phandelver/windowstate.xml

100 lines
9.5 KiB
XML

<?xml version="1.0" encoding="iso-8859-1"?>
<windowstate version="3.3">
<window data="" class="library" pos="469,65,1169,615" />
<window data="" class="lightingselection" pos="600,139,765,599" />
<window data="" class="moduleselection" pos="169,93,869,623" />
<window data="" class="pointerselection" pos="558,241,808,496" />
<window data="" class="portraitselection" pos="383,223,1178,710" />
<window data="" class="select_dialog" pos="-6,12,344,412" />
<window data="" class="tokenbag" pos="809,138,1209,538" />
<window data="background" class="masterindex" pos="850,117,1300,617" />
<window data="battle" class="masterindex" pos="458,119,908,619" />
<window data="battle.bat_p1_03goblinambush@DD Lost Mine of Phandelver" class="battle" pos="508,169,858,569" />
<window data="battle.bat_wildernessencounters_owlbear@DD Lost Mine of Phandelver" class="battle" pos="696,181,1046,581" />
<window data="charsheet.id-00001" class="charsheet" pos="512,67,1054,721" />
<window data="charsheet.id-00001" class="charsheet_classes" pos="448,219,918,519" />
<window data="charsheet.id-00001.featurelist.id-00001" class="ref_ability" pos="508,194,858,544" />
<window data="charsheet.id-00001.featurelist.id-00002" class="ref_ability" pos="18,22,556,648" />
<window data="charsheet.id-00001.featurelist.id-00003" class="ref_ability" pos="508,194,858,544" />
<window data="charsheet.id-00001.traitlist.id-00001" class="ref_ability" pos="62,160,412,510" />
<window data="charsheet.id-00001.traitlist.id-00002" class="ref_ability" pos="67,294,417,644" />
<window data="charsheet.id-00001.traitlist.id-00003" class="ref_ability" pos="76,17,426,367" />
<window data="charsheet.id-00001.traitlist.id-00004" class="ref_ability" pos="73,460,423,810" />
<window data="charsheet.id-00001.traitlist.id-00005" class="ref_ability" pos="508,194,858,544" />
<window data="charsheet.id-00002" class="charsheet" pos="285,36,810,636" />
<window data="charsheet.id-00003" class="charsheet" pos="558,13,1083,613" />
<window data="charsheet.id-00003" class="charsheet_classes" pos="551,246,1021,546" />
<window data="charsheet.id-00003.featurelist.id-00001" class="ref_ability" pos="20,48,370,398" />
<window data="charsheet.id-00003.featurelist.id-00002" class="ref_ability" pos="508,194,858,544" />
<window data="charsheet.id-00003.featurelist.id-00005" class="ref_ability" pos="224,125,574,475" />
<window data="charsheet.id-00003.inventorylist.id-00002" class="item" pos="8,24,358,374" />
<window data="charsheet.id-00003.powers.id-00004" class="power" pos="508,194,858,544" />
<window data="charsheet.id-00003.traitlist.id-00003" class="ref_ability" pos="508,194,858,544" />
<window data="charsheet.id-00003.traitlist.id-00004" class="ref_ability" pos="508,194,858,544" />
<window data="charsheet.id-00003.traitlist.id-00005" class="ref_ability" pos="508,194,858,544" />
<window data="class" class="masterindex" pos="660,123,1110,623" />
<window data="combattracker" class="combattracker_host" pos="358,119,1008,619" />
<window data="effects" class="effectlist" pos="423,149,943,589" />
<window data="encounter" class="masterindex" pos="458,119,908,619" />
<window data="feat" class="masterindex" pos="827,100,1277,600" />
<window data="image" class="masterindex" pos="458,119,908,619" />
<window data="image.img_cragmawhideout_player__jpg@DD Lost Mine of Phandelver" class="imagewindow" pos="59,-27,1159,711" />
<window data="item" class="masterindex" pos="684,56,1366,702" />
<window data="item.battleaxe@DD Lost Mine of Phandelver" class="item" pos="277,273,627,623" />
<window data="item.chainmail@DD Lost Mine of Phandelver" class="item" pos="60,325,410,675" />
<window data="item.handaxe@DD Lost Mine of Phandelver" class="item" pos="312,335,662,685" />
<window data="item.mace@DD Lost Mine of Phandelver" class="item" pos="219,199,569,549" />
<window data="item.sergeantrankinsignia@DD Lost Mine of Phandelver" class="item" pos="508,194,858,544" />
<window data="item.warhammer@DD Lost Mine of Phandelver" class="item" pos="624,281,974,631" />
<window data="modifiers" class="modifiers" pos="433,194,933,544" />
<window data="npc.owlbear@DD Lost Mine of Phandelver" class="npc" pos="453,94,913,644" />
<window data="partysheet" class="partysheet_host" pos="511,129,1311,629" />
<window data="quest" class="masterindex" pos="458,119,908,619" />
<window data="race" class="masterindex" pos="910,143,1360,643" />
<window data="reference.backgrounddata.acolyte@DD Basic Rules - Player" class="reference_background" pos="139,104,925,661" />
<window data="reference.backgrounddata.criminal@DD Basic Rules - Player" class="reference_background" pos="508,194,858,544" />
<window data="reference.backgrounddata.noble@DD Basic Rules - Player" class="reference_background" pos="8,-5,376,667" />
<window data="reference.backgrounddata.sage@DD Basic Rules - Player" class="reference_background" pos="508,194,858,544" />
<window data="reference.backgrounddata.soldier.features.militaryrank@DD Basic Rules - Player" class="reference_backgroundfeature" pos="130,121,480,471" />
<window data="reference.backgrounddata.soldier@DD Basic Rules - Player" class="reference_background" pos="531,24,884,709" />
<window data="reference.classdata.cleric.abilities.lifedomain@DD Basic Rules - Player" class="reference_classability" pos="13,137,564,615" />
<window data="reference.classdata.cleric@DD Basic Rules - Player" class="reference_class" pos="483,169,883,569" />
<window data="reference.classdata.fighter@DD Basic Rules - Player" class="reference_class" pos="125,51,1117,633" />
<window data="reference.equipmentdata.clothes_common@DD Basic Rules - Player" class="reference_equipment" pos="508,194,858,544" />
<window data="reference.equipmentdata.clothes_common@DD5E SRD Data" class="reference_equipment" pos="508,194,858,544" />
<window data="reference.equipmentdata.crossbow_light@DD Basic Rules - Player" class="reference_weapon" pos="508,194,858,544" />
<window data="reference.featdata.grappler@DD5E SRD Data" class="reference_feat" pos="508,194,858,544" />
<window data="reference.magicitemdata.leatherarmor__1@DD5E SRD Magic Items" class="reference_magicitem" pos="508,194,858,544" />
<window data="reference.magicrefitemdata.deckofmanythings@DD5E SRD Magic Items" class="reference_magicitem" pos="381,88,901,672" />
<window data="reference.racedata.dwarf.subraces.hilldwarf.traits.abilityscoreincrease@DD Basic Rules - Player" class="reference_subracialtrait" pos="508,194,858,544" />
<window data="reference.racedata.dwarf.subraces.hilldwarf@DD Basic Rules - Player" class="reference_subrace" pos="131,185,481,535" />
<window data="reference.racedata.dwarf.subraces.mountaindwarf.traits.abilityscoreincrease@DD Basic Rules - Player" class="reference_subracialtrait" pos="508,194,858,544" />
<window data="reference.racedata.dwarf.subraces.mountaindwarf@DD Basic Rules - Player" class="reference_subrace" pos="508,194,858,544" />
<window data="reference.racedata.elf.subraces.highelf@DD Basic Rules - Player" class="reference_subrace" pos="129,141,494,609" />
<window data="reference.racedata.elf.subraces.woodelf@DD Basic Rules - Player" class="reference_subrace" pos="496,143,855,638" />
<window data="reference.racedata.elf@DD Basic Rules - Player" class="reference_race" pos="508,194,858,544" />
<window data="reference.skilldata.acrobatics@DD5E SRD Data" class="ref_ability" pos="508,194,858,544" />
<window data="reference.skilldata.insight@DD5E SRD Data" class="ref_ability" pos="508,194,858,544" />
<window data="reference.skilldata.intimidation@DD5E SRD Data" class="reference_skill" pos="495,317,845,617" />
<window data="reference.skilldata.perception@DD5E SRD Data" class="reference_skill" pos="323,203,674,567" />
<window data="reference.skilldata.survival@DD5E SRD Data" class="reference_skill" pos="508,269,858,569" />
<window data="reference.spelldata.bane@DD5E SRD Data" class="power" pos="508,194,858,544" />
<window data="reference.spelldata.bless@DD5E SRD Data" class="power" pos="352,141,704,559" />
<window data="reference.spelldata.curewounds@DD5E SRD Data" class="power" pos="-1,11,351,462" />
<window data="reference.spelldata.guidance@DD5E SRD Data" class="power" pos="4,1,354,351" />
<window data="reference.spelldata.light@DD5E SRD Data" class="power" pos="1,321,351,671" />
<window data="reference.spelldata.mending@DD5E SRD Data" class="power" pos="346,8,696,358" />
<window data="reference.spelldata.purifyfoodanddrink@DD5E SRD Data" class="power" pos="508,194,858,544" />
<window data="reference.spelldata.resistance@DD5E SRD Data" class="power" pos="349,348,699,698" />
<window data="reference.spelldata.sacredflame@DD5E SRD Data" class="power" pos="699,353,1049,703" />
<window data="reference.spelldata.sanctuary@DD5E SRD Data" class="power" pos="318,24,667,508" />
<window data="reference.spelldata.thaumaturgy@DD5E SRD Data" class="power" pos="689,10,1039,360" />
<window data="spell" class="masterindex" pos="600,14,1108,672" />
<window data="tables.tab_acolytepersonalitytrait@DD Basic Rules - Player" class="table" pos="483,169,883,569" />
<window data="tables.tab_soldierbond@DD Basic Rules - Player" class="table" pos="506,128,1016,598" />
<window data="tables.tab_soldierflaw@DD Basic Rules - Player" class="table" pos="494,142,1024,648" />
<window data="tables.tab_soldierideal@DD Basic Rules - Player" class="table" pos="516,126,916,526" />
<window data="tables.tab_soldierpersonalitytrait@DD Basic Rules - Player" class="table" pos="556,0,1062,580" />
<window data="tables.tab_soldierspecialty@DD Basic Rules - Player" class="table" pos="48,119,470,618" />
</windowstate>