#!/usr/bin/env python3 import tcod import copy import entity_factories from engine import Engine from input_handlers import EventHandler from procgen import generate_dungeon def main(): screen_width = 80 screen_height = 50 map_width = 80 map_height = 45 room_max_size = 10 room_min_size = 6 max_rooms = 30 max_monsters_per_room = 2 tileset = tcod.tileset.load_tilesheet( "dejavu10x10_gs_tc.png", 32, 8, tcod.tileset.CHARMAP_TCOD ) player = copy.deepcopy(entity_factories.player) engine = Engine(player=player) engine.gamemap = generate_dungeon( max_rooms=max_rooms, room_min_size=room_min_size, room_max_size=room_max_size, map_width=map_width, map_height=map_height, max_monsters_per_room=max_monsters_per_room, engine=engine, ) engine.update_fov() with tcod.context.new_terminal( screen_width, screen_height, tileset=tileset, title="Yet Another Roguelike Tutorial", vsync=True, ) as context: root_console = tcod.Console(screen_width, screen_height, order="F") while True: engine.render(console=root_console, context=context) engine.event_handler.handle_events() if __name__ == "__main__": main()