Initial
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commit
ace4f8c9e3
8
.idea/.gitignore
vendored
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8
.idea/.gitignore
vendored
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# Default ignored files
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/shelf/
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/workspace.xml
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# Editor-based HTTP Client requests
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/httpRequests/
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# Datasource local storage ignored files
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/dataSources/
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/dataSources.local.xml
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22
CMakeLists.txt
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22
CMakeLists.txt
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cmake_minimum_required(VERSION 3.28)
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project(renderer C)
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find_package(SDL2 REQUIRED)
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set(CMAKE_C_STANDARD 99)
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# Include SDL2 headers
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include_directories(${SDL2_INCLUDE_DIRS})
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# Add all source files
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file(GLOB SOURCES "src/*.c")
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add_executable(renderer ${SOURCES})
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# Link SDL2 library to the executable
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target_link_libraries(renderer PRIVATE ${SDL2_LIBRARIES})
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# Set compiler options
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target_compile_options(renderer PRIVATE -Wall -g) # -g adds debugging information
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# Set optimization level (optional)
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# target_compile_options(renderer PRIVATE -O3) # Example: set optimization level to maximum
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98
src/display.c
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98
src/display.c
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#include "display.h"
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SDL_Window *window = NULL;
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SDL_Renderer *renderer = NULL;
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uint32_t *color_buffer = NULL;
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SDL_Texture *color_buffer_texture = NULL;
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int window_width = 800;
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int window_height = 600;
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bool initialize_window(void) {
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if (SDL_Init(SDL_INIT_EVERYTHING) != 0) {
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fprintf(stderr, "Error initializing SDL\n.");
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return false;
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}
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// Use SDL to query what thef fullscreen max. w/h
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SDL_DisplayMode display_mode;
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SDL_GetCurrentDisplayMode(0, &display_mode);
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window_width = display_mode.w;
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window_height = display_mode.h;
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// Create SDL Window
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window = SDL_CreateWindow(
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NULL,
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SDL_WINDOWPOS_CENTERED,
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SDL_WINDOWPOS_CENTERED,
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window_width,
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window_height,
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SDL_WINDOW_BORDERLESS
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);
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if (!window) {
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fprintf(stderr, "Error creating SDL Window\n.");
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return false;
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}
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// Create SDL Renderer
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renderer = SDL_CreateRenderer(window, -1, 0);
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if (!renderer) {
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fprintf(stderr, "Error creating SDL Renderer\n.");
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return false;
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}
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SDL_SetWindowFullscreen(window, SDL_WINDOW_FULLSCREEN);
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return true;
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}
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void clear_color_buffer(uint32_t color) {
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if (color_buffer == NULL) {
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return;
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}
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for (int y = 0; y < window_height; y++) {
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for (int x = 0; x < window_width; x++) {
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color_buffer[(window_width * y) + x] = color;
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}
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}
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}
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void render_color_buffer(void) {
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SDL_UpdateTexture(
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color_buffer_texture,
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NULL,
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color_buffer,
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(int) (window_width * sizeof(uint32_t))
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);
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SDL_RenderCopy(renderer, color_buffer_texture, NULL, NULL);
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}
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void draw_grid(int size) {
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if (color_buffer == NULL) {
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return;
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}
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for (int y = 0; y < window_height; y++) {
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for (int x = 0; x < window_width; x++) {
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if (y % size == 0 || x % size == 0 ) {
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color_buffer[(window_width * y) + x] = 0xFF333333;
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}
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}
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}
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}
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void draw_rect(int x, int y, int width, int height, uint32_t color){
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if (color_buffer == NULL) {
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return;
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}
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for (int i = y; i < height+y; i++) {
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for (int j = x; j < width; j++) {
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int cur_x = x+j;
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int cur_y = y+i;
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color_buffer[(window_width * cur_y) + cur_x] = color;
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}
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}
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}
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void destroy_window(void) {
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free(color_buffer);
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SDL_DestroyRenderer(renderer);
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SDL_DestroyWindow(window);
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SDL_DestroyTexture(color_buffer_texture);
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SDL_Quit();
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}
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23
src/display.h
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23
src/display.h
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#ifndef DISPLAY_H
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#define DISPLAY_H
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#include <stdio.h>
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#include <stdint.h>
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#include <stdbool.h>
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#include <SDL2/SDL.h>
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extern SDL_Window *window;
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extern SDL_Renderer *renderer;
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extern uint32_t *color_buffer;
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extern SDL_Texture *color_buffer_texture;
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extern int window_width;
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extern int window_height;
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bool initialize_window(void);
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void draw_grid(int size);
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void draw_rect(int x, int y, int width, int height, uint32_t color);
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void clear_color_buffer(uint32_t color);
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void render_color_buffer(void);
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void destroy_window(void);
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#endif //DISPLAY_H
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66
src/main.c
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66
src/main.c
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#include <stdint.h>
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#include <stdbool.h>
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#include <SDL2/SDL.h>
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#include "display.h"
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bool is_running = false;
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void setup(void) {
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// Allocate the required memory in bytes to hold color buffer
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color_buffer = (uint32_t *) malloc(sizeof(uint32_t) * window_width * window_height);
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// Creating the SDL Texture that is uses to display the color buffer
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color_buffer_texture = SDL_CreateTexture(
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renderer,
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SDL_PIXELFORMAT_ARGB8888,
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SDL_TEXTUREACCESS_STREAMING,
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window_width,
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window_height
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);
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}
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void process_input(void) {
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SDL_Event event;
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SDL_PollEvent(&event);
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switch (event.type) {
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case SDL_QUIT:
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is_running = false;
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break;
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case SDL_KEYDOWN:
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if (event.key.keysym.sym == SDLK_ESCAPE) {
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is_running = false;
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}
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break;
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}
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}
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void update(void) {
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}
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void render(void) {
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SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255);
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SDL_RenderClear(renderer);
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clear_color_buffer(0xFF000000);
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draw_grid(10);
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draw_rect(50, 50, 640, 480, 0xFFDD00DD);
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render_color_buffer();
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SDL_RenderPresent(renderer);
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}
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int main(void) {
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is_running = initialize_window();
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setup();
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while (is_running) {
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process_input();
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update();
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render();
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}
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destroy_window();
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return 0;
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}
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