rogueliketutorials/main.py

58 lines
1.5 KiB
Python

#!/usr/bin/env python3
import tcod
from entity import Entity
from engine import Engine
from input_handlers import EventHandler
from procgen import generate_dungeon
def main():
screen_width = 80
screen_height = 50
map_width = 80
map_height = 45
room_max_size = 10
room_min_size = 6
max_rooms = 30
tileset = tcod.tileset.load_tilesheet(
"dejavu10x10_gs_tc.png", 32, 8, tcod.tileset.CHARMAP_TCOD
)
event_handler = EventHandler()
player = Entity(screen_width // 2, screen_height // 2, "@", (255, 255, 255))
npc = Entity(screen_width // 2 - 5, screen_height // 2, "@", (255, 255, 0))
entities = {npc, player}
game_map = generate_dungeon(
max_rooms=max_rooms,
room_min_size=room_min_size,
room_max_size=room_max_size,
map_width=map_width,
map_height=map_height,
player=player
)
engine = Engine(entities=entities, event_handler=event_handler, game_map=game_map, player=player)
with tcod.context.new_terminal(
screen_width,
screen_height,
tileset=tileset,
title="Yet Another Roguelike Tutorial",
vsync=True
) as context:
root_console = tcod.Console(screen_width, screen_height, order="F")
while True:
engine.render(console=root_console, context=context)
events = tcod.event.wait()
engine.handle_events(events)
if __name__ == "__main__":
main()