from __future__ import annotations from typing import TYPE_CHECKING import color if TYPE_CHECKING: from tcod import Console from engine import Engine from game_map import GameMap def get_names_at_location(x: int, y: int, game_map: GameMap) -> str: if not game_map.in_bounds(x,y) or not game_map.visible[x,y]: return "" names = ", ".join( entity.name for entity in game_map.entities if entity.x == x and entity.y == y ) return names.capitalize() def render_bar( console: Console, current_value: int, maximum_value: int, total_width: int ) -> None: bar_width = int(float(current_value) / maximum_value * total_width) console.draw_rect(x=0, y=45, width=20, height=1, ch=1, bg=color.bar_empty) if bar_width > 0: console.draw_rect( x=0, y=45, width=bar_width, height=1, ch=1, bg=color.bar_filled ) console.print( x=1, y=45, string=f"HP: {current_value}/{maximum_value}", fg=color.bar_text ) def render_names_at_mouse_location( console: Console, x: int, y: int, engine: Engine ) -> None: mouse_x, mouse_y = engine.mouse_location names_at_mouse_location = get_names_at_location( x=mouse_x, y=mouse_y, game_map=engine.game_map ) console.print(x=x,y=y, string=names_at_mouse_location)