pikuma_6502_nes/loadbackground/reset.inc

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2022-12-05 04:13:27 +00:00
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;; Macro to initialize the NES by disabling rendering and clearing RAM values
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.macro INIT_NES
sei ; Disable all IRQ interrupts
cld ; Clear decimal mode (not supported by the NES)
ldx #$FF
txs ; Initialize the stack pointer at address $FF
inx ; Increment X, causing a rolloff from $FF to $00
stx PPU_CTRL ; Disable NMI
stx PPU_MASK ; Disable rendering (masking background and sprites)
stx $4010 ; Disable DMC IRQs
lda #$40
sta $4017 ; Disable APU frame IRQ
bit PPU_STATUS ; Read from PPU_STATUS to reset the VBlank flag
Wait1stVBlank: ; Wait for the first VBlank from the PPU
bit PPU_STATUS ; Perform a bit-wise check with the PPU_STATUS port
bpl Wait1stVBlank ; Loop until bit-7 (sign bit) is 1 (inside VBlank)
txa ; A = 0
ClearRAM:
sta $0000,x ; Zero RAM addresses from $0000 to $00FF
sta $0100,x ; Zero RAM addresses from $0100 to $01FF
lda #$FF ; We init OAM data with $FF to hide sprites
sta $0200,x ; Zero RAM addresses from $0200 to $02FF with $FF
lda #0
sta $0300,x ; Zero RAM addresses from $0300 to $03FF
sta $0400,x ; Zero RAM addresses from $0400 to $04FF
sta $0500,x ; Zero RAM addresses from $0500 to $05FF
sta $0600,x ; Zero RAM addresses from $0600 to $06FF
sta $0700,x ; Zero RAM addresses from $0700 to $07FF
inx
bne ClearRAM
Wait2ndVBlank: ; Wait for the second VBlank from the PPU
bit PPU_STATUS ; Perform a bit-wise check with the PPU_STATUS port
bpl Wait2ndVBlank ; Loop until bit-7 (sign bit) is 1 (inside VBlank)
.endmacro