fixes from part 6
This commit is contained in:
parent
ea986af048
commit
6e02cfcf13
68
actions.py
68
actions.py
@ -1,5 +1,5 @@
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from __future__ import annotations
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from typing import TYPE_CHECKING
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from typing import Optional, Tuple, TYPE_CHECKING
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if TYPE_CHECKING:
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from engine import Engine
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@ -7,12 +7,20 @@ if TYPE_CHECKING:
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class Action:
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def perform(self, engine: Engine, entity: Entity) -> None:
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def __init__(self, entity: Entity) -> None:
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super().__init__()
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self.entity = entity
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@property
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def engine(self) -> Engine:
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return self.entity.gamemap.engine
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def perform(self) -> None:
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"""Perform this action with the objects needed to determine its scope.
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`engine` is the scope this action is being performed in.
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`self.engine` is the scope this action is being performed in.
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`entity` is the object performing the action.
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`self.entity` is the object performing the action.
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This method must be overridden by Action subclasses.
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"""
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@ -20,48 +28,50 @@ class Action:
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class EscapeAction(Action):
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def perform(self, engine: Engine, entity: Entity) -> None:
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def perform(self) -> None:
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raise SystemExit()
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class ActionWithDirection(Action):
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def __init__(self, dx: int, dy: int):
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super().__init__()
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def __init__(self, entity: Entity, dx: int, dy: int):
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super().__init__(entity)
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self.dx = dx
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self.dy = dy
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def perform(self, engine: Engine, entity: Entity) -> None:
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@property
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def dest_xy(self) -> Tuple[int,int]:
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return self.entity.x + self.dx, self.entity.y + self.dy
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@property
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def blocking_entity(self) -> Optional[Entity]:
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return self.engine.game_map.get_blocking_entity_at_location(*self.dest_xy)
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def perform(self) -> None:
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raise NotImplementedError()
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class MeleeAction(ActionWithDirection):
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def perform(self, engine: Engine, entity: Entity) -> None:
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dest_x = entity.x + self.dx
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dest_y = entity.y + self.dy
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target = engine.game_map.get_blocking_entity_at_location(dest_x, dest_y)
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def perform(self) -> None:
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target = self.blocking_entity
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if not target:
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return # no entity to blockj
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print(f"You kick {target.name}, much to its annoyance")
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class BumpAction(ActionWithDirection):
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def perform(self, engine: Engine, entity: Entity) -> None:
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dest_x = entity.x + self.dx
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dest_y = entity.y + self.dy
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if engine.game_map.get_blocking_entity_at_location(dest_x, dest_y):
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return MeleeAction(self.dx, self.dy).perform(engine, entity)
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else:
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return MovementAction(self.dx, self.dy).perform(engine, entity)
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class MovementAction(ActionWithDirection):
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def perform(self, engine: Engine, entity: Entity) -> None:
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dest_x = entity.x + self.dx
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dest_y = entity.y + self.dy
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def perform(self) -> None:
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dest_x, dest_y = self.dest_xy
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if not engine.game_map.in_bounds(dest_x, dest_y):
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if not self.engine.game_map.in_bounds(dest_x, dest_y):
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return # OOB
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if not engine.game_map.tiles["walkable"][dest_x, dest_y]:
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if not self.engine.game_map.tiles["walkable"][dest_x, dest_y]:
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return # can't walk
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if engine.game_map.get_blocking_entity_at_location(dest_x, dest_y):
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if self.engine.game_map.get_blocking_entity_at_location(dest_x, dest_y):
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return # Blocked
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entity.move(self.dx, self.dy)
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self.entity.move(self.dx, self.dy)
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class BumpAction(ActionWithDirection):
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def perform(self) -> None:
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if self.blocking_entity:
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return MeleeAction(self.entity, self.dx, self.dy).perform()
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else:
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return MovementAction(self.entity, self.dx, self.dy).perform()
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24
engine.py
24
engine.py
@ -1,34 +1,28 @@
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from typing import Iterable, Any
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from __future__ import annotations
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from typing import TYPE_CHECKING
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from tcod.context import Context
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from tcod.console import Console
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from tcod.map import compute_fov
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from input_handlers import EventHandler
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if TYPE_CHECKING:
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from entity import Entity
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from game_map import GameMap
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from input_handlers import EventHandler
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class Engine:
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def __init__(self, event_handler: EventHandler, game_map: GameMap, player: Entity):
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self.event_handler = event_handler
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game_map: GameMap
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def __init__(self, player: Entity):
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self.event_handler: EventHandler = EventHandler(self)
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self.player = player
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self.game_map = game_map
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self.update_fov()
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def handle_enemy_turns(self) -> None:
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for entity in self.game_map.entities - {self.player}:
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print(f'the {entity.name} wonders when it will move')
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def handle_events(self, events: Iterable[Any]) -> None:
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for event in events:
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action = self.event_handler.dispatch(event)
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if action is None:
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continue
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action.perform(self, self.player)
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self.handle_enemy_turns()
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self.update_fov()
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def update_fov(self) -> None:
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self.game_map.visible[:] = compute_fov(
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self.game_map.tiles["transparent"],
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18
entity.py
18
entity.py
@ -1,7 +1,7 @@
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from __future__ import annotations
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import copy
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from typing import Tuple, TypeVar, TYPE_CHECKING
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from typing import Tuple, TypeVar, TYPE_CHECKING, Optional
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if TYPE_CHECKING:
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from game_map import GameMap
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@ -14,7 +14,10 @@ class Entity:
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A generic object to represent players, enemies, items, etc.
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"""
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gamemap: GameMap
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def __init__(self,
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gamemap: Optional[GameMap] = None,
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x: int = 0,
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y: int = 0,
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char: str = "?",
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@ -28,15 +31,28 @@ class Entity:
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self.color = color
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self.name = name
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self.blocks_movement = blocks_movement
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if gamemap:
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self.gamemap = gamemap
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gamemap.entities.add(self)
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def spawn(self: T, gamemap: GameMap, x: int, y: int) -> T:
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"""Spawns a copy of this instance at the given location"""
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clone = copy.deepcopy(self)
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clone.x = x
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clone.y = y
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clone.gamemap = gamemap
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gamemap.entities.add(clone)
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return clone
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def place(self, x: int, y: int, gamemap: Optional[GameMap] = None) -> None:
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self.x = x
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self.y = y
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if gamemap:
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if hasattr(self, "gamemap"):
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self.gamemap.entities.remove(self)
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self.gamemap = gamemap
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gamemap.entities.add(self)
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def move(self, dx: int, dy: int) -> None:
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self.x += dx
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self.y += dy
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27
game_map.py
27
game_map.py
@ -7,21 +7,38 @@ from tcod.console import Console
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import tile_types
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if TYPE_CHECKING:
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from engine import Engine
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from entity import Entity
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class GameMap:
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def __init__(self, width: int, height: int, entities: Iterable[Entity] = ()):
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def __init__(self,
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engine: Engine,
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width: int,
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height: int,
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entities: Iterable[Entity] = ()
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):
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self.engine = engine
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self.width, self.height = width, height
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self.entities = set(entities)
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self.tiles = np.full((width, height), fill_value=tile_types.wall, order="F")
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self.visible = np.full((width, height), fill_value=False, order="F")
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self.explored = np.full((width, height), fill_value=False, order="F")
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self.visible = np.full(
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(width, height), fill_value=False, order="F"
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) # Tiles the player can currently see
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self.explored = np.full(
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(width, height), fill_value=False, order="F"
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) # Tiles the player has seen before
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def get_blocking_entity_at_location(self, location_x: int, location_y: int) -> Optiona9[Entity]:
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def get_blocking_entity_at_location(
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self, location_x: int, location_y: int
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) -> Optional[Entity]:
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for entity in self.entities:
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if entity.blocks_movement and entity.x == location_x and entity.y == location_y:
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if (
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entity.blocks_movement
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and entity.x == location_x
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and entity.y == location_y
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):
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return entity
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return None
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@ -1,11 +1,28 @@
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from typing import Optional
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from __future__ import annotations
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from typing import Optional, TYPE_CHECKING
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import tcod.event
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from actions import Action, EscapeAction, BumpAction
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if TYPE_CHECKING:
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from engine import Engine
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class EventHandler(tcod.event.EventDispatch[Action]):
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def __init__(self, engine: Engine):
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self.engine = engine
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def handle_events(self) -> None:
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for event in tcod.event.wait():
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action = self.dispatch(event)
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if action is None:
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continue
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action.perform()
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self.engine.handle_enemy_turns()
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self.engine.update_fov()
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def ev_quit(self, event: tcod.event.Quit) -> Optional[Action]:
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raise SystemExit()
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@ -13,17 +30,18 @@ class EventHandler(tcod.event.EventDispatch[Action]):
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action: Optional[Action] = None
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key = event.sym
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player = self.engine.player
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if key == tcod.event.K_UP:
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action = BumpAction(dx=0, dy=-1)
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action = BumpAction(player, dx=0, dy=-1)
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elif key == tcod.event.K_DOWN:
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action = BumpAction(dx=0, dy=1)
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action = BumpAction(player, dx=0, dy=1)
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elif key == tcod.event.K_LEFT:
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action = BumpAction(dx=-1, dy=0)
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action = BumpAction(player, dx=-1, dy=0)
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elif key == tcod.event.K_RIGHT:
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action = BumpAction(dx=1, dy=0)
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action = BumpAction(player, dx=1, dy=0)
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elif key == tcod.event.K_ESCAPE:
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action = EscapeAction()
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action = EscapeAction(player)
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return action
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12
main.py
12
main.py
@ -25,21 +25,20 @@ def main():
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"dejavu10x10_gs_tc.png", 32, 8, tcod.tileset.CHARMAP_TCOD
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)
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event_handler = EventHandler()
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player = copy.deepcopy(entity_factories.player)
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engine = Engine(player=player)
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game_map = generate_dungeon(
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engine.game_map = generate_dungeon(
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max_rooms=max_rooms,
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room_min_size=room_min_size,
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room_max_size=room_max_size,
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map_width=map_width,
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map_height=map_height,
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max_monsters_per_room=max_monsters_per_room,
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player=player,
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engine=engine,
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)
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engine.update_fov()
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engine = Engine(event_handler=event_handler, game_map=game_map, player=player)
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with tcod.context.new_terminal(
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screen_width,
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@ -51,8 +50,7 @@ def main():
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root_console = tcod.Console(screen_width, screen_height, order="F")
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while True:
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engine.render(console=root_console, context=context)
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events = tcod.event.wait()
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engine.handle_events(events)
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engine.event_handler.handle_events()
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if __name__ == "__main__":
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@ -10,7 +10,7 @@ import entity_factories
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from game_map import GameMap
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if TYPE_CHECKING:
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from entity import Entity
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from engine import Engine
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class RectangularRoom:
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@ -76,9 +76,10 @@ def generate_dungeon(
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map_width: int,
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map_height: int,
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max_monsters_per_room: int,
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player: Entity,
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engine: Engine,
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) -> GameMap:
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dungeon = GameMap(map_width, map_height, entities=[player])
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player = engine.player
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dungeon = GameMap(engine, map_width, map_height, entities=[player])
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rooms: List[RectangularRoom] = []
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for room in range(max_rooms):
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@ -96,7 +97,7 @@ def generate_dungeon(
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if len(rooms) == 0:
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# first room
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player.x, player.y = new_room.center
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player.place(*new_room.center, dungeon)
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else:
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for x, y in tunnel_between(rooms[-1].center, new_room.center):
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dungeon.tiles[x, y] = tile_types.floor
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28
tags
28
tags
@ -10369,10 +10369,12 @@ __index__ venv/lib/python3.10/site-packages/numpy/random/tests/test_random.py /^
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__index__ venv/lib/python3.10/site-packages/numpy/typing/tests/data/pass/array_constructors.py /^ def __index__(self) -> int:$/;" m class:Index typeref:typename:int
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__index__ venv/lib/python3.10/site-packages/numpy/typing/tests/data/pass/scalars.py /^ def __index__(self) -> int:$/;" m class:D typeref:typename:int
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__index__ venv/lib/python3.10/site-packages/typing_extensions.py /^ def __index__(self) -> int:$/;" m class:SupportsIndex typeref:typename:int
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__init__ actions.py /^ def __init__(self, dx: int, dy: int):$/;" m class:ActionWithDirection
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__init__ engine.py /^ def __init__(self, event_handler: EventHandler, game_map: GameMap, player: Entity):$/;" m class:Engine
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__init__ actions.py /^ def __init__(self, entity: Entity) -> None:$/;" m class:Action typeref:typename:None
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__init__ actions.py /^ def __init__(self, entity: Entity, dx: int, dy: int):$/;" m class:ActionWithDirection
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__init__ engine.py /^ def __init__(self, player: Entity):$/;" m class:Engine
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__init__ entity.py /^ def __init__(self,$/;" m class:Entity
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__init__ game_map.py /^ def __init__(self, width: int, height: int, entities: Iterable[Entity] = ()):$/;" m class:GameMap
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__init__ game_map.py /^ def __init__(self,$/;" m class:GameMap
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__init__ input_handlers.py /^ def __init__(self, engine: Engine):$/;" m class:EventHandler
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__init__ procgen.py /^ def __init__(self, x: int, y: int, width: int, height: int):$/;" m class:RectangularRoom
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__init__ venv/lib/python3.10/site-packages/black/handle_ipynb_magics.py /^ def __init__(self) -> None:$/;" m class:MagicFinder typeref:typename:None
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__init__ venv/lib/python3.10/site-packages/black/handle_ipynb_magics.py /^ def __init__(self, cell_magic: Optional[CellMagic] = None) -> None:$/;" m class:CellMagicFinder typeref:typename:None
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@ -17991,6 +17993,7 @@ blit_2x venv/lib/python3.10/site-packages/tcod/image.py /^ def blit_2x($/;" m
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blit_rect venv/lib/python3.10/site-packages/tcod/image.py /^ def blit_rect($/;" m class:Image typeref:typename:None
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block venv/lib/python3.10/site-packages/numpy/core/shape_base.py /^def block(arrays):$/;" f
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block venv/lib/python3.10/site-packages/numpy/core/tests/test_shape_base.py /^ def block(self, request):$/;" m class:TestBlock
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blocking_entity actions.py /^ def blocking_entity(self) -> Optional[Entity]:$/;" m class:ActionWithDirection typeref:typename:Optional[Entity]
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blocksize venv/lib/python3.10/site-packages/pip/_vendor/distlib/_backport/tarfile.py /^ blocksize = 1024$/;" v class:ExFileObject
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blocksize venv/lib/python3.10/site-packages/pip/_vendor/distlib/_backport/tarfile.py /^ blocksize = 16 * 1024$/;" v class:_BZ2Proxy
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bltn_open venv/lib/python3.10/site-packages/pip/_vendor/distlib/_backport/tarfile.py /^bltn_open = open$/;" v
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@ -20233,6 +20236,7 @@ description venv/lib/python3.10/site-packages/setuptools/command/upload_docs.py
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description_of venv/lib/python3.10/site-packages/pip/_vendor/chardet/cli/chardetect.py /^def description_of(lines, name='stdin'):$/;" f
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descriptors venv/lib/python3.10/site-packages/numpy/core/include/numpy/experimental_dtype_api.h /^ PyArray_Descr **descriptors;$/;" m struct:__anoncd93f9d90408 typeref:typename:PyArray_Descr **
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dest_path venv/lib/python3.10/site-packages/pip/_internal/operations/install/wheel.py /^ dest_path = None # type: str$/;" v class:File
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dest_xy actions.py /^ def dest_xy(self) -> Tuple[int,int]:$/;" m class:ActionWithDirection typeref:typename:Tuple[int,int]
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det venv/lib/python3.10/site-packages/numpy/array_api/linalg.py /^def det(x: Array, \/) -> Array:$/;" f typeref:typename:Array
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det venv/lib/python3.10/site-packages/numpy/dual.py /^det = linpkg.det$/;" v
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det venv/lib/python3.10/site-packages/numpy/linalg/linalg.py /^def det(a):$/;" f
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@ -20854,6 +20858,7 @@ endpoint venv/lib/python3.10/site-packages/numpy/random/tests/test_generator_mt1
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endprogs venv/lib/python3.10/site-packages/blib2to3/pgen2/tokenize.py /^endprogs: Final = {$/;" v typeref:typename:Final
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endswith venv/lib/python3.10/site-packages/numpy/core/defchararray.py /^ def endswith(self, suffix, start=0, end=None):$/;" m class:chararray
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endswith venv/lib/python3.10/site-packages/numpy/core/defchararray.py /^def endswith(a, suffix, start=0, end=None):$/;" f
|
||||
engine actions.py /^ def engine(self) -> Engine:$/;" m class:Action typeref:typename:Engine
|
||||
english_capitalize venv/lib/python3.10/site-packages/numpy/core/_string_helpers.py /^def english_capitalize(s):$/;" f
|
||||
english_lower venv/lib/python3.10/site-packages/numpy/core/_string_helpers.py /^def english_lower(s):$/;" f
|
||||
english_upper venv/lib/python3.10/site-packages/numpy/core/_string_helpers.py /^def english_upper(s):$/;" f
|
||||
@ -22352,7 +22357,7 @@ get_binary_stdin venv/lib/python3.10/site-packages/click/_compat.py /^def get_bi
|
||||
get_binary_stdout venv/lib/python3.10/site-packages/click/_compat.py /^def get_binary_stdout() -> t.BinaryIO:$/;" f typeref:typename:t.BinaryIO
|
||||
get_binary_stream venv/lib/python3.10/site-packages/click/__init__.py /^from .utils import get_binary_stream as get_binary_stream$/;" x nameref:unknown:get_binary_stream
|
||||
get_binary_stream venv/lib/python3.10/site-packages/click/utils.py /^def get_binary_stream(name: "te.Literal['stdin', 'stdout', 'stderr']") -> t.BinaryIO:$/;" f typeref:typename:t.BinaryIO
|
||||
get_blocking_entity_at_location game_map.py /^ def get_blocking_entity_at_location(self, location_x: int, location_y: int) -> Optiona9[Enti/;" m class:GameMap typeref:typename:Optiona9[Entity]
|
||||
get_blocking_entity_at_location game_map.py /^ def get_blocking_entity_at_location($/;" m class:GameMap typeref:typename:Optional[Entity]
|
||||
get_buffer venv/lib/python3.10/site-packages/click/_winconsole.py /^ def get_buffer(obj, writable=False):$/;" f
|
||||
get_buffer venv/lib/python3.10/site-packages/click/_winconsole.py /^ get_buffer = None$/;" v
|
||||
get_build_architecture venv/lib/python3.10/site-packages/numpy/distutils/misc_util.py /^def get_build_architecture():$/;" f
|
||||
@ -23381,7 +23386,7 @@ handle_PermissionError venv/lib/python3.10/site-packages/black_primer/lib.py /^d
|
||||
handle_display_options venv/lib/python3.10/site-packages/setuptools/_distutils/dist.py /^ def handle_display_options(self, option_order):$/;" m class:Distribution
|
||||
handle_display_options venv/lib/python3.10/site-packages/setuptools/dist.py /^ def handle_display_options(self, option_order):$/;" m class:Distribution
|
||||
handle_enemy_turns engine.py /^ def handle_enemy_turns(self) -> None:$/;" m class:Engine typeref:typename:None
|
||||
handle_events engine.py /^ def handle_events(self, events: Iterable[Any]) -> None:$/;" m class:Engine typeref:typename:None
|
||||
handle_events input_handlers.py /^ def handle_events(self) -> None:$/;" m class:EventHandler typeref:typename:None
|
||||
handle_extra_path venv/lib/python3.10/site-packages/setuptools/_distutils/command/install.py /^ def handle_extra_path(self):$/;" m class:install
|
||||
handle_extra_path venv/lib/python3.10/site-packages/setuptools/command/install.py /^ def handle_extra_path(self):$/;" m class:install
|
||||
handle_line venv/lib/python3.10/site-packages/pip/_internal/req/req_file.py /^def handle_line($/;" f typeref:typename:Optional[ParsedRequirement]
|
||||
@ -28063,12 +28068,12 @@ pending_deprecate venv/lib/python3.10/site-packages/tcod/_internal.py /^def pend
|
||||
percent venv/lib/python3.10/site-packages/pip/_vendor/progress/__init__.py /^ def percent(self):$/;" m class:Progress
|
||||
percentage venv/lib/python3.10/site-packages/pip/_vendor/distlib/util.py /^ def percentage(self):$/;" m class:Progress
|
||||
percentile venv/lib/python3.10/site-packages/numpy/lib/function_base.py /^def percentile(a,$/;" f
|
||||
perform actions.py /^ def perform(self, engine: Engine, entity: Entity) -> None:$/;" m class:Action typeref:typename:None
|
||||
perform actions.py /^ def perform(self, engine: Engine, entity: Entity) -> None:$/;" m class:ActionWithDirection typeref:typename:None
|
||||
perform actions.py /^ def perform(self, engine: Engine, entity: Entity) -> None:$/;" m class:BumpAction typeref:typename:None
|
||||
perform actions.py /^ def perform(self, engine: Engine, entity: Entity) -> None:$/;" m class:EscapeAction typeref:typename:None
|
||||
perform actions.py /^ def perform(self, engine: Engine, entity: Entity) -> None:$/;" m class:MeleeAction typeref:typename:None
|
||||
perform actions.py /^ def perform(self, engine: Engine, entity: Entity) -> None:$/;" m class:MovementAction typeref:typename:None
|
||||
perform actions.py /^ def perform(self) -> None:$/;" m class:Action typeref:typename:None
|
||||
perform actions.py /^ def perform(self) -> None:$/;" m class:ActionWithDirection typeref:typename:None
|
||||
perform actions.py /^ def perform(self) -> None:$/;" m class:BumpAction typeref:typename:None
|
||||
perform actions.py /^ def perform(self) -> None:$/;" m class:EscapeAction typeref:typename:None
|
||||
perform actions.py /^ def perform(self) -> None:$/;" m class:MeleeAction typeref:typename:None
|
||||
perform actions.py /^ def perform(self) -> None:$/;" m class:MovementAction typeref:typename:None
|
||||
perm venv/lib/python3.10/site-packages/numpy/core/include/numpy/ndarraytypes.h /^ npy_intp perm, stride;$/;" m struct:__anonbeb738b31808 typeref:typename:npy_intp
|
||||
permutation_index venv/lib/python3.10/site-packages/setuptools/_vendor/more_itertools/more.py /^def permutation_index(element, iterable):$/;" f
|
||||
permute_dims venv/lib/python3.10/site-packages/numpy/array_api/_manipulation_functions.py /^def permute_dims(x: Array, \/, axes: Tuple[int, ...]) -> Array:$/;" f typeref:typename:Array
|
||||
@ -28134,6 +28139,7 @@ pkg_name venv/lib/python3.10/site-packages/numpy/distutils/npy_pkg_config.py /^
|
||||
pkg_resources_distribution_for_wheel venv/lib/python3.10/site-packages/pip/_internal/utils/wheel.py /^def pkg_resources_distribution_for_wheel(wheel_zip, name, location):$/;" f
|
||||
pkg_to_filename venv/lib/python3.10/site-packages/numpy/distutils/npy_pkg_config.py /^def pkg_to_filename(pkg_name):$/;" f
|
||||
pkgname venv/lib/python3.10/site-packages/numpy/core/lib/npy-pkg-config/npymath.ini /^pkgname=numpy.core$/;" k section:variables
|
||||
place entity.py /^ def place(self, x: int, y: int, gamemap: Optional[GameMap] = None) -> None:$/;" m class:Entity typeref:typename:None
|
||||
place venv/lib/python3.10/site-packages/numpy/lib/function_base.py /^def place(arr, mask, vals):$/;" f
|
||||
place_entities procgen.py /^def place_entities($/;" f typeref:typename:None
|
||||
plainrep venv/lib/python3.10/site-packages/numpy/distutils/conv_template.py /^plainrep = re.compile(r"([^*]+)\\*(\\d+)")$/;" v
|
||||
|
Loading…
Reference in New Issue
Block a user