2022-01-02 15:23:25 +00:00
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from typing import Tuple
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import numpy as np # type: ignore
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graphic_dt = np.dtype(
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[
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("ch", np.int32), # unicode codepoint
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("fg", "3B"), # RGB
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("bg", "3B"),
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]
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)
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tile_dt = np.dtype(
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[
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("walkable", np.bool), # True if can be walked over
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("transparent", np.bool), # True if doesn't block FOV
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("dark", graphic_dt), # graphics for when this tile is not in FOV
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("light", graphic_dt), # graphics for when this tile is not in FOV
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]
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)
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def new_tile(
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2022-01-02 17:19:43 +00:00
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*, # keywords only
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walkable: int,
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transparent: int,
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dark: Tuple[int, Tuple[int, int, int], Tuple[int, int, int]],
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light: Tuple[int, Tuple[int, int, int], Tuple[int, int, int]],
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2022-01-02 15:23:25 +00:00
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) -> np.ndarray:
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"""helper function for making tiles"""
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return np.array((walkable, transparent, dark, light), dtype=tile_dt)
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# SHROUD represents unexplored, unseen tiles
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SHROUD = np.array((ord(" "), (255, 255, 255), (0, 0, 0)), dtype=graphic_dt)
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floor = new_tile(
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walkable=True,
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transparent=True,
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dark=(ord(" "), (255, 255, 255), (50, 50, 150)),
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light=(ord(" "), (255, 255, 255), (200, 180, 50)),
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)
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wall = new_tile(
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walkable=False,
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transparent=False,
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dark=(ord(" "), (255, 255, 255), (0, 0, 150)),
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light=(ord(" "), (255, 255, 255), (130, 110, 50)),
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)
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