import numpy as np # type: ignore from tcod.console import Console import tile_types class GameMap: def __init__(self, width: int, height: int): self.width, self.height = width, height self.tiles = np.full((width,height), fill_value=tile_types.wall, order="F") self.visible = np.full((width, height), fill_value=False, order="F") self.explored = np.full((width, height), fill_value=False, order="F") def in_bounds(self, x: int, y: int) -> bool: return 0 <= x < self.width and 0 <= y < self.height def render(self, console: Console) -> None: console.tiles_rgb[0:self.width, 0:self.height] = np.select( condlist=[self.visible, self.explored], choicelist=[self.tiles["light"], self.tiles["dark"]], default=tile_types.SHROUD )