: function(searcher){
var targets = searcher.room.find(FIND_STRUCTURES, {
filter: function(s){
if(s.structureType == STRUCTURE_TOWER){
return false;
}
if (s.hits < s.hitsMax){
return true;
}
return false;
}
});
return searcher.pos.findClosestByPath(targets);
}
}
module.exports = structureTower;