rogueliketutorials/engine.py

52 lines
1.5 KiB
Python

from __future__ import annotations
from typing import TYPE_CHECKING
from tcod.console import Console
from tcod.map import compute_fov
from input_handlers import MainGameEventHandler
from message_log import MessageLog
from render_functions import render_bar, render_names_at_mouse_location
if TYPE_CHECKING:
from entity import Actor
from input_handlers import EventHandler
from game_map import GameMap
class Engine:
game_map: GameMap
def __init__(self, player: Actor):
self.event_handler: EventHandler = MainGameEventHandler(self)
self.message_log = MessageLog()
self.mouse_location = (0,0)
self.player = player
def handle_enemy_turns(self) -> None:
for entity in set(self.game_map.actors) - {self.player}:
if entity.ai:
entity.ai.perform()
def update_fov(self) -> None:
self.game_map.visible[:] = compute_fov(
self.game_map.tiles["transparent"],
(self.player.x, self.player.y),
radius=8,
)
self.game_map.explored |= self.game_map.visible
def render(self, console: Console) -> None:
self.game_map.render(console)
self.message_log.render(console=console, x=21, y=45, width=40, height=5)
render_bar(
console=console,
current_value=self.player.fighter.hp,
maximum_value=self.player.fighter.max_hp,
total_width=20,
)
render_names_at_mouse_location(console, x=21, y=44, engine=self)